richardhutnik said: In short, there will be NO development of the worlds being larger at all? I am not sure you can answer that outside of saying, "Stop being a hater" and "Have faith". Next up, I won't be surprised if you start saying "b_e_l_i_e_v_e". |
This is a good point. Like I said RAM =/= graphics, but since it boosts load times, it will = larger landscapes and drawdistances. If games like Elder Scrolls push the PS4, they will look significantly crappier on the Wii U if downgraded, it's just not going to happen.
The only multiplatform games we will see between Wii U and PS4 are those which were designed to be multi-platform from the ground up. You can make character models which push the PS4 by accuratly modeling finer particles, like hair, and then remove that RAM based visual perk in the Wii U version. However, you still need a core engine which works on the Wii U, and how many people will buy the Wii U version over then PS4 version then?
I can see the Wii U getting more multi-platform games then the Wii did, the gap from Wii U to PS4 is smaller, then the Wii to PS3 gap, and it's crossable (You can make games that work on both systems without much alteration). However I only see some genres getting multiplatform titles, genres like Action Adventure and RPG. FPS are driven by graphics, and I don't think FPS fans are Nintendo fans either, so we won't see many FPS's on Wii U (e.g. Destiny and Battlefield 4 will release on PS3/360, but not Wii U).
So to put it simply, we will see some developers make multiplatform games, and other not. Ubisoft can make MP games since most of their games (Like Assassin's Creed and Rayman) are based on engines which do play PS3/360 games. Mass Effect might be available on Wii U since the Frostbyte engine is what the game is based on, and Mass Effect 3 used that game engine, and is available on Wii U.
The question is, will we continue to see MP games after the PS3/360 phase out? I think they will, I think we will see more Nintendo-other platform MP games then ever before, but Nintendo will heavily rely on exclusives, mostly first party, to keep it competetive.
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