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Forums - Nintendo - Nintendo's down, but not out.

tbone51 said:
Mazty said:
curl-6 said:

Brawl was a gargantuan system seller. There is no doubt at all. If you understand the Nintendo player base, you'll understand that millions of consoles were sold on the promise of that game. A 400k spike on the release date is only the tip of the iceberg, most were sold before that based on hype, and after based on word of mouth and playing with friend's copies. To understand this you need to understand the power of what the game embodies; not only the representation of the childhood/teenage years of millions of gamers thru Melee, but it epitomisation of the local multiplayer casual-core bridging social experience that has been Nintendo's main source of sales since the N64.


Do you have any evidence for this whatsoever? Because the sales, looking at just the raw sales, it isnt backed up whatsoever and looks to be complete speculation. 

Those millions of gamers are now hitting their mid-twenties, in other words too old to be investing in consoles for one game as they are busy doing other things. Also MP has evolved past local play and gone online, something Nintendo games have not done. Expecting people to stick to an outdated forumla through nostalgia this time around is wishful thinking.



i like how you tell people to show you proof, but then you go around saying stuff without proof lmao. Mid 20's? Really?! I was 12 years old playing SSBM with lots of people in their 20's. Its very competitive game tht also suits casuals. Where is your proof that mid 20's dont play SSB? WTH seriously pls dont ask others to prove something while you cant do the same. 1 last thing, 12% in gaming is a huge success, A FREAKING HUGE SUCCESS!!! cuz in your logic every game failed on PS2, when thats the best console ever made.

http://www.pcworld.com/article/140575/article.html

Woops, I meant late 20's. People at that age outgrow nostalgia do they not?

http://mynintendonews.com/2012/08/01/the-average-gamer-is-30-years-old/

Average gamer is mid 30's.

Enjoy proving SSBB sold milions of consoles. Lawl. GLHF.



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Mazty said:
tbone51 said:
Mazty said:
curl-6 said:

Brawl was a gargantuan system seller. There is no doubt at all. If you understand the Nintendo player base, you'll understand that millions of consoles were sold on the promise of that game. A 400k spike on the release date is only the tip of the iceberg, most were sold before that based on hype, and after based on word of mouth and playing with friend's copies. To understand this you need to understand the power of what the game embodies; not only the representation of the childhood/teenage years of millions of gamers thru Melee, but it epitomisation of the local multiplayer casual-core bridging social experience that has been Nintendo's main source of sales since the N64.


Do you have any evidence for this whatsoever? Because the sales, looking at just the raw sales, it isnt backed up whatsoever and looks to be complete speculation. 

Those millions of gamers are now hitting their mid-twenties, in other words too old to be investing in consoles for one game as they are busy doing other things. Also MP has evolved past local play and gone online, something Nintendo games have not done. Expecting people to stick to an outdated forumla through nostalgia this time around is wishful thinking.



i like how you tell people to show you proof, but then you go around saying stuff without proof lmao. Mid 20's? Really?! I was 12 years old playing SSBM with lots of people in their 20's. Its very competitive game tht also suits casuals. Where is your proof that mid 20's dont play SSB? WTH seriously pls dont ask others to prove something while you cant do the same. 1 last thing, 12% in gaming is a huge success, A FREAKING HUGE SUCCESS!!! cuz in your logic every game failed on PS2, when thats the best console ever made.

http://www.pcworld.com/article/140575/article.html

Woops, I meant late 20's. People at that age outgrow nostalgia do they not?

http://mynintendonews.com/2012/08/01/the-average-gamer-is-30-years-old/

Average gamer is mid 30's.

Enjoy proving SSBB sold milions of consoles. Lawl. GLHF.

In the case of super smash bros we can actually just look at the sales figures to figure out whether or not the series is popular and if it has the potential to sell consoles; http://www.vgchartz.com/gamedb/?name=super+smash+bros

SSB1 sold roughly 5m

SSB2 sold roughly 7m

SSB3 sold roughly 11m

This gives us an indication that the series actually is GAINING fans and popularity. It stands to reason that the series has a standing fallowing that play each installment, and that should mean that people in their 30's are willing to play the next installment as well. It's not all about nostalgia; people play this game because they think it's good, or else it wouldn't see growing sales.

Let's compare this to other fighting games; Tekken has sold 39m over 20 games on multiple platforms, and Street fighter has sold 31m over 40 games on multiple platforms, while Super Smash has sold 24m over 3 games only on Nintendo consoles. All according to VGC. This tells us that people actually thinks that SSB is the BEST fighting game out there since it consistently sell more copies per installment than the best selling fighting franchises out there. And don't it stand to reason that the best game in a genre would sell some consoles if it were exclusive (which SSB actually is)?



I'm on Twitter @DanneSandin!

Furthermore, I think VGChartz should add a "Like"-button.

DanneSandin said:
Mazty said:

http://www.pcworld.com/article/140575/article.html

Woops, I meant late 20's. People at that age outgrow nostalgia do they not?

http://mynintendonews.com/2012/08/01/the-average-gamer-is-30-years-old/

Average gamer is mid 30's.

Enjoy proving SSBB sold milions of consoles. Lawl. GLHF.

In the case of super smash bros we can actually just look at the sales figures to figure out whether or not the series is popular and if it has the potential to sell consoles; http://www.vgchartz.com/gamedb/?name=super+smash+bros

SSB1 sold roughly 5m

SSB2 sold roughly 7m

SSB3 sold roughly 11m

This gives us an indication that the series actually is GAINING fans and popularity. It stands to reason that the series has a standing fallowing that play each installment, and that should mean that people in their 30's are willing to play the next installment as well. It's not all about nostalgia; people play this game because they think it's good, or else it wouldn't see growing sales.

Let's compare this to other fighting games; Tekken has sold 39m over 20 games on multiple platforms, and Street fighter has sold 31m over 40 games on multiple platforms, while Super Smash has sold 24m over 3 games only on Nintendo consoles. All according to VGC. This tells us that people actually thinks that SSB is the BEST fighting game out there since it consistently sell more copies per installment than the best selling fighting franchises out there. And don't it stand to reason that the best game in a genre would sell some consoles if it were exclusive (which SSB actually is)?


NSMB Wii was popular. Has it sold consoles? Nope.

So your argument falls flat as it is pressuming SSB is a console seller. As I have said the sales show a minimal increase in sales prior and post release of SSBB.



Mazty said:
DanneSandin said:
Mazty said:

http://www.pcworld.com/article/140575/article.html

Woops, I meant late 20's. People at that age outgrow nostalgia do they not?

http://mynintendonews.com/2012/08/01/the-average-gamer-is-30-years-old/

Average gamer is mid 30's.

Enjoy proving SSBB sold milions of consoles. Lawl. GLHF.

In the case of super smash bros we can actually just look at the sales figures to figure out whether or not the series is popular and if it has the potential to sell consoles; http://www.vgchartz.com/gamedb/?name=super+smash+bros

SSB1 sold roughly 5m

SSB2 sold roughly 7m

SSB3 sold roughly 11m

This gives us an indication that the series actually is GAINING fans and popularity. It stands to reason that the series has a standing fallowing that play each installment, and that should mean that people in their 30's are willing to play the next installment as well. It's not all about nostalgia; people play this game because they think it's good, or else it wouldn't see growing sales.

Let's compare this to other fighting games; Tekken has sold 39m over 20 games on multiple platforms, and Street fighter has sold 31m over 40 games on multiple platforms, while Super Smash has sold 24m over 3 games only on Nintendo consoles. All according to VGC. This tells us that people actually thinks that SSB is the BEST fighting game out there since it consistently sell more copies per installment than the best selling fighting franchises out there. And don't it stand to reason that the best game in a genre would sell some consoles if it were exclusive (which SSB actually is)?


NSMB Wii was popular. Has it sold consoles? Nope.

So your argument falls flat as it is pressuming SSB is a console seller. As I have said the sales show a minimal increase in sales prior and post release of SSBB.

May I then ask why you don't consider NSMBW a system seller? Would you consider the original NSMB a system seller? Or would you consider NSMB2 a system seller? What exactly DO you consider a system seller?



I'm on Twitter @DanneSandin!

Furthermore, I think VGChartz should add a "Like"-button.

DanneSandin said:
Mazty said:

NSMB Wii was popular. Has it sold consoles? Nope.

So your argument falls flat as it is pressuming SSB is a console seller. As I have said the sales show a minimal increase in sales prior and post release of SSBB.

May I then ask why you don't consider NSMBW a system seller? Would you consider the original NSMB a system seller? What exactly DO you consider a system seller?

To be honest this is where game analystics falls short - NSMBW may have been an after-thought purchase or system seller. Looking at the sales, it looks like it was released during a seasonal climb anyway so it's rather ambigious as to whether it was a system seller or not. However there is at least an increase in sales for a sustained time to a much larger percent than SSB. 

A system seller is obviously a game that sells systems. So one that will help to break a plateu or trend in sales. There's no other description for a system seller that would make sense. 



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Mazty said:
DanneSandin said:
Mazty said:

NSMB Wii was popular. Has it sold consoles? Nope.

So your argument falls flat as it is pressuming SSB is a console seller. As I have said the sales show a minimal increase in sales prior and post release of SSBB.

May I then ask why you don't consider NSMBW a system seller? Would you consider the original NSMB a system seller? What exactly DO you consider a system seller?

To be honest this is where game analystics falls short - NSMBW may have been an after-thought purchase or system seller. Looking at the sales, it looks like it was released during a seasonal climb anyway so it's rather ambigious as to whether it was a system seller or not. However there is at least an increase in sales for a sustained time to a much larger percent than SSB. 

A system seller is obviously a game that sells systems. So one that will help to break a plateu or trend in sales. There's no other description for a system seller that would make sense. 

Looking at the sales for Mars 2008 it's quite evident that there were more Wii's sold that for any other Mars before or since... It's weird how SSB was released that particular month...



I'm on Twitter @DanneSandin!

Furthermore, I think VGChartz should add a "Like"-button.

DanneSandin said:
Mazty said:
DanneSandin said:
Mazty said:

NSMB Wii was popular. Has it sold consoles? Nope.

So your argument falls flat as it is pressuming SSB is a console seller. As I have said the sales show a minimal increase in sales prior and post release of SSBB.

May I then ask why you don't consider NSMBW a system seller? Would you consider the original NSMB a system seller? What exactly DO you consider a system seller?

To be honest this is where game analystics falls short - NSMBW may have been an after-thought purchase or system seller. Looking at the sales, it looks like it was released during a seasonal climb anyway so it's rather ambigious as to whether it was a system seller or not. However there is at least an increase in sales for a sustained time to a much larger percent than SSB. 

A system seller is obviously a game that sells systems. So one that will help to break a plateu or trend in sales. There's no other description for a system seller that would make sense. 

Looking at the sales for Mars 2008 it's quite evident that there were more Wii's sold that for any other Mars before or since... It's weird how SSB was released that particular month...

You're joking? You are just comparing march to march? Seriously? You have to look at the entire trend - that's how graph analysis is done...

Now what is interesting is Mario Karts does look like a system seller - look at the spike in May 3rd, which I'm guessing has something to do with MK being released in NA on the 27th April. 

SSBB does look like it causes systems to be sold, but we are only talking of 1 million at the very most, all territories included. While that is nice to see, that's not going to save any consoles, especially one that isn't proving to be popular as of this moment in time. I think consoles sell for multiple reason - amount of quality games, future prospects, franchises, price. If it doesn't have a mix of all of these, no one game or franchise can help to save it. 



Every generation the Big N was dead(by the media), but they are the only one still standing tall from their NES period until now. Sony only started (because of Big N) in 1995 and Microsoft even later. The Big N already won so many battles (Atari, Sega, Philips etc etc) so I think that when they release one of their big Franchises on the WiiU it will rise again(New Super Mario, Metroid, Mario Karting, Kid Icarus, DonkeyKong etc etc. And if they release new games as they did with Xenoblade Chronicles, The Last Story etc I will also finally have my personal legit reason to buy the WiiU.



Mazty said:
DanneSandin said:
Mazty said:
DanneSandin said:
Mazty said:

NSMB Wii was popular. Has it sold consoles? Nope.

So your argument falls flat as it is pressuming SSB is a console seller. As I have said the sales show a minimal increase in sales prior and post release of SSBB.

May I then ask why you don't consider NSMBW a system seller? Would you consider the original NSMB a system seller? What exactly DO you consider a system seller?

To be honest this is where game analystics falls short - NSMBW may have been an after-thought purchase or system seller. Looking at the sales, it looks like it was released during a seasonal climb anyway so it's rather ambigious as to whether it was a system seller or not. However there is at least an increase in sales for a sustained time to a much larger percent than SSB. 

A system seller is obviously a game that sells systems. So one that will help to break a plateu or trend in sales. There's no other description for a system seller that would make sense. 

Looking at the sales for Mars 2008 it's quite evident that there were more Wii's sold that for any other Mars before or since... It's weird how SSB was released that particular month...

You're joking? You are just comparing march to march? Seriously? You have to look at the entire trend - that's how graph analysis is done...

Now what is interesting is Mario Karts does look like a system seller - look at the spike in May 3rd, which I'm guessing has something to do with MK being released in NA on the 27th April. 

SSBB does look like it causes systems to be sold, but we are only talking of 1 million at the very most, all territories included. While that is nice to see, that's not going to save any consoles, especially one that isn't proving to be popular as of this moment in time. I think consoles sell for multiple reason - amount of quality games, future prospects, franchises, price. If it doesn't have a mix of all of these, no one game or franchise can help to save it. 

We have a saying here in Sweden, that goes something like this "Many small brooks leads to a big river". So while SSB4 might not save Wii U single-handedly, it will push a few consoles, and if you add a few more Nintendo franchises to that mix you have a decent selling console. You have to look at the big picture, something you have shown time and again in this thread that you're incapable of. 

That is all.



I'm on Twitter @DanneSandin!

Furthermore, I think VGChartz should add a "Like"-button.

They may not be out but they have never been in a situation as bad as the current one. Its going to take all they got to get out of this, surviving is one thing, I'm sure they will, but will they remain relevant in the next five years?
The punch to the balls from the handheld market will be the toughest to cope with, Nintendo have always relied heavily upon their handheld consoles for overall market power, developer relations and profits from both hardware and software, what they plan to do next is anyone's guess.