disolitude said:
It wouldnt be an option because it just isnt if you want a next gen experience. How is Killzone PS4 going to load a 4GB frame buffer in to RAM 20MB at a time running off a bluray? Textures would appear 30 seconds after the level loads and loading time to gameplay time would be 1:1. Now there is an option of installing a game fully on to PS4, but then using the disk as "drm", meaning you have to keep it in the PS4 in order to play a game. This is a strong possibility, especially considering the sony patent below. http://www.techdigest.tv/2013/01/sony_to_block_p.html To me this is much worse than Xbox1 drm, because you get absolutelu no benefits of cloud storage and gaming (disk swapping, no playing at friends place without disk...) while you still cant sell your game or trade it with friends without Sony DRM allowing you to do so. If you have to keep the disk in and no install is to take place, how is this whole PS Vita-PS4 game streaming supposed to work? Only when youre at home and your PS4 is on and disk is in the drive? Thats hardly worth it if you ask me...
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I suppose my next question is where are you getting that 4gb number from?
That's pure speculation at this point. That being said, I guess it just varies from person to person. Requiring an internet connection is more of a turnoff to some people than not being able to play on a friend's console, particularly with it being done in the restrictive manner MS has planned. And you're a fine example of the opposite being true as well. Personally, I'm not really affected much by either.
And yes, actually. I believe that's how the streaming is supposed to work. i didn't think it sounded all that amazing either, but it's essentially what the Wii U's gamepad does, and I've heard a lot of people talk about what a fantastic feature it is on that console.








