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Forums - Microsoft - Samsung TV with Voice and Gesture Control Rivals Xbox One's Kinect

walsufnir said:
S.T.A.G.E. said:
 
Six years before MS and two years before Nintendo is time  enough in the gaming realm.  Heh...a lot of people have used cameras but Sony used it for casual gaming from the start.


And with quality-games, too!

 

Shazam....behold something people have never seen before! 

.... thats until proper marketing happened.



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S.T.A.G.E. said:
walsufnir said:
S.T.A.G.E. said:
 
Six years before MS and two years before Nintendo is time  enough in the gaming realm.  Heh...a lot of people have used cameras but Sony used it for casual gaming from the start.


And with quality-games, too!

 

Shazam....behold something people have never seen before! 

.... thats until proper marketing happened.


Was talking to a guy when Kinect first came out. He had used an Eyetoy through a PC to try and do certain  things in programs. He LOL'd at people claiming it was like Kinect. It clearly isnt even the same. A running game for example just looked at he tips of your arms when it was up or down to make th character run.

Whre with Kinect its possible to mimic your own runnin style. One is loking at you and your movements the other makes you believe thats what it its doing.

 



Multimedialover said:


Was talking to a guy when Kinect first came out. He had used an Eyetoy through a PC to try and do certain  things in programs. He LOL'd at people claiming it was like Kinect. It clearly isnt even the same. A running game for example just looked at he tips of your arms when it was up or down to make th character run.

Whre with Kinect its possible to mimic your own runnin style. One is loking at you and your movements the other makes you believe thats what it its doing.

 

 

Whoever told you the Eyetoy only tracked the head and shoulders was a moron. It reads from head to feet, you just needed to stand away while it scanned your body. All this six years before the Kinect. Around this time Sony had already turned down Primesense who eventually moved onto MS and gave them their tech to make the Kinect. Sony made their own inhouse tech and came to the conclusion that Standard Eyetoy/Kinect-like games were only good for "mini-game" like experience and lacked depth no matter how well it scans your body and recognizes your movement. Same experience more powerful and recognition tech in the camera a generation later. More powerful tech is to be expected a gen later and theres still very little thats different. 

The only thing Sony was impressed about with the Kinect was its sales, not its tech. They know its not going any further than it already has because they've been there done that and figured out how to work camera games. Problem is just like the Vita, the tech is there and its awesome but the games leave one wanting.

PS Eyetoy the forgotten Kinect:
http://www.youtube.com/watch?v=WoJ1ZNYODUg

PS2 Eyetoy Kinetic-sidewinder game:

http://www.youtube.com/watch?v=NWI06DrU2R0



S.T.A.G.E. said:
Multimedialover said:


Was talking to a guy when Kinect first came out. He had used an Eyetoy through a PC to try and do certain  things in programs. He LOL'd at people claiming it was like Kinect. It clearly isnt even the same. A running game for example just looked at he tips of your arms when it was up or down to make th character run.

Whre with Kinect its possible to mimic your own runnin style. One is loking at you and your movements the other makes you believe thats what it its doing.

 

 

Whoever told you the Eyetoy only tracked the head and shoulders was a moron. It reads from head to feet, you just needed to stand away while it scanned your body. All this six years before the Kinect. Around this time Sony had already turned down Primesense who eventually moved onto MS and gave them their tech to make the Kinect. Sony made their own inhouse tech and came to the conclusion that Standard Eyetoy/Kinect-like games were only good for "mini-game" like experience and lacked depth no matter how well it scans your body and recognizes your movement. Same experience more powerful and recognition tech in the camera a generation later. More powerful tech is to be expected a gen later and theres still very little thats different.

PS Eyetoy the forgotten Kinect:
http://www.youtube.com/watch?v=WoJ1ZNYODUg

PS2 Eyetoy Kinetic-sidewinder game:

http://www.youtube.com/watch?v=NWI06DrU2R0


Kinect is clearly miles away from what is possible with low-end webcams like eyetoy but sadly the games didn't really use it which is also a consequence of the new technique.



S.T.A.G.E. said:
Multimedialover said:


Was talking to a guy when Kinect first came out. He had used an Eyetoy through a PC to try and do certain  things in programs. He LOL'd at people claiming it was like Kinect. It clearly isnt even the same. A running game for example just looked at he tips of your arms when it was up or down to make th character run.

Whre with Kinect its possible to mimic your own runnin style. One is loking at you and your movements the other makes you believe thats what it its doing.

 

 

Whoever told you the Eyetoy only tracked the head and shoulders was a moron. It reads from head to feet, you just needed to stand away while it scanned your body. All this six years before the Kinect. Around this time Sony had already turned down Primesense who eventually moved onto MS and gave them their tech to make the Kinect. Sony made their own inhouse tech and came to the conclusion that Standard Eyetoy/Kinect-like games were only good for "mini-game" like experience and lacked depth no matter how well it scans your body and recognizes your movement. Same experience more powerful and recognition tech in the camera a generation later. More powerful tech is to be expected a gen later and theres still very little thats different. 

The only thing Sony was impressed about with the Kinect was its sales, not its tech. They know its not going any further than it already has because they've been there done that and figured out how to work camera games. Problem is just like the Vita, the tech is there and its awesome but the games leave one wanting.

PS Eyetoy the forgotten Kinect:
http://www.youtube.com/watch?v=WoJ1ZNYODUg

PS2 Eyetoy Kinetic-sidewinder game:

http://www.youtube.com/watch?v=NWI06DrU2R0

I didnt say that.

Its simpler this way.

Eyetoy reads a 2d mirror image of you.

Kinect reads an entire 3d image of your room and you.



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walsufnir said:
S.T.A.G.E. said:
Multimedialover said:


Was talking to a guy when Kinect first came out. He had used an Eyetoy through a PC to try and do certain  things in programs. He LOL'd at people claiming it was like Kinect. It clearly isnt even the same. A running game for example just looked at he tips of your arms when it was up or down to make th character run.

Whre with Kinect its possible to mimic your own runnin style. One is loking at you and your movements the other makes you believe thats what it its doing.

 

 

Whoever told you the Eyetoy only tracked the head and shoulders was a moron. It reads from head to feet, you just needed to stand away while it scanned your body. All this six years before the Kinect. Around this time Sony had already turned down Primesense who eventually moved onto MS and gave them their tech to make the Kinect. Sony made their own inhouse tech and came to the conclusion that Standard Eyetoy/Kinect-like games were only good for "mini-game" like experience and lacked depth no matter how well it scans your body and recognizes your movement. Same experience more powerful and recognition tech in the camera a generation later. More powerful tech is to be expected a gen later and theres still very little thats different.

PS Eyetoy the forgotten Kinect:
http://www.youtube.com/watch?v=WoJ1ZNYODUg

PS2 Eyetoy Kinetic-sidewinder game:

http://www.youtube.com/watch?v=NWI06DrU2R0


Kinect is clearly miles away from what is possible with low-end webcams like eyetoy but sadly the games didn't really use it which is also a consequence of the new technique.


Didn't the failure of Ryse as a Kinct game teach you anything? It cannot be done without sophisticated add-ons which Sony already pointed out when they started working on the Move back in 2004.

The most accurate control of any motion control of any casual device on consoles. Sony succeeded yet failed where it mattered most. They proved their point though.

http://www.youtube.com/watch?v=Os3RtUaQjKw



Kinect should have been used on a Smart TV product all along. When Apple made big bucks with the touchscreen, they launched a phone, not a handheld console. For any technology to have potential for massive commercial success, it needs to be implemented in a product that is intended for mass consumption. A tv or a phone are such devices. A games console is not.



Multimedialover said:
S.T.A.G.E. said:
Multimedialover said:


Was talking to a guy when Kinect first came out. He had used an Eyetoy through a PC to try and do certain  things in programs. He LOL'd at people claiming it was like Kinect. It clearly isnt even the same. A running game for example just looked at he tips of your arms when it was up or down to make th character run.

Whre with Kinect its possible to mimic your own runnin style. One is loking at you and your movements the other makes you believe thats what it its doing.

 

 

Whoever told you the Eyetoy only tracked the head and shoulders was a moron. It reads from head to feet, you just needed to stand away while it scanned your body. All this six years before the Kinect. Around this time Sony had already turned down Primesense who eventually moved onto MS and gave them their tech to make the Kinect. Sony made their own inhouse tech and came to the conclusion that Standard Eyetoy/Kinect-like games were only good for "mini-game" like experience and lacked depth no matter how well it scans your body and recognizes your movement. Same experience more powerful and recognition tech in the camera a generation later. More powerful tech is to be expected a gen later and theres still very little thats different. 

The only thing Sony was impressed about with the Kinect was its sales, not its tech. They know its not going any further than it already has because they've been there done that and figured out how to work camera games. Problem is just like the Vita, the tech is there and its awesome but the games leave one wanting.

PS Eyetoy the forgotten Kinect:
http://www.youtube.com/watch?v=WoJ1ZNYODUg

PS2 Eyetoy Kinetic-sidewinder game:

http://www.youtube.com/watch?v=NWI06DrU2R0

I didnt say that.

Its simpler this way.

Eyetoy reads a 2d mirror image of you.

Kinect reads an entire 3d image of your room and you.


As I said...I would expect as much a generation later. Still not much of a difference...and did the Kinect 2 not build off of the same things the Kinect did? Exactly, its called a natural progression. You cannot control 3D space, so that renders it pointless aside from doing the same exact thing the Eyetoy did more accurately. As I said before to someone else the Move solved the problem of controling a 3D world and controling core games that MS will never be able to control until they follow suit....again. I am glad MS came to grips with the fact that Kinect is only good for adding things and not giving a full gaming experience because that whole Kinect for the core campaign was a lie from the start and they knew it.



S.T.A.G.E. said:
walsufnir said:
S.T.A.G.E. said:
Multimedialover said:


Was talking to a guy when Kinect first came out. He had used an Eyetoy through a PC to try and do certain  things in programs. He LOL'd at people claiming it was like Kinect. It clearly isnt even the same. A running game for example just looked at he tips of your arms when it was up or down to make th character run.

Whre with Kinect its possible to mimic your own runnin style. One is loking at you and your movements the other makes you believe thats what it its doing.

 

 

Whoever told you the Eyetoy only tracked the head and shoulders was a moron. It reads from head to feet, you just needed to stand away while it scanned your body. All this six years before the Kinect. Around this time Sony had already turned down Primesense who eventually moved onto MS and gave them their tech to make the Kinect. Sony made their own inhouse tech and came to the conclusion that Standard Eyetoy/Kinect-like games were only good for "mini-game" like experience and lacked depth no matter how well it scans your body and recognizes your movement. Same experience more powerful and recognition tech in the camera a generation later. More powerful tech is to be expected a gen later and theres still very little thats different.

PS Eyetoy the forgotten Kinect:
http://www.youtube.com/watch?v=WoJ1ZNYODUg

PS2 Eyetoy Kinetic-sidewinder game:

http://www.youtube.com/watch?v=NWI06DrU2R0


Kinect is clearly miles away from what is possible with low-end webcams like eyetoy but sadly the games didn't really use it which is also a consequence of the new technique.


Didn't the failure of Ryse as a Kinct game teach you anything? It cannot be done without sophisticated add-ons which Sony already pointed out when they started working on the Move back in 2004.

The most accurate control of any motion control of any casual device on consoles. Sony succeeded yet failed where it mattered most. They proved their point though.

http://www.youtube.com/watch?v=Os3RtUaQjKw

What are you talking about? It's about the technique of Kinect which is of course superior to Kinect. I don't care about $onys Move - it's about comparing 2d against 3d. If you don't understand the differences between $onys eyetoy and Kinect it is because of your lack of knowledge or understand technique, not that there isn't a difference. You are talking about something different nobody cares about.



walsufnir said:
S.T.A.G.E. said:

What are you talking about? It's about the technique of Kinect which is of course superior to Kinect. I don't care about $onys Move - it's about comparing 2d against 3d. If you don't understand the differences between $onys eyetoy and Kinect it is because of your lack of knowledge or understand technique, not that there isn't a difference. You are talking about something different nobody cares about.


Fine....let Microsoft do what the move does and prove their almighty 3D prowess (Zero add ons) without following Sonys lead. LOL

::Grabs popcorn::

Let the kinect for the core commence.