Pemalite said:
This is a common argument most say about more ram, that it will provide larger landscapes. |
I agree
The issue with larger lanscapes is the cost of actually designing and creating the content to fill it rather than a system problem. Current open world games like Skyrim and Just Cause 2 already have massiv draw distances with massive lanscapes, making bigger worlds unless you go into procedural generation that has it's own set of huge problems is just too cost prohibitive. And for linear games making a huge area is not even necessarily desirable let alone viable.
And even if we ignore the content creation problem no one component can be taken in isolation, a lot of people have become fixated on the whole 8GB GDDR5 RAM thing for PS4. And I see a lot of people going around talking like just having 8GB of RAM suddenly means that everything will suddenly be bigger and better. Forgetting that having 6GB of HD textures loaded into RAM doesn't really matter if your GPU can only proccess 2GB each frame. It does however allow developers a lot more room to push certain features further than they otherwise could, desgin and budget permitting.
On the topic of physics the Knack and Havok stuff that was showed off looks promising on that front. It remains to be seen how it actually translates into actual gameplay tho. The lots of weak CPU cores plus GPGPU (now that GPU accelerated rigid body physics is starting to take off it should start to be less of a useless visual gimmick as it has been in the past) actually hold some promise on that front, especially as unlike the PS3 devs shouldn't be offloading a lot of graphics stuff to the CPU next gen.
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