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Forums - Gaming Discussion - How will the Wii U fit games on the PS4, if the PS4 will have 7GB RAM available?

Michael-5 said:
S.T.A.G.E. said:
Michael-5 said:

Because back then, Nintendo's reputation as a console manufacterer, were destroyed. Even then, Wii still managed to aquire a reasonable list of JRPG exclusives (Tales of Graces, Arc Rise Fantasia, Tales of Symphinia 2, Monster Hunter 3, Dragon Quest X, Dragon Quest Swords, Rune Factory, Fragile Dreams, etc) even if some of the bigger ones were 1st party. Remember, a lot of Wii JRPG's never got localized. Next gen, Wii U will get more, and PS4 will get less, simple.

LOL, when it's E3/TGS, you'll realize that PS4 will be abandoned by the Japanese, much like the PSV was. Well realistically, not as extreme, but I wouldn't be surprised if FFXV turned out to be a Wii U exclusive.


I am proud to bestow you with your first official WTF of the day. :)

Do you really think Sony can reattract the Japanese gamers after loosing so much support with the PS3? PSP had a lot of JRPG's, but now with the PSV many Japanese 3rd party developers are shifting most of their projects to 3DS.

Do you not think that in Japan, this might also become the case for consoles? How many JRPG's really pushed the 360/PS3 graphically? None really, maybe Lost Odyssey, but that's it. Japanese developers don't need that extra graphical push the PS4 has over the Wii U, and if Wii U, like Wii, has a larger install base in Japan, then it's inevitable that we will see more Japanese support on the Wii U then PS4.

Plus Nintendo is very supportive nowdays, with them games like Last Story and Pandora's Tower got funding in the first place. If Square Enix goes to Nintendo and asks for funding for an exclusive FFXV, Nintendo will not say no. It makes a lot more sense to make largely developed games like FFXIII Versus exclusive to Wii U, instead of rebuilding the game for PS4. Plus with all of Sony's financial troubles lately, it's not like they will be able to produce many 1st party JRPG's.

-----

This could change late into the generation though, I mean in this gen, the 360 was the JRPG machine, and then the PS3 really played catchup with.


The only Japanese company that Sony never had support from was Mistalker who has issues with Sony (Hence why Sony never got their exclusive JRPG like the 360 and Wii did from the creator of the FF franchise). Thats the only flaw in their Japanese armor but you must remember Microsofts console will always be the worst console for JRPG's unless Microsoft forks out money for exclusives. Sony doesn't always have to fork out a cent because Japanese companies know they need both Sony and Nintendo. The problem with Japan was actually Sony's fault with Sony neglecting Japan to gain the good graces of the western audience. Everyone knows that if Sony had both the east and west properly making games for them they have no equal from either Microsoft or Nintendo (In consoles not portables). This is the only gen that they haven't so they really need to make up for their issues.



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Zero999 said:
drkohler said:
Zero999 said:

Hello everyone, first post here. I felt the need to write here because of all the nonsense some posts have. Here are my full opinions on wii u situation.

If you want to be taken seriously, you should not start your first post with a second sentence, and then do just that for the rest of the post.

Look, it is very simple. performance comes with a price, and the price for computers is power input. You want twice the performance, it costs you twice the power. That's just the way it is. The WiiU uses rouhly 35Watts, entire system. Both NextBox and PS4 are probably around 150W (or even more), with more modern components. So any "WiU is similar to NextConsoles" is wishful thinking. The difference WILL be noticable with the very first NextGen console games. I'd go as far as predict a horrible death to the WiiU console beginning next year. Nintendo had the advantage of the Wii inpit device against PS360, they have nothing (except lowering price way down) now against NextGen consoles.

amazing, because the ps3 fat uses like 160 watts, so by your logic wii u has less than half the specs of a ps3.there's something called efficiency, wii u does much more than ps360 with less power usage because it's efficient modern tech enables it. do yourself a favor and don't waste others time with this s**t.

haters try everything to put wii u down.conveniently this watt thing started when wii u watt usage was revealed, we even made a joke in brazil foruns over here, saying things like "wii u will have nintendo games in hd and 70 watts" or "my electric shower consumes 300 watts, so it should play the agnil's philosofy demo.

i wonder what the next excuse will be. the console size? the console heat?

If you are taking posts like mine and branding them as "hater posts" you are a Nintendo console partisan who is doing wishful thinking above about everything else.  I am expressing serious concerns about the amout of available RAM and its impact on console games.  I have an impression you believe video games will remain as they have been, and there isn't a need for more RAM for anything but graphics at all.  And this thread is about next gen consoles, NOT saying that the Wii U can top this current generation by a decent sized margin.  The cold reality is that the Wii U is NOT getting third party to sign on.  It isn't getting the next Unreal Engine at all.  Unless you want to spin how Nintendo doesn't need any third party really, when a point of the way the Wii U is, was to be able to get third-party support, or that they are "lazy", then you need to say something as to why.  The 3DS is getting good third party support, of its own type actually.  It is because it sells and can match what the designs are.  What you aren't getting into is HOW the WII U with 1 GB RAM free will match a system, if it has 7 GB free.  All I see here is "well the graphics will be toned down".  In short, there will be NO development of the worlds being larger at all?  I am not sure you can answer that outside of saying, "Stop being a hater" and "Have faith".  Next up, I won't be surprised if you start saying "b_e_l_i_e_v_e".



richardhutnik said:
Zero999 said:
drkohler said:
Zero999 said:

Hello everyone, first post here. I felt the need to write here because of all the nonsense some posts have. Here are my full opinions on wii u situation.

If you want to be taken seriously, you should not start your first post with a second sentence, and then do just that for the rest of the post.

Look, it is very simple. performance comes with a price, and the price for computers is power input. You want twice the performance, it costs you twice the power. That's just the way it is. The WiiU uses rouhly 35Watts, entire system. Both NextBox and PS4 are probably around 150W (or even more), with more modern components. So any "WiU is similar to NextConsoles" is wishful thinking. The difference WILL be noticable with the very first NextGen console games. I'd go as far as predict a horrible death to the WiiU console beginning next year. Nintendo had the advantage of the Wii inpit device against PS360, they have nothing (except lowering price way down) now against NextGen consoles.

amazing, because the ps3 fat uses like 160 watts, so by your logic wii u has less than half the specs of a ps3.there's something called efficiency, wii u does much more than ps360 with less power usage because it's efficient modern tech enables it. do yourself a favor and don't waste others time with this s**t.

haters try everything to put wii u down.conveniently this watt thing started when wii u watt usage was revealed, we even made a joke in brazil foruns over here, saying things like "wii u will have nintendo games in hd and 70 watts" or "my electric shower consumes 300 watts, so it should play the agnil's philosofy demo.

i wonder what the next excuse will be. the console size? the console heat?

If you are taking posts like mine and branding them as "hater posts" you are a Nintendo console partisan who is doing wishful thinking above about everything else.  I am expressing serious concerns about the amout of available RAM and its impact on console games.  I have an impression you believe video games will remain as they have been, and there isn't a need for more RAM for anything but graphics at all.  And this thread is about next gen consoles, NOT saying that the Wii U can top this current generation by a decent sized margin.  The cold reality is that the Wii U is NOT getting third party to sign on.  It isn't getting the next Unreal Engine at all.  Unless you want to spin how Nintendo doesn't need any third party really, when a point of the way the Wii U is, was to be able to get third-party support, or that they are "lazy", then you need to say something as to why.  The 3DS is getting good third party support, of its own type actually.  It is because it sells and can match what the designs are.  What you aren't getting into is HOW the WII U with 1 GB RAM free will match a system, if it has 7 GB free.  All I see here is "well the graphics will be toned down".  In short, there will be NO development of the worlds being larger at all?  I am not sure you can answer that outside of saying, "Stop being a hater" and "Have faith".  Next up, I won't be surprised if you start saying "b_e_l_i_e_v_e".


Well said.



Zero999 said:

Hello everyone, first post here. I felt the need to write here because of all the nonsense some posts have. Here are my full opinions on wii u situation.

Let's see, even the most specs and RAM consuming pc games don't require more than 3 gb of ram I think. take into consideration that the ps360 do what they do with less than 500 mb and i think it's safe to asume no game made for a console in the next several years will require even 3 gigs. maybe the superproductions will need some more.

Also, the wii u probably has 1,5 gb of ram for games, since it has four 512mb chips and the OS must hybernate during the game. anyway if it doesn't now it will in the future with OS updates (the ps3 OS needed 120mb at first but now only needs 50). the wii u memory also seems to be greatly optimized, so actual performance could be the equivalent of twice the RAM it has or even more.

Finaly, it doesn't matter how much haters want the wii u to be underpowered, it won't change the fact that it isn't. It has modern architeture and shaders and won't be much behind the ps4 and nextbox hardware. to compare, the wii had like 19 times less gigaflops than the 360 and 36 times than the ps3. now wii u should have around 700 or 900 gigaflops wich is barely more than 2 times less than ps4 and probably 1,5 less than nextbox.

Having all that said, any game made for ps4/nextbox can be easily ported to the wii u without much losses on technical quality, especially with the escalability the new engines  are made for. it will have most if not all the third party multiplatform games because those companies can't ignore a worthy install base. (the games couldn't be downscaled from ps360 to wii, diffrence in architeture didn't allow that so a game should be made from 0 to wii. So don't come saying wii's install base was ignored).

That is mostly due to the artificial limit of 32-bit addressing than anything tho. Thankfully Win XP and 32-Bit OS are finally dieing so we will see a big leap soon. Especially now that games will be designed around systems with lots of RAM rather than 512MB. Think about it games designed around sytems with 512MB of RAM with a few graphics and draw distance enhancements and some more agressive cacheing already burn through 3-4GB of RAM on PC, imagine how much true next gen games will use.

Look at Crysis 3 (Yes I know crazy high resolution plus lots of MSAA is the main culpret)

Almost 4GB of VRAM and that is just VRAM, the game will also use a few GB of system RAM as well. Given the opertunity devs will use as much as there is available.



@TheVoxelman on twitter

Check out my hype threads: Cyberpunk, and The Witcher 3!

S.T.A.G.E. said:
Michael-5 said:

Do you really think Sony can reattract the Japanese gamers after loosing so much support with the PS3? PSP had a lot of JRPG's, but now with the PSV many Japanese 3rd party developers are shifting most of their projects to 3DS.

Do you not think that in Japan, this might also become the case for consoles? How many JRPG's really pushed the 360/PS3 graphically? None really, maybe Lost Odyssey, but that's it. Japanese developers don't need that extra graphical push the PS4 has over the Wii U, and if Wii U, like Wii, has a larger install base in Japan, then it's inevitable that we will see more Japanese support on the Wii U then PS4.

Plus Nintendo is very supportive nowdays, with them games like Last Story and Pandora's Tower got funding in the first place. If Square Enix goes to Nintendo and asks for funding for an exclusive FFXV, Nintendo will not say no. It makes a lot more sense to make largely developed games like FFXIII Versus exclusive to Wii U, instead of rebuilding the game for PS4. Plus with all of Sony's financial troubles lately, it's not like they will be able to produce many 1st party JRPG's.

-----

This could change late into the generation though, I mean in this gen, the 360 was the JRPG machine, and then the PS3 really played catchup with.


The only Japanese company that Sony never had support from was Mistalker who has issues with Sony (Hence why Sony never got their exclusive JRPG like the 360 and Wii did from the creator of the FF franchise). Thats the only flaw in their Japanese armor but you must remember Microsofts console will always be the worst console for JRPG's unless Microsoft forks out money for exclusives. Sony doesn't always have to fork out a cent because Japanese companies know they need both Sony and Nintendo. The problem with Japan was actually Sony's fault with Sony neglecting Japan to gain the good graces of the western audience. Everyone knows that if Sony had both the east and west properly making games for them they have no equal from either Microsoft or Nintendo (In consoles not portables). This is the only gen that they haven't so they really need to make up for their issues.

Capcom really punched Sony in the face by moving the Monster Hunter brand, the big Japanese brand for the PSP in Japan, to Nintendo. Plus with Resident Evil Revelations, Capcom is showing strong support for Nintendo. It's only a matter of time before the Wii U, like the Wii before it, sees a big Monster Hunter exclusive.

Square Enix has moved the Dragon Quest brand to Nintendo, and has no games in development for the PSV. PSV isn't PS4 though, but it seems like SE and Nintendo are getting goodie goodie, so it's likely that Wii U will see more JRPG's from SE. Maybe FFXIII Versus will end up a PS3/Wii U multiplatform title, there was a rumor before that it could.

Namco-Bandai is developing the next Smash Bros. That will probably improve relationships, but their main brand (Tales of __) has always been exclusive to multiple consoles (PS3 - Xillia, 360 - Vesperia, Wii/GCN - Symphonia, PS2 - Abyss/Legendia, PSV - Innocence/Hearts remakes, 3DS - Abyss Remake, etc).

From Software is the only Japanese developer who isn't improving relationships with Nintendo, but at the same time, there is a decent chance that Dark Souls 2 will go Multi-platform with the Wii U as well. DS1 went MP with PC with a petition, and the Wii U petition is just as big.

Do Japanese developers need Sony AND Nintendo?

So you do admit Sony is neglecting Japan? LOL at the underlined, yea right, being good at everything =/= being the best at everything, unless there is no competition, but that won't happen. Sony is the all rounder in a fighting game, not a specialist, except for action/adventure games. I can bet you with utmost certainty that Sony will not get lead sales in all regions, the Playstation brand isn't what it used to be with the PS1/PS2.



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richardhutnik said:

In short, there will be NO development of the worlds being larger at all?  I am not sure you can answer that outside of saying, "Stop being a hater" and "Have faith".  Next up, I won't be surprised if you start saying "b_e_l_i_e_v_e".

This is a good point. Like I said RAM =/= graphics, but since it boosts load times, it will = larger landscapes and drawdistances. If games like Elder Scrolls push the PS4, they will look significantly crappier on the Wii U if downgraded, it's just not going to happen.

The only multiplatform games we will see between Wii U and PS4 are those which were designed to be multi-platform from the ground up. You can make character models which push the PS4 by accuratly modeling finer particles, like hair, and then remove that RAM based visual perk in the Wii U version. However, you still need a core engine which works on the Wii U, and how many people will buy the Wii U version over then PS4 version then?

I can see the Wii U getting more multi-platform games then the Wii did, the gap from Wii U to PS4 is smaller, then the Wii to PS3 gap, and it's crossable (You can make games that work on both systems without much alteration). However I only see some genres getting multiplatform titles, genres like Action Adventure and RPG. FPS are driven by graphics, and I don't think FPS fans are Nintendo fans either, so we won't see many FPS's on Wii U (e.g. Destiny and Battlefield 4 will release on PS3/360, but not Wii U).

So to put it simply, we will see some developers make multiplatform games, and other not. Ubisoft can make MP games since most of their games (Like Assassin's Creed and Rayman) are based on engines which do play PS3/360 games. Mass Effect might be available on Wii U since the Frostbyte engine is what the game is based on, and Mass Effect 3 used that game engine, and is available on Wii U.

The question is, will we continue to see MP games after the PS3/360 phase out? I think they will, I think we will see more Nintendo-other platform MP games then ever before, but Nintendo will heavily rely on exclusives, mostly first party, to keep it competetive.



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Michael-5 said:

This is a good point. Like I said RAM =/= graphics, but since it boosts load times, it will = larger landscapes and drawdistances. If games like Elder Scrolls push the PS4, they will look significantly crappier on the Wii U if downgraded, it's just not going to happen.

This is a common argument most say about more ram, that it will provide larger landscapes.
But people forget we have had games with sprawling landscapes for decades, take morrowind, it's game world is just as big as Oblivion and Skyrim, but did so with 1/8th of the ram.
Granted with techniques such as impostering, developers got around the need for large draw distances chewing up Ram.

The main grunt that's going to be driving next generation isn't going to be the Ram, that's just a cache, the processing is still all done on the CPU and GPU and is what will *really* drive next generation graphics and physics to new levels. (Although, I'm skepticle on the Physics part if developers use CPU based physics on the PS4's anemic processor.)

However, I beleive from a gameplay standpoint, nothing will change, in-fact they will probably get more linear and simple, it's a quest that developers have been on for years and is a plague in console games.



--::{PC Gaming Master Race}::--

Pemalite said:
Michael-5 said:

This is a good point. Like I said RAM =/= graphics, but since it boosts load times, it will = larger landscapes and drawdistances. If games like Elder Scrolls push the PS4, they will look significantly crappier on the Wii U if downgraded, it's just not going to happen.

This is a common argument most say about more ram, that it will provide larger landscapes.
But people forget we have had games with sprawling landscapes for decades, take morrowind, it's game world is just as big as Oblivion and Skyrim, but did so with 1/8th of the ram.
Granted with techniques such as impostering, developers got around the need for large draw distances chewing up Ram.

The main grunt that's going to be driving next generation isn't going to be the Ram, that's just a cache, the processing is still all done on the CPU and GPU and is what will *really* drive next generation graphics and physics to new levels. (Although, I'm skepticle on the Physics part if developers use CPU based physics on the PS4's anemic processor.)

However, I beleive from a gameplay standpoint, nothing will change, in-fact they will probably get more linear and simple, it's a quest that developers have been on for years and is a plague in console games.

I agree

The issue with larger lanscapes is the cost of actually designing and creating the content to fill it rather than a system problem. Current open world games like Skyrim and Just Cause 2 already have massiv draw distances with massive lanscapes, making bigger worlds unless you go into procedural generation that has it's own set of huge problems is just too cost prohibitive. And for linear games making a huge area is not even necessarily desirable let alone viable. 

And even if we ignore the content creation problem no one component can be taken in isolation, a lot of people have become fixated on the whole 8GB GDDR5 RAM thing for PS4. And I see a lot of people going around talking like just having 8GB of RAM suddenly means that everything will suddenly be bigger and better. Forgetting that having 6GB of HD textures loaded into RAM doesn't really matter if your GPU can only proccess 2GB each frame. It does however allow developers a lot more room to push certain features further than they otherwise could, desgin and budget permitting.

On the topic of physics the Knack and Havok stuff that was showed off looks promising on that front. It remains to be seen how it actually translates into actual gameplay tho. The lots of weak CPU cores plus GPGPU (now that GPU accelerated rigid body physics is starting to take off it should start to be less of a useless visual gimmick as it has been in the past) actually hold some promise on that front, especially as unlike the PS3 devs shouldn't be offloading a lot of graphics stuff to the CPU next gen. 



@TheVoxelman on twitter

Check out my hype threads: Cyberpunk, and The Witcher 3!

fillet said:
curl-6 said:
fillet said:
curl-6 said:
fillet said:

Crikey you're determined to prove me wrong but I'm afraid this is not the case.

Textures still need to pass through the system RAM and be stored there, they don't just jump from the hard drive/media to the video RAM. They get decompressed to the video RAM and that's why so much video RAM is needed for a scene for example, one reason anyway.

Anything that is in video RAM has been in system RAM at some point.

Even game worlds that are streamed have to pass through system RAM to be processed.

But at any one time the PS3 can have around 200MB worth of system data and 256MB of video data in memory.


As already explained, that 256MB of video data cannot hold a "game world", it's only for rendering the scene.

I think we've reached full circle here :p

The GPU renders the scene, VRAM stores textures and such, which are part of the game world too. Switch of the PS3's VRAM and your game just got a hell of lot less... well, video. ;)


I haven't got the motivation to continue this. It's up to you what you want to believe but it doesn't make it true.

I'll leave it at this...

The memory setup in the PS3 has been a problem for developers with certain types of games (open world specifically). There is a consensus that this is because the 512MB total RAM available is divided between 256MB for system and 256MB for video as opposed to a shared pool for the Xbox 360.

By your logic, that would mean that this divide isn't a problem at all.

Just to be clear to anyone else who isn't reading the context here of previous posts (so I don't get flamed for making the comparison). This is not about saying the Xbox 360 is better, this is about compring the 88MB of available system RAM in the Wii to the 200MB available on the PS3.

If you want to say otherwise, curl-6 then it's up to show that video RAM can be used as system RAM on the PS3.

The divide is an issue, but open worlds don't just require system RAM, they require VRAM as well, otherwise your world will exist as black screen.

It doesn't make sense to discount the PS3's VRAM  when it's essential to containing much of the data a game world requires. Part of the 360 and Wii's RAM is taken up by video assets as well. Games don't just need to be run, they need to be displayed. What good is a complex world running on a blank screen?



curl-6 said:
fillet said:
curl-6 said:
fillet said:
curl-6 said:
fillet said:

Crikey you're determined to prove me wrong but I'm afraid this is not the case.

Textures still need to pass through the system RAM and be stored there, they don't just jump from the hard drive/media to the video RAM. They get decompressed to the video RAM and that's why so much video RAM is needed for a scene for example, one reason anyway.

Anything that is in video RAM has been in system RAM at some point.

Even game worlds that are streamed have to pass through system RAM to be processed.

But at any one time the PS3 can have around 200MB worth of system data and 256MB of video data in memory.


As already explained, that 256MB of video data cannot hold a "game world", it's only for rendering the scene.

I think we've reached full circle here :p

The GPU renders the scene, VRAM stores textures and such, which are part of the game world too. Switch of the PS3's VRAM and your game just got a hell of lot less... well, video. ;)


I haven't got the motivation to continue this. It's up to you what you want to believe but it doesn't make it true.

I'll leave it at this...

The memory setup in the PS3 has been a problem for developers with certain types of games (open world specifically). There is a consensus that this is because the 512MB total RAM available is divided between 256MB for system and 256MB for video as opposed to a shared pool for the Xbox 360.

By your logic, that would mean that this divide isn't a problem at all.

Just to be clear to anyone else who isn't reading the context here of previous posts (so I don't get flamed for making the comparison). This is not about saying the Xbox 360 is better, this is about compring the 88MB of available system RAM in the Wii to the 200MB available on the PS3.

If you want to say otherwise, curl-6 then it's up to show that video RAM can be used as system RAM on the PS3.

The divide is an issue, but open worlds don't just require system RAM, they require VRAM as well, otherwise your world will exist as black screen.

It doesn't make sense to discount the PS3's VRAM  when it's essential to containing much of the data a game world requires. Part of the 360 and Wii's RAM is taken up by video assets as well. Games don't just need to be run, they need to be displayed. What good is a complex world running on a blank screen?


I can't help myself, I am compelled to reply :D

Well yes of course that's correct, but the thing is that is a problem because the data in VRAM has to pass through system RAM to get there, therefore you can think of it as needing twice the space needed on a unified system.

I'll be honest, I don't have the technical knowledge in detail to express how it all works but I know that anything that goes into VRAM originates from system RAM and obviously data can't be streamed into system RAM instantly and that the CPU can't address data in VRAM.

 

edit...

 

Just found this, basically sums it up.

http://gamasutra.com/blogs/GlenJoyner/20121014/179348/Outofmemory_Skyrims_PS3_woes_examined.php

So we're both wrong and right to some degree ;)