Jay520 said: Gameplay is an art? I disagree. You could perhaps make that argument for a few rare games out there, particular from Indies. But for most games, that's not the case, especially for games where action gameplay is the main vehicle for entertainment. And you still haven't demonstrated how art can be objectively qualified. All you've shown is that there are classes about art. So what? |
@bold. I don't need to, because you haven't demonstrated how gameplay can be objectively qualified.
But I'll indulge you for a sec. Ever wonder why judges are selected for performances like dancing and figure skating? It's cause there's a way to tell if something was done with excellence when a standard or reference is set.
Classes should be enough to make it clear that there is formal theory on these topics, and that isn't a subjective thing as far as I'm concerned. The lecturer will provide mathematical explanations for artistic phenomena (especially in music, what notes give what mood). The onus is on you I'm afraid (to demonstrate that gameplay is not subjective and is purely objective).
@Mnemneth. Just look in this thread and you'll find some people who say that gameplay is objective while presentation is not.
Other than that the rest of your post is helpful, but my gripe isn't as much against NSMB as it is against Nintendo. I think they have lackings in that department of stylizing things without resorting to cliches. Sorry but it's an opinion I can support by analysing (like FOX said) the game NSMB, as an example. And I already have almost a year ago it turned into a pretty big thread.