TheJimbo1234 said:
Also as a side note, as TV resolutions grow/more people get 1080 screens, you can't afford to down scale anything. Textures need to be sersiouly upscaled along with shadows, polygon counts etc as the HD resoltion tears crappy graphics apart. If you then downscale the resoltuion, this will look very poor in comparison to the competition.
But which features? The WiiU can run Unreal 3 Engine, but not the samaritan demo. Again, back to car analogies :D A car can drive on a road, but can it reach 70mph? 100mph? 200mph? etc. Same goes for the consoles and many engines. |
1.) The silicon size doesn't have anything to do with features, Wii U has the feature set, I think you are talking about the raw power required to have all the effects on screen at once, which is actually possible if it's toned down. I don't know how much more of course, I'm not a Wii U dev or anything. The games also don't need to run in 1080p, it can run in 720p or even in dynamic res, it's not a deal breaker.
2.) Xbone and PS4 can't run the Samaritan demo either, actually, they can, at prolly 1FPS, while the Wii U might go at 0.5FPS lol. I also don't know why you are comparing it with cars, the analogy actually doesn't work since you won't get anywhere faster during traffic hour no matter how fast your car can go. The correct analogy would be exactly how a gaming engine would work, which is much more dynamic.