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Forums - Nintendo - Least Favorite Nintendo Console

 

Least favorite?

NES 16 2.50%
 
SNES 45 7.03%
 
N64 39 6.09%
 
GCN 66 10.31%
 
Wii 196 30.63%
 
Gameboy 17 2.66%
 
Gameboy Color 15 2.34%
 
Gameboy Advance 16 2.50%
 
DS 11 1.72%
 
Virtual Boy 219 34.22%
 
Total:640

The poll shows how the internet vg comunity isnt representative of the real world out there



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Weird choice, but for me it's probably the N64. The only games that make it stand up clearly above (or at the same level as) most other Nintendo systems are Super Mario 64 and Ocarina of Time. Mario Kart 64 is my least favorite Mario Kart, F-Zero GX is way superior to F-Zero X, both Melee and Brawl improve significantly over Smash, Wind Waker + Twilight Princess or Twilight Princess + Skyward Sword > Ocarina of Time + Majora's Mask, SM64 is great but Bros. 3, World and Galaxy give it a run for its money, Thousand-Year Door is better than Paper Mario, games aged much worse than SNES or GCN games and no Metroid. It didn't have third-party support like the NES and SNES to brag about. Weird controller, weirdest of them all. Finally, it's my second least favorite external design (only above the big gray NES).

I do recognize how freaking important it was for the whole industry, since that it defined modern 3D games. And I still had many hours of fun with it.



Virtual Boy, by about a mile and a half.

I begged my dad for one for Christmas, THANK GOD that my dad thought it was a hideous monstrosity that would spell the end of all productivity as I would be permanently attached at the face to my gaming console. My best friend at the time got one, and after being jealous for all of 3 days, I went to his house, played for a few hours, got my first Migraine, and realized, "You know what, this thing sucks."

My dad's reasoning was off, but damn if the man isnt a hero for saving me from shitty video gaming. We got a Computer instead, it had 3D Movie Maker, and was a MUCH better investment.



curl-6 said:
enditall727 said:
curl-6 said:
enditall727 said:
curl-6 said:
enditall727 said:

then why would you try to sell Starfox Adventures short by trying to say that you only put cogs into the slots and what not? like you can't be fucking serious with that..

 

the combat didn't break the flow

 

at the end of the day,  the flight segments wer still better

- Because it's a prime example of why Adventures' puzzles fall short.

- I'd say having to stop and fights guys in tedious 1v1 breaks the flow.

- I'm gonna disagree; the worlds of Banjo et al were built with flight in mind and in a hand-crafted way. By comparison, the flights in Adventures were just a repetitive jumble of asteroids, items, and simple enemies.

Try not to take it so personally, I just have a different opinion on a game to you.

it falls short because there are times where you put a cog in a slot? how does that make it fall short?

 

it doesn't break the flow at all

 

nah the flight segments in Starfox were better than in Banjo Kazooie

 

i'm just trying to understand your reasoning

No, it falls short bcause the puzzles aren't clever.

Stopping to engage a group one at a time certainly breaks the flow, it slows things down too  much in addition to just being boring.

In BK flight took place in organic environments designed around it. In Adventures, it took place in shot, overly simplistic mishmashes of a few basic objects.


hmm..

 

idk what to think about what you're saying because you basically attempted to lie a few posts back

 

it seems more that you having something against this game because it was "Starfox Adventures" instead of being "Starfox 64" on gamecube


How did I lie?

And I enjoyed many games like structures similar to Adventures, like RARE's N64 collectathons and Zelda. I've also enjoyed many games that deviate from their predecessors, like Resident Evil 4 and Yoshi's Island. I just didn't find Adventures to be well made at all, outside of its flashy graphics.


you tried to imply that the cog in the slot thing was the only thing you do in Starfox Adventures. It is horribly obvious that an individual saying something like that DIDN'T play the game. You then admitted that you beat the game. It is also obvious that you would know DAMN WELL that putting a cog in a slot is not the only thing you do if you've REALLY played and beat the game. This makes it obvious that you went out your way to say some out-of-the-way shit about Starfox Adventures for some strange reason

 

So you either just simply DIDN'T play this game or you actually did play it but then LIED to make your reasoning seem more believable

 

I also cannot believe that somebody actually tried to imply that the combat in previous games like Banjo Kazooie and Donky Kong 64 was superior to the combat in Starfox Adventures

.....

 

there are just no words for that

 

 

and you're also complaining about the flight sections in this game. Like DUDE THIS IS NOT STARFOX 64!! I dont understand why people dont understand that. Why cant people just appreciate the fact that Rare still thought about the older fans when trying to add that small element to the game even though it was an Adventure entree to the franchise.

 

There was nothing wrong with the flight segments in that game. They were placed perfectly and at the right times during the game



NightDragon83 said:
TheShape31 said:

Gameboy Micro and DS Lite are missing from the list. Both separate models from what's listed.

Virtual Boy shouldn't count since it was discontinued right away. Anyone who picked that copped out.

My choice is Gameboy. Worst screen in the history of electronics. No backlight, and it was almost necessary to use a magnifying accessory. Uncomfortable to hold, and just big and ugly all around.  And I can't remember any worthwhile games outside of Tetris. Worst Nintendo console by far.

Yeah, I can see the longest-lasting Ninty console ever also being the worst.

April fool's!

Oh wait... it's after midnight.  You were being serious, weren't you?


If we simply listed the consoles top to bottom based on market performance there's no point in asking people their FAVORITE.  My least favorite was the Gameboy, not sure what the issue is here.  I never enjoyed playing it, as opposed to every other Nintendo console which I did.  Opinion.  Get it?



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Virtual Boy shouldn't even be included on that list. It was a failed experiment with no more than 20 games ever released for it. It was Nintendo's one genuine "piece of shit" moment. They tried something they thought would be neat, but it wasn't, and it failed, as it deserved to.

Ignoring that though, I voted GC. It was a very good console, I liked the controller (except for the Z button and damn analog shoulder buttons....okay and the tiny ass dpad, but otherwise it was comfy). There were many great games I enjoy for it. But it was also the one Nintendo console I, for much of the generation, just didn't have much interest in. Mainly because, along with lack of funds at various times that gen, I also just plain didn't care for some of their more "experimental" releases in their main franchises. I don't HATE Mario Sunshine, but it certainly wasn't what I expected or wanted out of a Mario game. If they had made that exact same game, where you go around cleaning up goo with a water cannon, but it WASN'T Mario, instead some new IP, I might've liked it a lot more. But as a MARIO game went...I just wasn't feeling it.

With Wind Waker, I never really dug the art style, but more importantly, the game itself just wasn't what I was looking for in a Zelda game. Too much sailing, not enough actual Zelda. Twilight Princess came along later and proved to be the new Zelda game I'd been waiting for since Ocarina.

Mario Kart: Double Dash I can say I actually hated, from the beginning. I still gave it a try, but I hated the "Double Car" concept from the moment I heard of it, and just in general, from the pointless baby characters being introduced, to (what seemed to me like) the uninspired track designs, I just wasn't having it. It was a case of Mario Kart 64 being SUCH an amazing game, and Double Dash being just about the most underwhelming, disappointing sequel I could have possibly imagined. Hell, Super Circuit was awesome too. But not Double Dash. Unfortunately for me, MK Wii would have it's own problems too......here's hoping the NEXT console MK game finally gets it right again.

And then there was Star Fox: Assault. I'm not really going to go over Adventures, because I don't HATE that game, I just didn't care for it. It's not even a Star Fox game to me, it's Dinosaur Planet. Not bad, but not my thing. ASSAULT on the other hand? That game got me bad. I saw the trailers that only initially showed the actual Arwing (you know......STAR FOX type levels), and they looked amazing. The graphics were superb, the soundtrack was great, etc. It LOOKED like the Star Fox 64 sequel I had been dreaming of for years. Then I heard about the "get out and run around" missions. I wasn't happy about it, but I figured they'd be a very small part of the game, so if I got those awesome looking Arwing missions from the trailer, I could deal with it. But then I GOT the game, and fuck. Just FUCK. Turned out, about roughly 80% of the game (AT LEAST) was "get out and run around" missions, or some bullshit "get out and run around but you can get in vehicles too" garbage. Not only did those ground missions look FAR graphically worse, but they absolutely controlled like shit as well, and the missions themselves were monotonous. It just killed the entire game for me. I could've accepted the "meh" storyline about Aparoids or whatever. But Nintendo letting Namco make a Star Fox game turned out to be about as sound a decision as letting Team Ninja make a Metroid game.

Which by the way makes me incredibly uneasy that they're letting Namco help develop the next Smash Bros....

Anyway.....yeah. They just had some entries that generation that really turned me off as a longtime gamer. There were ALSO games I really loved, like Melee, Eternal Darkness, Metroid Prime, Pikmin, and Chibi Robo. All fantastic games. And I'll include Twilight Princess, because I had been waiting for it on GC, and that's the version I bought, and it was, and still is, the best 3D Zelda and best 3D action game I've ever played. Fitting swan song indeed.

BUT, I still have to rank GC lowest on the list, because I have loved and enjoyed their other consoles far more. Verdict is still out on 3DS, but I'm sure over the years it'll get more games I will actually want, and eventually when I have the $$$$ I'll get one. So sadly GC will probably maintain it's place. But it's still a good system.



enditall727 said:


you tried to imply that the cog in the slot thing was the only thing you do in Starfox Adventures. It is horribly obvious that an individual saying something like that DIDN'T play the game. You then admitted that you beat the game. It is also obvious that you would know DAMN WELL that putting a cog in a slot is not the only thing you do if you've REALLY played and beat the game. This makes it obvious that you went out your way to say some out-of-the-way shit about Starfox Adventures for some strange reason

 

So you either just simply DIDN'T play this game or you actually did play it but then LIED to make your reasoning seem more believable

 

I also cannot believe that somebody actually tried to imply that the combat in previous games like Banjo Kazooie and Donky Kong 64 was superior to the combat in Starfox Adventures

.....

 

there are just no words for that

 

 

and you're also complaining about the flight sections in this game. Like DUDE THIS IS NOT STARFOX 64!! I dont understand why people dont understand that. Why cant people just appreciate the fact that Rare still thought about the older fans when trying to add that small element to the game even though it was an Adventure entree to the franchise.

 

There was nothing wrong with the flight segments in that game. They were placed perfectly and at the right times during the game

I didn't imply it was the only thing you do in SA, I implied that it was good example of the lack of depth or thought in SA's puzzlesd, which it is.

And combat is better in the previous games simply because its not slow. pace-breaking and boring.

It's got nothing to do with whether or not this is Strafox 64, it has to do with the fact that even for what it is, it is poorly designed. A very limited variety of different objects are thrown at the player in an unrefined and disorganized manner with no challenge.



I never played the Virtual Boy so i cant comment on it. However my least favorite was the Wii. Mostly due to the fact that no 3rd parties put any good games on it. I mean honestly im not sure why Nintendo didnt release something with similiar specs to the PS3 and 360 at the time thus securing easy ports and a better position all around.

Anyways enough about speculation. I loved the NES,SNES,N64,Gameboy (in all its various iterations except for the Micro but thats a different story for a different day) and even liked the Gamecube pretty well. The wii would definitely be my least favorite.



Long Live SHIO!

curl-6 said:
enditall727 said:


you tried to imply that the cog in the slot thing was the only thing you do in Starfox Adventures. It is horribly obvious that an individual saying something like that DIDN'T play the game. You then admitted that you beat the game. It is also obvious that you would know DAMN WELL that putting a cog in a slot is not the only thing you do if you've REALLY played and beat the game. This makes it obvious that you went out your way to say some out-of-the-way shit about Starfox Adventures for some strange reason

 

So you either just simply DIDN'T play this game or you actually did play it but then LIED to make your reasoning seem more believable

 

I also cannot believe that somebody actually tried to imply that the combat in previous games like Banjo Kazooie and Donky Kong 64 was superior to the combat in Starfox Adventures

.....

 

there are just no words for that

 

 

and you're also complaining about the flight sections in this game. Like DUDE THIS IS NOT STARFOX 64!! I dont understand why people dont understand that. Why cant people just appreciate the fact that Rare still thought about the older fans when trying to add that small element to the game even though it was an Adventure entree to the franchise.

 

There was nothing wrong with the flight segments in that game. They were placed perfectly and at the right times during the game

I didn't imply it was the only thing you do in SA, I implied that it was good example of the lack of depth or thought in SA's puzzlesd, which it is.

And combat is better in the previous games simply because its not slow. pace-breaking and boring.

It's got nothing to do with whether or not this is Strafox 64, it has to do with the fact that even for what it is, it is poorly designed. A very limited variety of different objects are thrown at the player in an unrefined and disorganized manner with no challenge.


Good lord it took you a while to decide when to respond back. I almost forgot all about this

 

I cant even take this seriously anymore

 

you went out of your way to lie about this game and that's that..



enditall727 said:
curl-6 said:
enditall727 said:


you tried to imply that the cog in the slot thing was the only thing you do in Starfox Adventures. It is horribly obvious that an individual saying something like that DIDN'T play the game. You then admitted that you beat the game. It is also obvious that you would know DAMN WELL that putting a cog in a slot is not the only thing you do if you've REALLY played and beat the game. This makes it obvious that you went out your way to say some out-of-the-way shit about Starfox Adventures for some strange reason

 

So you either just simply DIDN'T play this game or you actually did play it but then LIED to make your reasoning seem more believable

 

I also cannot believe that somebody actually tried to imply that the combat in previous games like Banjo Kazooie and Donky Kong 64 was superior to the combat in Starfox Adventures

.....

 

there are just no words for that

 

 

and you're also complaining about the flight sections in this game. Like DUDE THIS IS NOT STARFOX 64!! I dont understand why people dont understand that. Why cant people just appreciate the fact that Rare still thought about the older fans when trying to add that small element to the game even though it was an Adventure entree to the franchise.

 

There was nothing wrong with the flight segments in that game. They were placed perfectly and at the right times during the game

I didn't imply it was the only thing you do in SA, I implied that it was good example of the lack of depth or thought in SA's puzzlesd, which it is.

And combat is better in the previous games simply because its not slow. pace-breaking and boring.

It's got nothing to do with whether or not this is Strafox 64, it has to do with the fact that even for what it is, it is poorly designed. A very limited variety of different objects are thrown at the player in an unrefined and disorganized manner with no challenge.


Good lord it took you a while to decide when to respond back. I almost forgot all about this

 

I cant even take this seriously anymore

 

you went out of your way to lie about this game and that's that..

No, I didn't. I simply gave an example to support my view.