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Forums - Gaming - MS allegedly paying devs and publishers to NOT show PS4 games at E3 2013

In another report, Microsoft is allegedly paying Nintendo to show something.



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disolitude said:
freedomland said:

Who said games need to be installed on Ps4 this is only for X1. Ps4 is just like ps3 when comes to play games.


Common sense said so...

I mean you have an X86 architecture with 8 Gb GDDR5 ram and 8 core cpu with awesome GPU...running games in 1080p@60 frames per second. And this is all supposed to run of a slow 6x bluray drive, which runs at around 20MB per second data trasfer rate in the real world...not gonna happen unless you like 2 minute loading times between levels.

Just out of curiosity, how does that imply it couldn't be an option?

Edit: Watch your quote trees!  - Kresnik



gigaSheik said:

In another report, Microsoft is allegedly paying Nintendo to show something.


Giant Enemy Crab U confirmed



gigaSheik said:

In another report, Microsoft is allegedly paying Nintendo to show something.

LOL, that would make my day now!



freedomland said:

It's not about advertisement but destroying the competition so intentions are pretty lethal and low.

They want to use money under the table instead the real competition.

Once again, it sounds MS is trying to get publishers to advertise their games on their platform.

Sony is doing the same thing, so I think some people are over reacting.

Anyhow, Sony claims they're showing off 40 games? Clearly MS didn't have much impact.



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Wouldn't it be cray cray if Microsoft somehow managed to pay off 1st party developers to no show on Sony's conference! Of course that shouldn't happen, but Microsoft does have vast riches!



           

DucksUnlimited said:


Common sense said so...

 

I mean you have an X86 architecture with 8 Gb GDDR5 ram and 8 core cpu with awesome GPU...running games in 1080p@60 frames per second. And this is all supposed to run of a slow 6x bluray drive, which runs at around 20MB per second data trasfer rate in the real world...not gonna happen unless you like 2 minute loading times between levels.

 

disolitude said:
 

Just out of curiosity, how does that imply it couldn't be an option?

 

It wouldnt be an option because it just isnt if you want a next gen experience. How is Killzone PS4 going to load a 4GB frame buffer in to RAM 20MB at a time running off a bluray? Textures would appear 30 seconds after the level loads and loading time to gameplay time would be 1:1.

Now there is an option of installing a game fully on to PS4, but then using the disk as "drm", meaning you have to keep it in the PS4 in order to play a game. This is a strong possibility, especially considering the sony patent below.

http://www.techdigest.tv/2013/01/sony_to_block_p.html

To me this is much worse than Xbox1 drm, because you get absolutelu no benefits of cloud storage and gaming (disk swapping, no playing at friends place without disk...) while you still cant sell your game or trade it with friends without Sony DRM allowing you to do so.

If you have to keep the disk in and no install is to take place, how is this whole PS Vita-PS4 game streaming supposed to work? Only when youre at home and your PS4 is on and disk is in the drive? Thats hardly worth it if you ask me...

 



disolitude said:
DucksUnlimited said:


Common sense said so...

 

I mean you have an X86 architecture with 8 Gb GDDR5 ram and 8 core cpu with awesome GPU...running games in 1080p@60 frames per second. And this is all supposed to run of a slow 6x bluray drive, which runs at around 20MB per second data trasfer rate in the real world...not gonna happen unless you like 2 minute loading times between levels.

 

 

 

disolitude said:
 

Just out of curiosity, how does that imply it couldn't be an option?

 

 

It wouldnt be an option because it just isnt if you want a next gen experience. How is Killzone PS4 going to load a 4GB frame buffer in to RAM 20MB at a time running off a bluray? Textures would appear 30 seconds after the level loads and loading time to gameplay time would be 1:1.

Now there is an option of installing a game fully on to PS4, but then using the disk as "drm", meaning you have to keep it in the PS4 in order to play a game. This is a strong possibility, especially considering the sony patent below.

You do realise that game textures are compressed right? Textures are loaded in compressed and decompressed into the frame buffer by the GPU on the fly, PC's have done this since the 90's on S3 Trio's and DX6. Otherwise games would need 100's of GB of data just for textures. PS3 has games that run at 1080p and it had only a 2x Blu-ray drive. Many games on the PS3 were able to stream data in without load screens with that 2x drive, so I don't see how the PS4 will suddenly be incapable of doing the same with 3x the bandwidth from the blu-ray drive. 



disolitude said:


Common sense said so...

I mean you have an X86 architecture with 8 Gb GDDR5 ram and 8 core cpu with awesome GPU...running games in 1080p@60 frames per second. And this is all supposed to run of a slow 6x bluray drive, which runs at around 20MB per second data trasfer rate in the real world...not gonna happen unless you like 2 minute loading times between levels.

Lol, why do you keep saying BS like this?  Common sense says otherwise.  If ND, GG, and others can make games with NO installs using a 2x drive and games that are 25GB-45GB, I'm sure they'll be fine with a 6x drive and games in the same ballpark, maybe slightly larger.  And for the games that do have an install, it will be JUST like the PS3, with a partial install, but the disc is still required.



disolitude said:
DucksUnlimited said:


Common sense said so...

 

I mean you have an X86 architecture with 8 Gb GDDR5 ram and 8 core cpu with awesome GPU...running games in 1080p@60 frames per second. And this is all supposed to run of a slow 6x bluray drive, which runs at around 20MB per second data trasfer rate in the real world...not gonna happen unless you like 2 minute loading times between levels.

 

 

 

disolitude said:
 

Just out of curiosity, how does that imply it couldn't be an option?

 

 

It wouldnt be an option because it just isnt if you want a next gen experience. How is Killzone PS4 going to load a 4GB frame buffer in to RAM 20MB at a time running off a bluray? Textures would appear 30 seconds after the level loads and loading time to gameplay time would be 1:1.

Now there is an option of installing a game fully on to PS4, but then using the disk as "drm", meaning you have to keep it in the PS4 in order to play a game. This is a strong possibility, especially considering the sony patent below.

http://www.techdigest.tv/2013/01/sony_to_block_p.html

To me this is much worse than Xbox1 drm, because you get absolutelu no benefits of cloud storage and gaming (disk swapping, no playing at friends place without disk...) while you still cant sell your game or trade it with friends without Sony DRM allowing you to do so.

If you have to keep the disk in and no install is to take place, how is this whole PS Vita-PS4 game streaming supposed to work? Only when youre at home and your PS4 is on and disk is in the drive? Thats hardly worth it if you ask me...

 

 

 

 

 

 


I suppose my next question is where are you getting that 4gb number from?

That's pure speculation at this point. That being said, I guess it just varies from person to person. Requiring an internet connection is more of a turnoff to some people than not being able to play on a friend's console, particularly with it being done in the restrictive manner MS has planned. And you're a fine example of the opposite being true as well. Personally, I'm not really affected much by either.

And yes, actually. I believe that's how the streaming is supposed to work. i didn't think it sounded all that amazing either, but it's essentially what the Wii U's gamepad does, and I've heard a lot of people talk about what a fantastic feature it is on that console.