| DélioPT said: Soundwave, you are assuming that power is what decides the fate of a console. Wii U isn`t doing bad because it`s less powerful than a PS4 or Xbox 720. It`s doing bad because Nintendo failed to show how different it is from Wii; provide enough original/exclusive games from launch until now (that means no droughts and as little ports as possible). Of all Wii U`s problems, power isn`t one of them. Relasing the tablet on the side would be a very bad idea - like it always is. Developers wouldn`t have a real idea on who would own it and for what purpose. Given that it´s there from the start, they can actually spend time and resources in taking advantage of the tablet because they know every single Wii U owner, owns one. |
The tablet is a side show and never should've been made the central point of the Wii successor. It doesn't even make sense to go from the Wiimote to that giant sized "Homer Simpson car" monstrosity.
Even the core Nintendo games barely use it ... NSMBU uses it for the touch block mode, which is frustrating as hell, Pikmin 3 uses it as a map, Wonderful 101 doesn't really use it to any great degree either (that couldn't be accomplished by splitscreen). The only Nintendo Land mini-games that really utilize it well are the Pac-Man VS. knock-offs like Mario Chase.
It's just not strong enough of an idea to base an entire console around it.
They should've just stuck with the Wiimote, improved it, added in a Pro controller shell and then just focused on making a system that was braindead easy for PC developers to work with (because that's what basically all Western developers are today, all games are made on the PC first).
At $299.99 vs. $499.99 situation with a 8-10 million unit headstart for Nintendo and the same multi-plats in roughly the same quality for all consoles (hey PS2 was weaker than XBox/GCN ... no one really cared, because it was close enough).
Yes, the tablet screen is a neat idea, but I'd rather take the above scenario if I'm Nintendo any freaking day of the week as opposed to where they are now, with an underpowerd console with an expensive controller that isn't appealing to casuals or hardcore, and as a result of the chip being underpowered it's just too much of a headache for devleopers switching up to the PS4/720 to have to work on.







