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Jay520 said:

You don't know how arguments work. When you make a point, you have to support it. You can't just refuse to support your point because it challenges the norm. I didn't say gameplay was objective so I dont have to prove that.

The figure skating analogy is a bad one. Because it assumes one skater lacks the skill necessary to express what he/she wants to. The figure has a goal, but lacks the skill to accomplish it - this would be a sign of low quality. But this doesn't necessarily apply to NSMB. When concerning NSMB, you don't know if Nintendo is achieving their goal.

Video game presentation should be more compared to other visual mediums anyway, rather than choreography. Things like painting or drawing can be seen as art more similar to presentation in video games. And in those cases, quality is almost purely subjective. What one may detest, another may love. Choreography on the other hand is very different because the physical ability required is almost always too high for most people, so of course its easy to spot low quality work. When it comes visual mediums, people are free to let their imagination run free with little to no restrictions.

It is the same thing, only another skill. What you said in bold very much applies in the same way to a graphical artist. I personally believe that the teams in charge of NSMB at the moment are B teams, and I have industry and game playing reasons to believe that.

Also, I doubted whether Nintendo had an artistic goal or not to begin with (my questions were "was it intentional or was it based on a business direction?").

And yes, the fundamental point I was making was that there was hypocrisy between how gameplay and presentation are being handled when it comes to what is objective and what is subjective. Unless people have a reason to do that, I challenge the status quo without burden of proof. I know how to argue.