To be fair, SE has been shying away from the same tried and trusted formula since FFXII. I couldn't imagine an average gamer in the west taking much interest in random enemy encounters and turn based battles nowadays. JRPG's have taken the back seat this gen (partially in the west) so there has to be some kind of hook to keep them interested.. Lets put it this way instead of selecting abilities and spells in timely manner it wouldn't it be amazing to move around and attack in real time.. cast spells and summons on the go?
Hell, even Hironobu Sakaguchi went the way of action RPG with his last big title - The Last Story. Honestly, going back to the standard ATB roots is probably not the best thing for FF at this moment in time.
If it were not for the name and reoccurring themes I'd wager that a lot of gamers (old FF fans and new) would not be interested Final Fantasy. I'm just glad they got Nomura to handle this project because from his track record, I know this is going to a solid game. And I love the fact that it's going to be fresh departure from the earlier titles.








Its really that simple imo.

