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DucksUnlimited said:


Common sense said so...

 

I mean you have an X86 architecture with 8 Gb GDDR5 ram and 8 core cpu with awesome GPU...running games in 1080p@60 frames per second. And this is all supposed to run of a slow 6x bluray drive, which runs at around 20MB per second data trasfer rate in the real world...not gonna happen unless you like 2 minute loading times between levels.

 

disolitude said:
 

Just out of curiosity, how does that imply it couldn't be an option?

 

It wouldnt be an option because it just isnt if you want a next gen experience. How is Killzone PS4 going to load a 4GB frame buffer in to RAM 20MB at a time running off a bluray? Textures would appear 30 seconds after the level loads and loading time to gameplay time would be 1:1.

Now there is an option of installing a game fully on to PS4, but then using the disk as "drm", meaning you have to keep it in the PS4 in order to play a game. This is a strong possibility, especially considering the sony patent below.

http://www.techdigest.tv/2013/01/sony_to_block_p.html

To me this is much worse than Xbox1 drm, because you get absolutelu no benefits of cloud storage and gaming (disk swapping, no playing at friends place without disk...) while you still cant sell your game or trade it with friends without Sony DRM allowing you to do so.

If you have to keep the disk in and no install is to take place, how is this whole PS Vita-PS4 game streaming supposed to work? Only when youre at home and your PS4 is on and disk is in the drive? Thats hardly worth it if you ask me...