Panama said: I thought they paid Spike not to air Sony's E3 this year also. |
Sony's conference takes place during prime time. Spike are not going to bump their other programs to air it.
Microsoft did not pay them. Geoff Keighley confirmed this.
Panama said: I thought they paid Spike not to air Sony's E3 this year also. |
Sony's conference takes place during prime time. Spike are not going to bump their other programs to air it.
Microsoft did not pay them. Geoff Keighley confirmed this.
czecherychestnut said:
You do realise that game textures are compressed right? Textures are loaded in compressed and decompressed into the frame buffer by the GPU on the fly, PC's have done this since the 90's on S3 Trio's and DX6. Otherwise games would need 100's of GB of data just for textures. PS3 has games that run at 1080p and it had only a 2x Blu-ray drive. Many games on the PS3 were able to stream data in without load screens with that 2x drive, so I don't see how the PS4 will suddenly be incapable of doing the same with 3x the bandwidth from the blu-ray drive. |
Yes texture compression is absolutely the standard method for loading in game textures but it didnt save the PS3 from having manditory installs or the 360 from having horrible texture pop in on a lot of the games when running off a disk. And 360 is only 1/2 slower than 6x bluray in PS4. I actually cant believe youre trying to sell me the idea here that ps3 was perfectly capable loading 1080p gaming and textures off a bluray. Ps3 had like 1/10th the memory bandwidth PS4 will have and if it was indeed playing a 1080p game, those textures and models had to be subpar since we both know it couldnt do 1080p gaming for 99% of games.
These new consoles most likely have a 256bit video memory bus and ps4 has super fast gddr5 memory...thats a lot of pixels and video bandwidth that they will be able to push. And youre telling me that 6x bluray drive is going to be enough to keep up on the fly? Compressed or not...
And this is before we get in to the fact that disk drives also have a much higher latency and seek times than 7200rpm hard drives.
DucksUnlimited said:
That's pure speculation at this point. That being said, I guess it just varies from person to person. Requiring an internet connection is more of a turnoff to some people than not being able to play on a friend's console, particularly with it being done in the restrictive manner MS has planned. And you're a fine example of the opposite being true as well. Personally, I'm not really affected much by either. And yes, actually. I believe that's how the streaming is supposed to work. i didn't think it sounded all that amazing either, but it's essentially what the Wii U's gamepad does, and I've heard a lot of people talk about what a fantastic feature it is on that console. |
4 gb was a number which this forum along with a few others reported that Killzone PS4 was using when being developed. Now im aware that 4 gb wasnt used for video memory alone but there may come a time in 5 years when games do use that much video memory.
The GPU in the PS4 is no joke and current gen games on PC are a testament that you will need a fast hard drive to have an enjoyable experience. Take something like Crysis 2 or 3 on the PC and install it on a 5400rpm hard drive, then launch it on high settings...you will wait up to a minute for loading. Now take that time and double it, and you will approximately get how long it will take for PS4 bluray to load that same level.
In terms of DRM, I think internet activation + disk verification solves our worries. Like if Microsoft or Sony said you can play without disk anywhere where you log in with your ID for 24 hours without internet, but if you want to play longer and still have no internet, you need to pop the disk back in. Id be perfectly ok with that...
thismeintiel said:
Lol, why do you keep saying BS like this? Common sense says, otherwise. If ND, GG, and others can make games with NO installs using a 2x drive and games that are 25GB-45GB, I'm sure they'll be fine with a 6x drive and games in the same ballpark, maybe slightly larger. And for the games that do have an install, it will be JUST like the PS3, with a partial install, but the disc is still required. |
Game size has nothing to do with it...its video bandwidth and overall processing power that does.
PS3 had a tiny straw for moving data(2x bluray) but it also took tiny gulps of data since gpu wasnt very powerful...and it still needed manditory installs for some games.
Well PS4 can take huge gulps of data compared to PS3 and youre saying a little bigger straw is good enough.
disolitude said:
4 gb was a number which this forum along with a few others reported that Killzone PS4 was using when being developed. Now im aware that 4 gb wasnt used for video memory alone but there may come a time in 5 years when games do use that much video memory. The GPU in the PS4 is no joke and current gen games on PC are a testament that you will need a fast hard drive to have an enjoyable experience. Take something like Crysis 2 or 3 on the PC and install it on a 5400rpm hard drive, then launch it on high settings...you will wait up to a minute for loading. Now take that time and double it, and you will approximately get how long it will take for PS4 bluray to load that same level. In terms of DRM, I think internet activation + disk verification solves our worries. Like if Microsoft or Sony said you can play without disk anywhere where you log in with your ID for 24 hours without internet, but if you want to play longer and still have no internet, you need to pop the disk back in. Id be perfectly ok with that... |
That's fine.
I don't see how it's absolutely set in stone that users who didn't want to install a game are absolutely not allowed to wait 2 minutes, but that's not to say you're wrong either. We just don't know, which was my original point.
How would that prevent used games though? if I'm understanding you correctly, you could sell your game to a friend, give them temporary access to your account, and then after 24 hours they just pop the disc in and play permanently, right?
Invest 1 billion into games, open up many studio's in the past gen. They have 20 something ffs... but this is a waste of money? How many more do you want them to have? 15 exclusives also on the X1 in the first year?
MS don't care about games? Lol, You're all blind. This is business people! Not charity.
ironmanDX said: Invest 1 billion into games, open up many studio's in the past gen. They have 20 something ffs... but this is a waste of money? How many more do you want them to have? 15 exclusives also on the X1 in the first year? MS don't care about games? Lol, You're all blind. This is business people! Not charity. |
Talal said: I will permaban myself if the game releases in 2014. |
in reference to KH3 release date
ironmanDX said: Invest 1 billion into games, open up many studio's in the past gen. They have 20 something ffs... but this is a waste of money? How many more do you want them to have? 15 exclusives also on the X1 in the first year? MS don't care about games? Lol, You're all blind. This is business people! Not charity. |
I hope 3rd parties aren't buying into this tyrant
Xbox One, PS4 and Switch (+ Many Retro Consoles)
'When the people are being beaten with a stick, they are not much happier if it is called the people's stick'- Mikhail Bakunin
Prediction: Switch will sell better than Wii U Lifetime Sales by Jan 1st 2018