Mnementh said:
I am a programmer myself, and I can't make sense out of this. With modern 3D-engines many parts of games can be scaled, a reduction of resolution or framerate already substantially reduces the hardware-requirement. In difference to what JazzB said, also texture-resolution has to be reduced, because of the smaller RAM of the WiiU. Besides that the reduction may be not that significant. Let's wait for Watchdogs to get a better impression how PS360 - WiiU - XBone/PS4 will look against each other. Naturally it will look worse on WiiU than on XBone/PS4, but probably reduced resolution and textures and some removed effects and draw-distance might do the trick. We will have a better impression on how much worse it will look then. But the games should be possible to port, as long as the additional power is only used for better graphics. It might be different, if it is used for better physics or AI, as the gameplay really is impacted if these features are reduced. Unreal 4 don't get ported, because Epic expects the games of the usual companies licensing the engine to sell worse on Nintendo-platforms. |
Some features can be scaled, others simply need the hardware implace to be able to do it. Seeing that the WiiU is running a 40nm gpu, it certainly won't have the power needed to do many of these functions at all, and this is what happens when you have an exponential power gain. Take the PS2 and xbox. The xbox was almost twice as powerful, but it was still feeble in terms of computing and the 100% extra power allowed it to do little more. Now, however, 100% more power is a phenominal amount of power as we are talking about a few more terraflops, not one or two gig more. This huge boost allows entire new features to occur that would have been to much of a system hog previously eg. real time particles. You also have the huge issue of memory bandwith which the PS4 has an unrivalled amount (even to PC's), not sure on the xboxone due to lack of info, but the WiiU isn't even on the horizon. Devs will be creaming themselves over this feature because as you'll know, it will make life very easy for them and allow a lot to happen in game.
Also as a side note, as TV resolutions grow/more people get 1080 screens, you can't afford to down scale anything. Textures need to be sersiouly upscaled along with shadows, polygon counts etc as the HD resoltion tears crappy graphics apart. If you then downscale the resoltuion, this will look very poor in comparison to the competition.
the_dengle said:
I see you linked to CryEngine 3, which is confirmed to run quite nicely on Wii U. |
But which features?
The WiiU can run Unreal 3 Engine, but not the samaritan demo.
Again, back to car analogies :D A car can drive on a road, but can it reach 70mph? 100mph? 200mph? etc. Same goes for the consoles and many engines.