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Forums - Nintendo - Some Japanese Dev claims SSBB is unfit for Wii

NJ5 said:

naznatips wins again. Suffice to say that in Japan:

- the 360 is a niche console with a good attach rate

- the PS3 is following PSP's footsteps of selling some hardware but little software, due to Blu-Ray functionality going by all the evidence we've got.

Then we have the Wii, which is the only console which has good software sales. No matter what some anonymous dev says, it's pretty obvious that the only relevant console in Japan is the Wii.

GhaudePhaede010 said:

You guys are harping on Dodece for no reason here. That post, is not bad at all.


It certainly is, since it repeats the widespread myth of "omg 3rd parties don't make money on the Wii". I have yet to see a single 3rd party game which deserved more sales than it got on the Wii. I haven't seen any reply to this from the people who constantly repeat this argument.

 


I've seen 3rd party games that have deserved more sales... though i haven't seen games that would sell more on another system even if the graphics were bumped up.

Games you would expect to sell better is a better way to say it. 



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I'd say Zack and Wiki deserved to sell more than it did, but it doesn't follow that it would have sold ore had it not been on the Wii, which is the contention here.



RolStoppable said:
Press_the_Button said:

(...)

I do agree also with the premise that hardcore games won't currently sell as well to the existing Wii demographic as casual titles. For further evidence, look to the DS - Brain Train (a casual title) sells multi millions, Metriod Prime (a more hardcore title) sells far, far less (but was highly praised by the press). I know, someone will point out that handhelds are different from "proper" consoles, but the Nintendo brand, whatever the product type, appeals to the more casual market so I think the comparison has some merit.


That's called cherrypicking to prove a point that doesn't exist. Why didn't you choose New Super Mario Bros. for your comparison, after all a Super Mario platformer is as traditional in gaming as it can get (around since over 20 years)? Obviously because it contradicts your claim. Pokemon, another series that started long before "casual" gaming, sold 13m as well on the DS. Both, traditional games and games aimed at new audiences, sell very well on the DS.

On the Wii we have a similar situation. The highest selling non-bundled games are Super Mario Galaxy and Twilight Princess, both are series that are as traditional in gaming as it can get. Both, traditional games and games aimed at new audiences, sell very well on the Wii.

 

You seem to me making the case that a tradtional game is a hardcore game? I disagree with this if 

that is the case. 

 

I actually don't consider platformers to be "hardcore" games in the slightest - the controls (certainly for 2D platformers, such as those on the DS) are simple (up, down, left, right, jump) and anyone can pick one up, play it and enjoy it. Yes, there are hardcore platformers no doubt (although I cannot think of one off the top of my head) but the fact that my other half who ignores gaming totally was able to pick up the DS and play Super Mario Bros on my DS without my input or reading the manual supports this in my view.

As for Super Mario Galaxy and Twilight Princess - both are established, respected amd highly hyped brands that appealed to Nintendo fans - hence all those went out to buy them, plus both feature bright colourful, cartoon like characters/graphics hence appeal to the casual market more than gritty, adult, blood and guts FPS's. 

 

 

 

 



I am largely platform agnostic. I fail to understand why some people get overly fanboyish about what is an inanimate piece of electronics that's obsolete even before it's launched, when there are far more important things to champion, such as preventing environmental destruction or preventing millions of people dying unnecessarily from illnesses. This fact however, doesn’t mean I am not someone who doesn’t enjoy gaming as a pastime (as I have done for the last 20 years) or doesn’t have a strong interest in how the market is evolving – hence my presence on this site.

Platforms owned – PC, DS, X-Box 360, PS3, PSP and Wii.

Oh, another amusing thought is you have both this and Crazyman's thread.

Apparently Mario Galaxy is proof that both only gamecube owners have bought the wii AND proof that only casuals have bought the wii... despite gamecube owners pretty much being the definition of non casual.



Desroko said:
I'd say Zack and Wiki deserved to sell more than it did, but it doesn't follow that it would have sold ore had it not been on the Wii, which is the contention here.

Since they didn't market the game at all, I'm not really sure it deserved more sales than it got. Internet-savvy gamers have heard about the game a lot, but most people haven't, and what they see at the store is a kiddy-looking game cover which doesn't say much about the game.

Zack & Wiki potentially deserved more sales than it got, but Capcom didn't fully explore this potential.

 



My Mario Kart Wii friend code: 2707-1866-0957

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Press the Button go and play the original Ninja Gaiden that games was hard and not just anybody could play that. Most games today are way too easy because they try to do overly complicated things and hold your hand through the entire game. Console FPS comes to mind. In fact I think that is the reason that online play is so much more fun today because ti reintroduces a measure of skill. I haven't seen a game that I can't beat in a less than 3 days in a long time.



NJ5 said:
Desroko said:
I'd say Zack and Wiki deserved to sell more than it did, but it doesn't follow that it would have sold ore had it not been on the Wii, which is the contention here.

Since they didn't market the game at all, I'm not really sure it deserved more sales than it got. Internet-savvy gamers have heard about the game a lot, but most people haven't, and what they see at the store is a kiddy-looking game cover which doesn't say much about the game.

Zack & Wiki potentially deserved more sales than it got, but Capcom didn't fully explore this potential.

 


Exactly. The game itself deserved advertising, and thus higher sales. It didn't deserve low sales just because its corporate parent decided not to push it.



Kasz216 said:
NJ5 said:
...

GhaudePhaede010 said:

...


...

 


I've seen 3rd party games that have deserved more sales... though i haven't seen games that would sell more on another system even if the graphics were bumped up.

Games you would expect to sell better is a better way to say it.


That is the big deal. Which one of these games would do better on the HD consoles? The opposite is also a valid question. How would some PS360 games do if released on the Wii? I dare say some games would have sold more on the Wii.

My bullshit o meter goes crazy when I hear that the Wii is too casual for these games. Look at the Orange Box sales. Where are the uber harcorez? Maybe it is Valve fault for releasing a game that is not fresh or offer enough new content to please the hardcore crowd. Guitar Hero 3 is the opposite of the Orange Box , original, hardcore centered and full of new ideas.



Satan said:

"You are for ever angry, all you care about is intelligence, but I repeat again that I would give away all this superstellar life, all the ranks and honours, simply to be transformed into the soul of a merchant's wife weighing eighteen stone and set candles at God's shrine."

Desroko said:
NJ5 said:
Desroko said:
I'd say Zack and Wiki deserved to sell more than it did, but it doesn't follow that it would have sold ore had it not been on the Wii, which is the contention here.

Since they didn't market the game at all, I'm not really sure it deserved more sales than it got. Internet-savvy gamers have heard about the game a lot, but most people haven't, and what they see at the store is a kiddy-looking game cover which doesn't say much about the game.

Zack & Wiki potentially deserved more sales than it got, but Capcom didn't fully explore this potential.

 


Exactly. The game itself deserved advertising, and thus higher sales. It didn't deserve low sales just because its corporate parent decided not to push it.


OK, let's rephrase my original point as "no 3rd party company deserved to sell more games on the Wii than it sold". That's the key thing as long as we're talking about gaming as a business.

 



My Mario Kart Wii friend code: 2707-1866-0957

And also, have these Japanese devs ever heard of a hardcore Wii game called No More Heroes?