Machiavellian said: 1. So what you are saying is that developers should forget about anything that does not make the consumer want to keep their game. Hmmmm I can see a lot of genras going belly up with that fact.
2. Hmmm, so DLC, MP, MP only, Forget all singleplayer games where the user can complete in a few days no matter how good. What exacly more do gamers want then a good game. How much do the developers have to give and keep giving to make gamers appreciate the hard work that goes into giving them their experience. I remember a time when Epic use to give away so much content for free. One time they charged for something and the communitty went bananas. Its like this company gave the community stuff because they wanted to but when they needed to make some money the community turned on them like a rabid dog. I beieve from there I have not seen any such love from Epic since. On another note, you are making a statement for what we see today right.
3. Interesting you should use Nintendo because if any company has used their IP the most is them. The thing is Nintendo is not a 3rd party publisher. They role their own console and people purchase a Nintendo console to play Nintendo games. Its not even new games people look for in Nintendo but the same Ips they have been playing for years. So maybe all the publishers should make games like Big N and keep pushing those puppies out.
4. So your conclusion is that used games have no inpact on new game sales. Consumers trade in their new purchase to purchase a new game with that purchase. Or could they trade in that new purchase and get a 2 for one used game deal at gamestop. Hmmm, 2 for 1
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1. I didn't say that. I said that you need to make people want to keep your games. I didn't say that you shouldn't have anything in the game that isn't specifically geared to that purpose. I said that the game should have value of some sort that makes the player want to keep the game. This could be strength of story, quality of gameplay, a method of keeping things fresh (like free DLC), human interaction (multiplayer, either local or online), or sheer amount of content. Can you name a genre of game for me that isn't capable of having at least one of these?
2. Ocarina of Time is a game that has demonstrated longevity of ownership. It is entirely a single-player game. People keep the game because of the combination of an enjoyable game world, a strong story (improved upon by Majora's Mask), and content. Keep in mind the numbers it sold on the N64, which was a system that relatively struggled, during an era where there wasn't just used games, but also widespread renting services. Mario 64 similarly sold exceptionally well without multiplayer or DLC. More recently, Mario Galaxy 1 and 2 comes to mind, and Wind Waker HD is going to prove that people will even re-buy games that they already have if it's a good enough game, even for only a relatively straightforward update (Zelda OoT 3D already proved it once - indeed, I own both a N64 with OoT and MM, and a 3DS with OoT 3D). As for Epic, I can't really comment since I don't know the situation you're referring to.
3. YAWN... tired old arguments. Nintendo puts out more new IPs than most publishers. Just on the Wii, there was the Wii series, Endless Ocean, Captain Rainbow, Disaster, FlingSmash, Zangeki no Reginleiv, Xenoblade, The Last Story, and Pandora's Tower. Sure, some didn't make it to some territories, but that's a significant list of new IPs... remember, that's on ONE platform. I'm not counting new IPs on the DS/3DS during the Wii's lifetime. I'm also not counting WiiWare titles. The point I was making, that you completely ignored, is that Nintendo doesn't just try to make megahits - they recognise that not every game is destined to sell 10 million copies, and they spread their development over a variety of games. Hence why you have games like Super Mario 3D World on one hand, and Yarn Yoshi on the other.
4. My conclusion is that used games impact new game sales, but the impact is not simple, and is more likely to be beneficial than harmful to any quality game. Used games harm games that are developed by PR checklist, the ones that have a list of features that are shoehorned in to allow them to put something on the back of the box as a selling point. The companies that have been struggling most have all been the companies that follow that approach - Activision, EA, and THQ are/were all examples of this approach. It shouldn't surprise you that the companies that use this approach the most are also the ones calling for an end to used games.
On the flipside, the companies that tend to focus on giving more to the consumer, like, yes, Ubisoft (OK, not so much in the past, but in the last couple of years they've improved a lot), have been speaking in favour of used games, and have been surviving quite well (they made a profit in the year ending March 2012, and a larger profit in the year ending March 2013, at a time when a lot of companies have been falling apart - also note that Ubisoft's lineup for 2013 includes the new IPs Watch Dogs, The Mighty Quest for Epic Loot, and Nutty Fluffies, and they had ZombiU at the launch of the Wii U, and they also have The Crew and Tom Clancy's The Division in development.