walsufnir said:
S.T.A.G.E. said:
Multimedialover said:
Was talking to a guy when Kinect first came out. He had used an Eyetoy through a PC to try and do certain things in programs. He LOL'd at people claiming it was like Kinect. It clearly isnt even the same. A running game for example just looked at he tips of your arms when it was up or down to make th character run.
Whre with Kinect its possible to mimic your own runnin style. One is loking at you and your movements the other makes you believe thats what it its doing.
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Whoever told you the Eyetoy only tracked the head and shoulders was a moron. It reads from head to feet, you just needed to stand away while it scanned your body. All this six years before the Kinect. Around this time Sony had already turned down Primesense who eventually moved onto MS and gave them their tech to make the Kinect. Sony made their own inhouse tech and came to the conclusion that Standard Eyetoy/Kinect-like games were only good for "mini-game" like experience and lacked depth no matter how well it scans your body and recognizes your movement. Same experience more powerful and recognition tech in the camera a generation later. More powerful tech is to be expected a gen later and theres still very little thats different.
PS Eyetoy the forgotten Kinect: http://www.youtube.com/watch?v=WoJ1ZNYODUg
PS2 Eyetoy Kinetic-sidewinder game:
http://www.youtube.com/watch?v=NWI06DrU2R0
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Kinect is clearly miles away from what is possible with low-end webcams like eyetoy but sadly the games didn't really use it which is also a consequence of the new technique.
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Didn't the failure of Ryse as a Kinct game teach you anything? It cannot be done without sophisticated add-ons which Sony already pointed out when they started working on the Move back in 2004.
The most accurate control of any motion control of any casual device on consoles. Sony succeeded yet failed where it mattered most. They proved their point though.
http://www.youtube.com/watch?v=Os3RtUaQjKw