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Zero999 said:

Hello everyone, first post here. I felt the need to write here because of all the nonsense some posts have. Here are my full opinions on wii u situation.

Let's see, even the most specs and RAM consuming pc games don't require more than 3 gb of ram I think. take into consideration that the ps360 do what they do with less than 500 mb and i think it's safe to asume no game made for a console in the next several years will require even 3 gigs. maybe the superproductions will need some more.

Also, the wii u probably has 1,5 gb of ram for games, since it has four 512mb chips and the OS must hybernate during the game. anyway if it doesn't now it will in the future with OS updates (the ps3 OS needed 120mb at first but now only needs 50). the wii u memory also seems to be greatly optimized, so actual performance could be the equivalent of twice the RAM it has or even more.

Finaly, it doesn't matter how much haters want the wii u to be underpowered, it won't change the fact that it isn't. It has modern architeture and shaders and won't be much behind the ps4 and nextbox hardware. to compare, the wii had like 19 times less gigaflops than the 360 and 36 times than the ps3. now wii u should have around 700 or 900 gigaflops wich is barely more than 2 times less than ps4 and probably 1,5 less than nextbox.

Having all that said, any game made for ps4/nextbox can be easily ported to the wii u without much losses on technical quality, especially with the escalability the new engines  are made for. it will have most if not all the third party multiplatform games because those companies can't ignore a worthy install base. (the games couldn't be downscaled from ps360 to wii, diffrence in architeture didn't allow that so a game should be made from 0 to wii. So don't come saying wii's install base was ignored).

That is mostly due to the artificial limit of 32-bit addressing than anything tho. Thankfully Win XP and 32-Bit OS are finally dieing so we will see a big leap soon. Especially now that games will be designed around systems with lots of RAM rather than 512MB. Think about it games designed around sytems with 512MB of RAM with a few graphics and draw distance enhancements and some more agressive cacheing already burn through 3-4GB of RAM on PC, imagine how much true next gen games will use.

Look at Crysis 3 (Yes I know crazy high resolution plus lots of MSAA is the main culpret)

Almost 4GB of VRAM and that is just VRAM, the game will also use a few GB of system RAM as well. Given the opertunity devs will use as much as there is available.



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