| happydolphin said:
I have to admit it's taken me forever to understand what it was that was upsetting me about NSMB, and indeed it was that deja-vu feeling. Definitely the gameplay is tried and true but it is rinse and repeat, and that repetition takes away from the ooh and aah of playing a game that can take you somewhere new and distract you from that "I've already done this" feeling that nags someone who's sensitive to that (hence why I liked the use of the sentence "might put off repeat customers", it made perfect sense).
True that Gunman clive doesn't have the baggage of being a sequel, on the other hand it has the baggage of emerging as a competitor in a genre that has been done to death and still help redefine it.
For now we don't necessarily need to get into the specifics, I agree that most wouldn't be able to accept it without some kind of disclaimer in OP (this is a topic that some take personally, and insulting to them), so I can accept that. But the matter is that, like you said, though this is seller gangbusters, at the same time some repeat customers are being put off and the question is "Is it necessary?" and "Is it intentional?".
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Gunman Clive can be considered as an emerging competitor, but again the intentions behind its development are quite different than NSMB. It would be interesting to see a sequel, as it would be a follow-up to a well-recieved, aestetically fresh platformer. It would be wrestle with more of the challenges that each NSMB game faces. I would be perfectly comfortable comparing such a situation.
One area where Nintendo is shooting itself in the foot is, more or less, in the timing of releases. Perhaps most would be able to be content with one NSMB game per Nintendo system, but when there are two of them releasing within a few months of each other, I believe even loyal fans may think "didn't I play something similar to this a couple of months ago?" It's a problem with NSMB2 in particular, as it doesn't bring as much to the table in terms of presentation. So not only does it instill a bit of deja vu when playing, but it may also harm consumer impressions of NSMBU down the line even though that particular game is noticeably more ambitious. The issue could have been better handled with more gamplay or presentaional differences between the two games. Even a different approach to sound design would've been appreciated. I know for sure that this is pretty much why I'm holding off on buying NSMB2 until, years later with no such 2D Mario games on the schedule, I'll be more open to picking it up. Assuming that this is a one game per system deal.
I can't believe we haven't touched on the DLC yet! "New Super Luigi U" is a pretty promising direction to take, since it actually is a large-scale level pack that doesn't try to justify itself as a standalone game. Thank goodness. I was afaid that I'd have to break out the Bono jokes.
Going back to what you said about SSB for a moment, I think it's one of those scenarios in which each game has a different approach, and therefore each game may very well have a slightly different following.