Soundwave said:
Even the core Nintendo games barely use it ... NSMBU uses it for the touch block mode, which is frustrating as hell, Pikmin 3 uses it as a map, Wonderful 101 doesn't really use it to any great degree either (that couldn't be accomplished by splitscreen). The only Nintendo Land mini-games that really utilize it well are the Pac-Man VS. knock-offs like Mario Chase. It's just not strong enough of an idea to base an entire console around it. They should've just stuck with the Wiimote, improved it, added in a Pro controller shell and then just focused on making a system that was braindead easy for PC developers to work with (because that's what basically all Western developers are today, all games are made on the PC first). |
Actually it makes perfect sense to add the Wii U gamepad to the package. They already support the Wiimote. If that`s all they offered it would make no impact - okay, even less - because people already experienced it.
Not to forget that people are more than used to tablets and what they provide: internet, games, other apps.
The gamepad can be used in several ways. Zombi U does it quite nicely as Nintendo Land. Scribblenauts too. To be honest, F-Zero is awesome on the gamepad!
Being able to play games even when the TV is being used is really great.
Overall, the ease of use and added gameplay aspects are great and much appreciated.
They already have a normal controller.
Not all western games are PC centric. Most develop first on Xbox 360 or PS3.
Who said the Wii U isn`t easy to develop for? All i have heard is that it is that easy to use.








