Fact: If you make games that people don't want to sell when they're "finished" playing it, it fixes everything. This is Nintendo's approach, and if you have a look at the used game market for first-party Nintendo titles, the vast majority of them have prices only very slightly below the price of a new game... in which case, new copies get sold. Notice how most "evergreen" titles are Nintendo titles?
So what you are saying is that developers should forget about anything that does not make the consumer want to keep their game. Hmmmm I can see a lot of genras going belly up with that fact.
If developers and publishers want their games to retain their value and not appear in the used game market, they should focus on making them in a way that encourages keeping the game. This isn't achieved by DRM, online passes, too much focus on online modes, etc, but by making a quality game that the player will want to return to in 6 months time, through deep, fun gameplay.
Hmmm, so DLC, MP, MP only, Forget all singleplayer games where the user can complete in a few days no matter how good. What exacly more do gamers want then a good game. How much do the developers have to give and keep giving to make gamers appreciate the hard work that goes into giving them their experience. I remember a time when Epic use to give away so much content for free. One time they charged for something and the communitty went bananas. Its like this company gave the community stuff because they wanted to but when they needed to make some money the community turned on them like a rabid dog. I beieve from there I have not seen any such love from Epic since. On another note, you are making a statement for what we see today right.
It's also worth noting that the gaming industry's biggest problem isn't used game sales, it's an obsessive focus on major existing IP, sucking each one of them dry of value and then discarding them. It's the videogame market equivalent of the oil companies. Compare with what Nintendo is doing - yes, they're making big-budget titles like Zelda and X, but they're also making games like Yarn Yoshi and Dillon's Rolling Western. They make the major titles, and they also make lesser titles that are cheaper to produce and provide more variety. And they provide appropriate levels of marketing (usually - Wii U marketing so far notwithstanding). And they have reasonable expectations of sales numbers - they don't release Metroid games expecting 10+ million sales just because it had a bigger budget than the previous one.
Interesting you should use Nintendo because if any company has used their IP the most is them. The thing is Nintendo is not a 3rd party publisher. They role their own console and people purchase a Nintendo console to play Nintendo games. Its not even new games people look for in Nintendo but the same Ips they have been playing for years. So maybe all the publishers should make games like Big N and keep pushing those puppies out.
The gaming industry complaining about used games is like America complaining about illegal immigration as the cause for the massive and growing debt crisis - not only are they unrelated "problems", but proper understanding of the one would help to resolve the other.
So your conclusion is that used games have no inpact on new game sales. Consumers trade in their new purchase to purchase a new game with that purchase. Or could they trade in that new purchase and get a 2 for one used game deal at gamestop. Hmmm, 2 for 1