czecherychestnut said:
You do realise that game textures are compressed right? Textures are loaded in compressed and decompressed into the frame buffer by the GPU on the fly, PC's have done this since the 90's on S3 Trio's and DX6. Otherwise games would need 100's of GB of data just for textures. PS3 has games that run at 1080p and it had only a 2x Blu-ray drive. Many games on the PS3 were able to stream data in without load screens with that 2x drive, so I don't see how the PS4 will suddenly be incapable of doing the same with 3x the bandwidth from the blu-ray drive. |
Yes texture compression is absolutely the standard method for loading in game textures but it didnt save the PS3 from having manditory installs or the 360 from having horrible texture pop in on a lot of the games when running off a disk. And 360 is only 1/2 slower than 6x bluray in PS4. I actually cant believe youre trying to sell me the idea here that ps3 was perfectly capable loading 1080p gaming and textures off a bluray. Ps3 had like 1/10th the memory bandwidth PS4 will have and if it was indeed playing a 1080p game, those textures and models had to be subpar since we both know it couldnt do 1080p gaming for 99% of games.
These new consoles most likely have a 256bit video memory bus and ps4 has super fast gddr5 memory...thats a lot of pixels and video bandwidth that they will be able to push. And youre telling me that 6x bluray drive is going to be enough to keep up on the fly? Compressed or not...
And this is before we get in to the fact that disk drives also have a much higher latency and seek times than 7200rpm hard drives.