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Netyaroze said: 1 gflop old architecture =/= 1gflop new architecture
you cant compare that so easily. 240 Xbox gflop are not as capable as 200 GCN gflop on either ps4 or xbone.Because of efficent design you can put more of the raw compute power to better use than in 8 year old architecture. Achieving the same with less or more with the same. |
Wrogn.FLOPS are FLOPS.
The difference in architecture is how much it is efficient to use these FLOPS... I mean any in architecture in the best case scenario can use 100% of the FLOPS but there is no best case scenario. In real games a old architecture uses less of these FLOPS at the same due limitations (specifics processs can't be made in parallel, etc) and a new architecture can use more these FLOPS at the same (the process that can't be made in parallel now is possible).
That's the difference in architecture... efficient in the use of FLOPS.
But FLOPS are FLOPS... FLOPS = FLoating-point Operations Per Second... it is like Km/h is Km/h and there is no way to be diffrence between cars but a new can can reach the top speed more easly than a old one (or not... there are bad new architecture like P3 to P4) ... and that will never end.







