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Michael-5 said:

This is a good point. Like I said RAM =/= graphics, but since it boosts load times, it will = larger landscapes and drawdistances. If games like Elder Scrolls push the PS4, they will look significantly crappier on the Wii U if downgraded, it's just not going to happen.

This is a common argument most say about more ram, that it will provide larger landscapes.
But people forget we have had games with sprawling landscapes for decades, take morrowind, it's game world is just as big as Oblivion and Skyrim, but did so with 1/8th of the ram.
Granted with techniques such as impostering, developers got around the need for large draw distances chewing up Ram.

The main grunt that's going to be driving next generation isn't going to be the Ram, that's just a cache, the processing is still all done on the CPU and GPU and is what will *really* drive next generation graphics and physics to new levels. (Although, I'm skepticle on the Physics part if developers use CPU based physics on the PS4's anemic processor.)

However, I beleive from a gameplay standpoint, nothing will change, in-fact they will probably get more linear and simple, it's a quest that developers have been on for years and is a plague in console games.



--::{PC Gaming Master Race}::--