mushroomboy5 said:
Soundwave said:
Jumpin said:
If Nintendo focused on a system with heavier graphics, there would have been a larger drought and larger expenses to the company. The big issue right now is that Nintendo has not released or announced any compelling games aside from this elusive "X" game which they are not telling us anything about. Only a 2D Mario game that seems like the follow up to an extremely disappointing 3DS title.
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They would have much larger third party support if they had simply made more of a PC-like console with a reasonable amount of horsepower under the hood. It's not even that expensive these days, they'd have to give up their dream of a tiny console that only consumers 33 watts of electricity though, that would have been impossible.
As far as Nintendo's own games, I don't think they really care what the horsepower of a system is, you'd have NSMBU, but it would run in 1080p with better anti-aliasing, but otherwise would probably be the same exact game. That wouldn't add a ton of development time.
What you WOULD get would've been games like BioShock 2, MGS Rising, Dead Space, maybe even (gulp) SimCity during this period, because it would have been easy for devs to port the (superior) PC versions. It would also get all the PS4/720 multiplats by virtue of having a headstart and a bigger userbase for the first year at minimum.
It could have basically been the Playstation 2 of this generation.
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or, nintendo could have made the most 3rd party friendly console in the world that's on par with the ps4 in every way and 3rd party's would still just not bother. I think wii u or more specifically ,nintendo will always be in the same situation no matter what they do. The problem is the whole game industry is run by close minded nerd boys whose attitudes are just as bad as many people on these forums. The term '3rd party (or 'core') games don't sell on nintendo systems' is self fulfilling prophesy.
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I don't buy it.
Development costs are too high for any developer to ignore the only system on the market that actual would've had a large userbase.
PS4/720 have a userbase of zeeeeeero.
Wii 2 if it had been built properly IMO could've hit 8-10 million easy before MS/Sony even hit 1 unit, then if you're a developer you simply cannot afford to ignore it if it can run basically any engine the PS4/720 can.
Nintendo probably easily could've gotten a chip that ran any PS4/720 game in 720p verus 1080p for the PS4/720. The general public wouldn't care about the difference IMO, especially if Nintendo's machine was cheaper.
The 1 year headstart would make all the difference in the world. See: Playstation 2.