@fireforgey. Just leave.
Jay520 said:
happydolphin said: No, I fully disagree. Just take a moment to look at Youtube videos on how to draw and you'll see some of the precision it requires to draw certain things requires quite a lot of skill.
@underlined. I've argued a million times why I am skeptical about that, and it is because I doubt Nintendo have the ability to return to their roots when it comes to making worlds that actually enthrall users. Of course it is appealing to new customers and young kids, much like playskool is, but does that mean playskool is art?
Come on. Sales is simply not a satisfying argument in this conversation.
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I'm not saying it's easy to be able to draw. I'm saying it's much easier than being successful at dancing, and thus an analogy to painting or drawing should be more accurate. It should be even easier for a graphic designer who can use computer technology to help render what he wants. Thus that means the end product when you play is probably much closer to what the designer oringally planned in his head.
Forget that though because it's getting tiresome. Let's assume Nintendo did lack the ability to return to their roots; what makes the old school presentation better than newer games? That's just your opinion as far as I can tell. Show me how the older presentation is superior and you will have a point.
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I've explained that in excrutiating detail in these threads:
http://gamrconnect.vgchartz.com/thread.php?id=143078
http://gamrconnect.vgchartz.com/thread.php?id=142609
http://gamrconnect.vgchartz.com/thread.php?id=146565
(and others I can't find anymore)
Ultimately the guiding point is that the games are based on a "kiddy" model that uses very flashy colors to attract its audience, and that has little to do with art but more to do with moneymaking.
The 2D Mario games had been on a hiatus for many years, NSMB DS being the first after Yoshi's Island, which isn't technically but only nominally a Mario game. With that said, the changes introduced in NSMB DS were big and brought in a lot of interest from old and newer gamers alike. The problem is that as the series progressed (Wii version, 3DS version and now the U version which I have yet to play) have held onto a presentation which was already iffy with the DS iteration, rather than expanding it in the spirit of games like SMB3 or SMW, which both introduced revolutionary aspects, worlds, items and artistic design, as well as music.
Instead with NSMB the graphics are often reused between one game and another, as is the music. This already is enough to prove my point, but if I wanted to go deeper and analyze the artistic direction itself, I would still be able to argue that the DS version was a design with a lot of clichés from the get-go. Though it had the benefit of being original, the artistic design wasn't groundbreaking to start with. The repeats of that just make it worse.
EDIT: A few more threads I made that I thought could be a good reference:
http://gamrconnect.vgchartz.com/thread.php?id=147917
http://gamrconnect.vgchartz.com/thread.php?id=148846
http://gamrconnect.vgchartz.com/thread.php?id=154237
http://gamrconnect.vgchartz.com/thread.php?id=154972
http://gamrconnect.vgchartz.com/thread.php?id=156271
http://gamrconnect.vgchartz.com/thread.php?id=156764