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Forums - Microsoft - Microsoft: Xbone Is 3x As Powerful Than X360 (Phil Spencer Twitter: It Was A Mistake)

It's quite a specific mistake to make. You could forgive him saying 8 times or 10 times or even 12 times, but 3 times? There's more to this than meets the eye.



 

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LiquorandGunFun said:
no wonder they used computers at e3, they didnt want to let people down with what it will really look like. It is going to be more dependent on cloud computing. it doesnt look like that requirement will ever go away.

There were some games that were - categorically, without a shadow of a doubt - running on Xbox One hardware. It'll come as little surprise to learn that first party software was more likely to be showcased running on the new console, with Turn 10's Forza Motorsport 5 the most high profile title we saw that was visibly operating on the actual console.

http://www.eurogamer.net/articles/digitalfoundry-hands-on-with-xbox-one



Somethings that I find curious and not genuine.
1. I don't trust Phil Spencer, he doesn't seem to believe his own hype. He doesn't even know how powerful the Xbone is.

2. Killer Instinct was a niche arcade classic game and probably only one person in the audience outside of Fallon and Quest Love know what that game is let alone that it is on the Xbox One if this is their first time hearing about it resurfacing.

3. Why didn't they showcase the Xbone in its case just like this at E3? Scared the gamers might not be impressed?

4. Killer Instinct is not a free download, Jago's arcade playthrough is free, everything else is payable. He needs to state the facts because the chances are the audience doesnt know or even care. With casuals you need to be blunt about the product and tell the truth or else you're taking advantage of their ignorance. Specifics are key because one thing I've learned from working in retail is that if you miss a point and let the consumer buy the product out of ignorance, consumers come back pissed or confused and you're lucky if you get to give them an explaination as to why they should keep the product.



Netyaroze said:

1 gflop old architecture =/= 1gflop new architecture

 

you cant compare that so easily. 240 Xbox gflop are not as capable as 200 GCN gflop on either ps4 or xbone.Because of efficent design you can put more of the raw compute power to better use than in 8 year old architecture. Achieving the same with less or more with the same.

Wrogn.FLOPS are FLOPS.

The difference in architecture is how much it is efficient to use these FLOPS... I mean any in architecture in the best case scenario can use 100% of the FLOPS but there is no best case scenario. In real games a old architecture uses less of these FLOPS at the same due limitations (specifics processs can't be made in parallel, etc) and a new architecture can use more these FLOPS at the same  (the process that can't be made in parallel now is possible).

That's the difference in architecture... efficient in the use of FLOPS.

But FLOPS are FLOPS... FLOPS = FLoating-point Operations Per Second... it is like Km/h is Km/h and there is no way to be diffrence between cars but a new can can reach the top speed more easly than a old one (or not... there are bad new architecture like P3 to P4) ... and that will never end.



S.T.A.G.E. said:

Somethings that I find curious and not genuine.
1. I don't trust Phil Spencer, he doesn't seem to believe his own hype. He doesn't even know how powerful the Xbone is.

2. Killer Instinct was a niche arcade classic game and probably only one person in the audience outside of Fallon and Quest Love know what that game is let alone that it is on the Xbox One if this is their first time hearing about it resurfacing.

3. Why didn't they showcase the Xbone in its case just like this at E3? Scared the gamers might not be impressed?

4. Killer Instinct is not a free download, Jago's arcade playthrough is free, everything else is payable. He needs to state the facts because the chances are the audience doesnt know or even care. With casuals you need to be blunt about the product and tell the truth or else you're taking advantage of their ignorance. Specifics are key because one thing I've learned from working in retail is that if you miss a point and let the consumer buy the product out of ignorance, consumers come back pissed or confused and you're lucky if you get to give them an explaination as to why they should keep the product.

KI was a massive arcade success that was ported to Snes to enjoy more success. While KI was in its prime of sucess MK was lurking in the dark with some horrible iterations like MK4.



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HoloDust said:

No, not really, it is based on similar architecture, specially TMU and ROP, but shader units have more in common with R600 (2xxx) family. If you look at 2600Pro/XT, 360 is basically 2 of those slapped together, but at lower clock and significantly lower combined memory bandwidth. Some math and educated guesstimation are required to get to that number at the end.

Actual performance is higher of course, but considering we can't really measure how much specific customizations play role in final products, taking just vanilla numbers is a good starting point for the sake of discussion (hence, 141VP of 7850 for PS4, and 96VP of 7770 for XOne, though in reality, both solutions perform lot better).

A exemple... the RSX is supposed to be close a GeForce 7800... the Xenon is a better GPU than RSX... and the GeForce 7800 are in the 12.3 to 15.9 VPs... I'm pretty sure Xenon will be over 15 VP at that table.

In fact most forum and techs guys uses X1900 for X360 (~25VP) and GTX 7900 (~22VP) for PS3 but I think that a little exagerated... I think it is more in line with ~20VP (360) and 16VP(PS3)

A good article about that: http://br.dir.groups.yahoo.com/group/gamejutsu/message/2690

Edit - lol sorry I forget the article is in Portugue... look just the graph.

Using the 20VPs for X360:

PS4: ~7x X360
Xbone: ~5x X360

Only comparing GPU power.



so if wii u is 0.5x more powerful than 360.... so xbone is twice as powerful than wii u.....



 

Goatseye said:

KI was a massive arcade success that was ported to Snes to enjoy more success. While KI was in its prime of sucess MK was lurking in the dark with some horrible iterations like MK4.

I loved KI but it was never a massive arcade success.



Killer Instinct is a free download?

This doesn't sound like a game, but a demo.....MS could do so much more with Rare, looks like one of my biggest reasons to own a One just went out the window...



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ethomaz said:

Goatseye said:

KI was a massive arcade success that was ported to Snes to enjoy more success. While KI was in its prime of sucess MK was lurking in the dark with some horrible iterations like MK4.

I loved KI but it was never a massive arcade success.

It was ported from Arcade to Snes because it was a huge success. And it kept that wave still in Snes

 

Global sales (in millions of units) per game

Numbers 1-5 of 5  <<  1  >> 
Pos Game Platform Year Genre Publisher North America Europe Japan Rest of World Global
1 Killer Instinct SNES 1995 Fighting Nintendo 2.26 0.72 0.12 0.10 3.20
2 Killer Instinct Gold N64 1996 Fighting Nintendo 0.61 0.19 0.00 0.01 0.82

Compare it to MK sales during their respective release window.

Pos Game Platform Year Genre Publisher North America Europe Japan Rest of World Global
1 Mortal Kombat Trilogy PS 1996 Fighting GT Interactive 1.98 0.70 0.00 0.11 2.79
2 Mortal Kombat GEN 1992 Fighting Arena Entertainment 1.95 0.63 0.00 0.09 2.67
3 Mortal Kombat: Deadly Alliance PS2 2002 Fighting Midway Games 1.81 0.52 0.00 0.15 2.49
4 Mortal Kombat PS3 2011 Fighting Warner Bros. Interactive Entertainment 1.54 0.14 0.00 0.53 2.21
5 Mortal Kombat II SNES 1993 Fighting Acclaim Entertainment 1.48 0.39 0.00 0.06 1.93
6 Mortal Kombat: Deception PS2 2004 Fighting Midway Games 0.92 0.72 0.00 0.24 1.88
7 Mortal Kombat vs DC Universe PS3 2008 Fighting Midway Games 1.27 0.24 0.00 0.19 1.70
8 Mortal Kombat X360 2011 Fighting Warner Bros. Interactive Entertainment 1.25 0.09 0.00 0.31 1.64
9 Mortal Kombat vs DC Universe X360 2008 Fighting Midway Games 1.23 0.20 0.00 0.14 1.58
10 Mortal Kombat 3 SNES 1994 Fighting Acclaim Entertainment 1.19 0.29 0.00 0.05 1.53
11 Mortal Kombat 4 PS 1998 Fighting GT Interactive 0.81 0.55 0.00 0.10 1.46
12 Mortal Kombat 3 GEN 1994 Fighting Acclaim Entertainment 1.03 0.27 0.00 0.04 1.34
13 Mortal Kombat: Armageddon PS2 2006 Fighting Midway Games 0.88 0.04 0.00 0.14 1.06
14 Mortal Kombat Trilogy N64 1996 Fighting GT Interactive 0.72 0.22 0.00 0.02 0.96
15 Mortal Kombat: Deadly Alliance XB 2002 Fighting Midway Games 0.77 0.15 0.00 0.04 0.96
16 Mortal Kombat: Deception XB 2004 Fighting Midway Games 0.61 0.12 0.00 0.03 0.76
17 Mortal Kombat 4 N64 1998 Fighting GT Interactive 0.55 0.17 0.00 0.01 0.73