By using this site, you agree to our Privacy Policy and our Terms of Use. Close

Forums - Gaming - Nintendo Honestly Could Have Won This Gen Fairly Easily

mushroomboy5 said:
Soundwave said:
Jumpin said:

If Nintendo focused on a system with heavier graphics, there would have been a larger drought and larger expenses to the company. The big issue right now is that Nintendo has not released or announced any compelling games aside from this elusive "X" game which they are not telling us anything about. Only a 2D Mario game that seems like the follow up to an extremely disappointing 3DS title.


They would have much larger third party support if they had simply made more of a PC-like console with a reasonable amount of horsepower under the hood. It's not even that expensive these days, they'd have to give up their dream of a tiny console that only consumers 33 watts of electricity though, that would have been impossible.

As far as Nintendo's own games, I don't think they really care what the horsepower of a system is, you'd have NSMBU, but it would run in 1080p with better anti-aliasing, but otherwise would probably be the same exact game. That wouldn't add a ton of development time.

What you WOULD get would've been games like BioShock 2, MGS Rising, Dead Space, maybe even (gulp) SimCity during this period, because it would have been easy for devs to port the (superior) PC versions. It would also get all the PS4/720 multiplats by virtue of having a headstart and a bigger userbase for the first year at minimum.

It could have basically been the Playstation 2 of this generation.

or, nintendo could have made the most 3rd party friendly console in the world that's on par with the ps4 in every way and 3rd party's would still just not bother. I think wii u or more specifically ,nintendo will always be in the same situation no matter what they do. The problem is the whole game industry is run by close minded nerd boys whose attitudes are just as bad as many people on these forums. The term '3rd party (or 'core') games don't sell on nintendo systems' is self fulfilling prophesy.

I don't buy it.

Development costs are too high for any developer to ignore the only system on the market that actual would've had a large userbase.

PS4/720 have a userbase of zeeeeeero.

Wii 2 if it had been built properly IMO could've hit 8-10 million easy before MS/Sony even hit 1 unit, then if you're a developer you simply cannot afford to ignore it if it can run basically any engine the PS4/720 can.

Nintendo probably easily could've gotten a chip that ran any PS4/720 game in 720p verus 1080p for the PS4/720. The general public wouldn't care about the difference IMO, especially if Nintendo's machine was cheaper.

The 1 year headstart would make all the difference in the world. See: Playstation 2.



Around the Network

Soundwave, you are assuming that power is what decides the fate of a console.
Wii U isn`t doing bad because it`s less powerful than a PS4 or Xbox 720. It`s doing bad because Nintendo failed to show how different it is from Wii; provide enough original/exclusive games from launch until now (that means no droughts and as little ports as possible).

Of all Wii U`s problems, power isn`t one of them.

Relasing the tablet on the side would be a very bad idea - like it always is. Developers wouldn`t have a real idea on who would own it and for what purpose. Given that it´s there from the start, they can actually spend time and resources in taking advantage of the tablet because they know every single Wii U owner, owns one.



KHlover said:
Ugh, crappy IE6 won't let me quote...What interests me most at this point is how the Nextbox and PS4 will fare against their predeccessors. While the Xbox360 doesn't seem to have any intersting exclusives this year the PS3 will have TLOU and Beyond: Two Souls exclusively. There is still so much incentive to buy a 7th gen console that I think the PS4 and Nextbox will have similar problems as the WiiU, until the BIG games like MGS V or Halo V arrive.

O_o it is possible to even have IE6 by now? thought it died a long long time ago.. :P

but OT, all ineed from nintendo is games, thats what you 'win' on. I don't care about 'it is the best looking thing out there' hell. Take the game - Super mario Galaxy, the game looks friggin' good becouse the art direction works.

It's not pushing masive amounts of polygons etc. it just works. (WoW could be used instead of SMG)

Thats how you win with a console, have more stunning games and care less about beeing a technical marvel on a hardware level.



3DS FC# 4553-9947-9017 NNID: Bajablo

Torn-City - MMO text based RPG, join me! :)

Gugerface said:
No, Nintendo's 15 minutes of fame is over. There is nothing they could have done to win this gen.


15 minutes of fame? please learn your history :)



 

DélioPT said:
Soundwave, you are assuming that power is what decides the fate of a console.
Wii U isn`t doing bad because it`s less powerful than a PS4 or Xbox 720. It`s doing bad because Nintendo failed to show how different it is from Wii; provide enough original/exclusive games from launch until now (that means no droughts and as little ports as possible).

Of all Wii U`s problems, power isn`t one of them.

Relasing the tablet on the side would be a very bad idea - like it always is. Developers wouldn`t have a real idea on who would own it and for what purpose. Given that it´s there from the start, they can actually spend time and resources in taking advantage of the tablet because they know every single Wii U owner, owns one.


The tablet is a side show and never should've been made the central point of the Wii successor. It doesn't even make sense to go from the Wiimote to that giant sized "Homer Simpson car" monstrosity.

Even the core Nintendo games barely use it ... NSMBU uses it for the touch block mode, which is frustrating as hell, Pikmin 3 uses it as a map, Wonderful 101 doesn't really use it to any great degree either (that couldn't be accomplished by splitscreen). The only Nintendo Land mini-games that really utilize it well are the Pac-Man VS. knock-offs like Mario Chase.

It's just not strong enough of an idea to base an entire console around it.

They should've just stuck with the Wiimote, improved it, added in a Pro controller shell and then just focused on making a system that was braindead easy for PC developers to work with (because that's what basically all Western developers are today, all games are made on the PC first).

At $299.99 vs. $499.99 situation with a 8-10 million unit headstart for Nintendo and the same multi-plats in roughly the same quality for all consoles (hey PS2 was weaker than XBox/GCN ... no one really cared, because it was close enough).

Yes, the tablet screen is a neat idea, but I'd rather take the above scenario if I'm Nintendo any freaking day of the week as opposed to where they are now, with an underpowerd console with an expensive controller that isn't appealing to casuals or hardcore, and as a result of the chip being underpowered it's just too much of a headache for devleopers switching up to the PS4/720 to have to work on.



Around the Network
Soundwave said:
DélioPT said:
Soundwave, you are assuming that power is what decides the fate of a console.
Wii U isn`t doing bad because it`s less powerful than a PS4 or Xbox 720. It`s doing bad because Nintendo failed to show how different it is from Wii; provide enough original/exclusive games from launch until now (that means no droughts and as little ports as possible).

Of all Wii U`s problems, power isn`t one of them.

Relasing the tablet on the side would be a very bad idea - like it always is. Developers wouldn`t have a real idea on who would own it and for what purpose. Given that it´s there from the start, they can actually spend time and resources in taking advantage of the tablet because they know every single Wii U owner, owns one.


The tablet is a side show and never should've been made the central point of the Wii successor. It doesn't even make sense to go from the Wiimote to that giant sized "Homer Simpson car" monstrosity.

Even the core Nintendo games barely use it ... NSMBU uses it for the touch block mode, which is frustrating as hell, Pikmin 3 uses it as a map, Wonderful 101 doesn't really use it to any great degree either (that couldn't be accomplished by splitscreen). The only Nintendo Land mini-games that really utilize it well are the Pac-Man VS. knock-offs like Mario Chase.

It's just not strong enough of an idea to base an entire console around it.

They should've just stuck with the Wiimote, improved it, added in a Pro controller shell and then just focused on making a system that was braindead easy for PC developers to work with (because that's what basically all Western developers are today, all games are made on the PC first).

Actually it makes perfect sense to add the Wii U gamepad to the package. They already support the Wiimote. If that`s all they offered it would make no impact - okay, even less - because people already experienced it.
Not to forget that people are more than used to tablets and what they provide: internet, games, other apps.

The gamepad can be used in several ways. Zombi U does it quite nicely as Nintendo Land. Scribblenauts too. To be honest, F-Zero is awesome on the gamepad!
Being able to play games even when the TV is being used is really great.
Overall, the ease of use and added gameplay aspects are great and much appreciated.

They already have a normal controller.
Not all western games are PC centric. Most develop first on Xbox 360 or PS3.
Who said the Wii U isn`t easy to develop for? All i have heard is that it is that easy to use.



Bajablo said:
KHlover said:
Ugh, crappy IE6 won't let me quote...What interests me most at this point is how the Nextbox and PS4 will fare against their predeccessors. While the Xbox360 doesn't seem to have any intersting exclusives this year the PS3 will have TLOU and Beyond: Two Souls exclusively. There is still so much incentive to buy a 7th gen console that I think the PS4 and Nextbox will have similar problems as the WiiU, until the BIG games like MGS V or Halo V arrive.

O_o it is possible to even have IE6 by now? thought it died a long long time ago.. :P

but OT, all ineed from nintendo is games, thats what you 'win' on. I don't care about 'it is the best looking thing out there' hell. Take the game - Super mario Galaxy, the game looks friggin' good becouse the art direction works.

It's not pushing masive amounts of polygons etc. it just works. (WoW could be used instead of SMG)

Thats how you win with a console, have more stunning games and care less about beeing a technical marvel on a hardware level.

I was at work when I typed this. Windows XP with IE6...I hate our computers...



DélioPT said:
Soundwave said:
DélioPT said:
Soundwave, you are assuming that power is what decides the fate of a console.
Wii U isn`t doing bad because it`s less powerful than a PS4 or Xbox 720. It`s doing bad because Nintendo failed to show how different it is from Wii; provide enough original/exclusive games from launch until now (that means no droughts and as little ports as possible).

Of all Wii U`s problems, power isn`t one of them.

Relasing the tablet on the side would be a very bad idea - like it always is. Developers wouldn`t have a real idea on who would own it and for what purpose. Given that it´s there from the start, they can actually spend time and resources in taking advantage of the tablet because they know every single Wii U owner, owns one.


The tablet is a side show and never should've been made the central point of the Wii successor. It doesn't even make sense to go from the Wiimote to that giant sized "Homer Simpson car" monstrosity.

Even the core Nintendo games barely use it ... NSMBU uses it for the touch block mode, which is frustrating as hell, Pikmin 3 uses it as a map, Wonderful 101 doesn't really use it to any great degree either (that couldn't be accomplished by splitscreen). The only Nintendo Land mini-games that really utilize it well are the Pac-Man VS. knock-offs like Mario Chase.

It's just not strong enough of an idea to base an entire console around it.

They should've just stuck with the Wiimote, improved it, added in a Pro controller shell and then just focused on making a system that was braindead easy for PC developers to work with (because that's what basically all Western developers are today, all games are made on the PC first).

Actually it makes perfect sense to add the Wii U gamepad to the package. They already support the Wiimote. If that`s all they offered it would make no impact - okay, even less - because people already experienced it.
Not to forget that people are more than used to tablets and what they provide: internet, games, other apps.

The gamepad can be used in several ways. Zombi U does it quite nicely as Nintendo Land. Scribblenauts too. To be honest, F-Zero is awesome on the gamepad!
Being able to play games even when the TV is being used is really great.
Overall, the ease of use and added gameplay aspects are great and much appreciated.

They already have a normal controller.
Not all western games are PC centric. Most develop first on Xbox 360 or PS3.
Who said the Wii U isn`t easy to develop for? All i have heard is that it is that easy to use.

If you're going to make a system and base it around a controller -- you better hope that controller is the greatest thing since sliced bread.

Luckily for Nintendo with the Wii, the Wiimote actually was for a few years exactly that. Trying to replicate that was always impossible, and now they are stuck with a console based around a concept that very few people really care about.

There's nothing "wrong" with just making a good upgraded console meant to play the next-generation of game experiences on.

That's all the Super NES ever was, and it's widely regarded as the best system Nintendo ever made.



DélioPT said:
Soundwave, you are assuming that power is what decides the fate of a console.
Wii U isn`t doing bad because it`s less powerful than a PS4 or Xbox 720. It`s doing bad because Nintendo failed to show how different it is from Wii; provide enough original/exclusive games from launch until now (that means no droughts and as little ports as possible).

Of all Wii U`s problems, power isn`t one of them.

Relasing the tablet on the side would be a very bad idea - like it always is. Developers wouldn`t have a real idea on who would own it and for what purpose. Given that it´s there from the start, they can actually spend time and resources in taking advantage of the tablet because they know every single Wii U owner, owns one.

Bingo



THe oNLY TRue STuPiDiTY iS THe aCCePTaNCe oF iGNoRaNCe 

PSNTAG K_I_N_G__COKE

  The King Of The Iron Fist tournament

Bonafide732 said:
DélioPT said:
Soundwave, you are assuming that power is what decides the fate of a console.
Wii U isn`t doing bad because it`s less powerful than a PS4 or Xbox 720. It`s doing bad because Nintendo failed to show how different it is from Wii; provide enough original/exclusive games from launch until now (that means no droughts and as little ports as possible).

Of all Wii U`s problems, power isn`t one of them.

Relasing the tablet on the side would be a very bad idea - like it always is. Developers wouldn`t have a real idea on who would own it and for what purpose. Given that it´s there from the start, they can actually spend time and resources in taking advantage of the tablet because they know every single Wii U owner, owns one.

Bingo


Seconded, sure Nintendo could have focused a bit more on getting more power from the system or making it easier to port stuff from other systems. But the Wii U's biggest problems especially in the Western territories is Nintendo failings in presenting to their potential audiences.