Mummelmann said: The second one does the shooting better but everything else worse, there's nothing more boring than scanning a planet and then pressing a button to shoot a probe into the surface to harvest resources, it's the least interactive, sedate bullshit I've ever seen in any RPG. All weapons share ammo, no proper inventory, incredibly poor AI, powers are largely useless compared to simply shooting things dead, upgrades are too easily gained and the overall gameplay smacks of hand-holding and drone objectives. To top it all off, the story is nothing revolutionary at all, mostly run of the mill sci-fi with run of the mill aliens with silly armors and scaled faces and tattoo's. The way it is told is decent, but the dialogue interface leaves little room for nuances, there's either good or bad, just like every other game that pretends to feature true morals. All in all, still not having played the third game (I play on PC, mind you), the series is good but no where near fantastic, reviewers overlooked some pretty massive flaws and glaring design blunders in the two first ones. I'd rank Mass Effect and the first sequel well below games such Gothic or even Skyrim, they defeat themselves on some levels and Bioware are too caught up in "being mature" to produce truly compeling content lately and their new action-oriented style ruins the overall experience for me. |
I don't think you're being entirely fair on ME2.
I do agree with you that planet scanning was really awful, but it was a peripheral aspect of the game and you weren't really forced into doing too much of it. Regardless, it's the game's greatest weakness by far. Weapons sharing ammo isn't a problem, it's just a design decision which works pretty well on a story level as well. There was no inventory because they were trying to drop some of the RPG elements because people didn't like the absurd inventory system of the original Mass Effect. I had no problems with the AI at all. Your approach of avoiding power use will get you killed repeatedly on anything above Casual on any class other than Soldier. Upgrades are numerous, and I'm glad they are easily gained because they are obtained by resource mining. The plot wasn't much to write home about, but the characters were excellent, and they have always been BioWare's strength.
The third is, in my opinion, the best in the series. It adds in more RPG elements but doesn't return to the clunky gameplay of Mass Effect 1. There's far more story progression, a great many more difficult choices, and no resource mining. I do feel like ME2 did better in the character department (with twice as many combat teammates) but that doesn't mean ME3 does badly at all. Plus, it has a surprisingly great multiplayer segment. Even considering your complaints, I think you ought to try it.