| happydolphin said: ^Sorry, maybe that wasn't the best word. I'm not native english sorry. I meant don't expect me to be able to follow with comparisons to NSMBU ;)
You're just playing the devil's advocate. Really, if we take two figure skaters, one with skill & talent and one without skill & talent, most trained to see the quality in the art will be able to discern which is a good performance and which is not. I'm not talking about two performers with a comparable skill & talent but different expressions, I'm talking about different capabilities and how people can identify that discrepancy. I realize that much of art is subjective, I play music myself. But the point I was trying to make is that "Art is subjective" is a blanket statement that, in the context of this topic, I can't appreciate. I'm sorry. As for showing that art is objective... until you haven't shown that gameplay is purely objective, I have no pressure to show the contrary, as I am challenging the status quo, while you are not. |
You don't know how arguments work. When you make a point, you have to support it. You can't just refuse to support your point because it challenges the norm. I didn't say gameplay was objective so I dont have to prove that.
The figure skating analogy is a bad one. Because it assumes one skater lacks the skill necessary to express what he/she wants to. The figure has a goal, but lacks the skill to accomplish it - this would be a sign of low quality. But this doesn't necessarily apply to NSMB. When concerning NSMB, you don't know if Nintendo is achieving their goal.
Video game presentation should be more compared to other visual mediums anyway, rather than choreography. Things like painting or drawing can be seen as art more similar to presentation in video games. And in those cases, quality is almost purely subjective. What one may detest, another may love. Choreography on the other hand is very different because the physical ability required is almost always too high for most people, so of course its easy to spot low quality work. When it comes visual mediums, people are free to let their imagination run free with little to no restrictions.







