| Majora said:
I think that is HIDEOUS and I hate it. But someone else might love it. But yeah I kinda see your point. I don't, however, see the link with that and NSMB. That image above is not made by Nintendo and looks nothing like a NSMB game. Which do look awesome. IMHO, of course. |
Your post is a breath of fresh air. Like you just realized, there's a level we can all see is "art" with the intention of making money (in the case of this clone).
Looking at certain elements in the NSMB games, the design of those games leads me to believe that they are made by B teams within Nintendo or are just intentionally made like that to ensure minimum effort and minimum alienation from consumers (by sticking to the same formula), similarly to how we notice patterns in that clone of a game.
I believe that though much about art is subjective (like you correctly said), I believe there is another aspect which is not, things we can discuss, especially in the gaming market where money has an influence on art design. The deeper we dig into this topic, the more you would understand what it is I mean by that exactly. By looking at variances between SMB games (like Basil did), we can compare Nintendo's effort on the creativity front. If we do, we'll notice that Nintendo has been making minimal effort to be creative with their games from a presentation and story point of view, and Gunman Clive was a good example of how to push the limits of the expected when it comes to 2D platformers, both in terms of music and visual art. If you have a 3DS you should try it just to see what I mean.







