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Forums - Nintendo Discussion - Crytek nearly launched Crysis 3 on WiiU but it had to die

It will probably come to WiiU for $60 sometime next year, around the same time PS360 gets the Crysis Trilogy for $40.



Nintendo Network ID: Cheebee   3DS Code: 2320 - 6113 - 9046

 

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Cheebee said:
It will probably come to WiiU for $60 sometime next year, around the same time PS360 gets the Crysis Trilogy for $40.

Heh, wouldn't be suprised at this point.



Mnementh said:
hunter_alien said:
Maybe the cost of finishing the game and publishing it would have been to high to justify the release? I mean we are looking at sales that would have probabaly been under 100k LT, and the majority would have come from bargain bin sales.

Maybe EA much rather focused that money on advertising the PC/360/PS3, and by the looks of it, the game will do decent numbers.

Are you kidding me? Epic Mickey did 100K on WiiU. Crysis should surely made more and would sell to a growing base too. And 100K are more enough to pay for a port. Some 10K should be enough for that.

 

Yeah, too bad that CoD is roughly a 10x as big franchise as Crysis and it still only managed to sell 170k on the WiiU thus far.

Do you even know what a porting budget costs. I mean Im certain that if we take the standard 10% + for a port, and even if Crysis 3 only cost 20 million, we are still looking at 2 million just for the porting, and at least half million more to even get them on store shelves, unadvertised, out there to die. That means, that with the fast pricedrops, the WiiU versiuon would have had to ship probably 100k to break even, and it would have not.

At the end of the day even a Vita version made more sense...



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Sorry guys but this really just looks like a business decision. Look at how badly CoD is selling.



I know it sounds like sour grapes, but good riddance to bad rubbish.

While it would be moderately interesting to see it running on Wii U, it is certinly not the kind of game I hope to be playing over the next 5-6 years of that system's lifespan.



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Cold-Flipper said:
Didn't EA not support Sega and the Dreamcast because Sega refused to give in to EA's needs? EA played a big role in the death of Sega if I remember correctly. Now EA wants to make Nintendo pay too it seems. Too bad it won't work this time...

 

 

Too bad it looks like it is



torok said:
Mnementh said:

Yes, sure, consumers are to blame not to buy subpar-games. How bad of Nintendo-fans. And Just Dance was really a first-party-title that Nintendo gave to Ubisoft to publish. No way that a third-party ever adapts to the needs of the customer-base of a console.


NFS: MW isn't a subpar game and Wii U's version is the only one close to PC graphics. Assassin's Creed 3 and Batman Arkham City aren't subpar games too. We are talking about som of the highest rated and highest selling franchises of the gen.

And porting costs money too. I'm not very confident than 10k would pay for Crysis 3. It's a technically advanced game and probably was very expensive, maybe it needs 1.5~2 millions in sales to break even, so porting it would demand more than 100k in sales to be profitable (less than that and it would be better to put that effort in DLCs that can sell in all plataforms and generate revenue).

NFS probably will be a great game, that's why I plan to buy it. Same with batman, I own it. I don't care for AC though. I was probably a bit harsh here. Point is, many 3rd-party games are really subpar, they often think they come away with horrible bad games. but even for the good ones: nobody forces a Nintendo-fan to buy the games, if he hasn't an interest in them. and for all three games is one thing true: they were all out for PS3 and X360 earlier than for WiiU. That also influences sales naturally. Do we have at this point even one multiplat that was released the same time on WiiU as on other consoles and was not gimped? I can't come up with a name.

To the cost-factor: porting mostly involves programming and (to a bigger degree) testing for specific bugs. The models, the textures, music, leveldesign, overall game direction, general game testing and so on is already done. And that by far exceeds the manpower of programming the game in the first place. Porting involves even less programming, especially if some toolkit/engine is used, as it is standard these days. Early WiiU-games might possibly need more tweaking on the engine, that is true - but that is also a work that can be reused for later releases.

And looking at general gaming-sales: Every budget that needs more than 1 million units to break even is stupid and the risk of losses is extremely high. Most AAA-games should break even on some 100K units. Porting-costs are usually much more smaller (i pointed out the reasons in the previous paragraph). Some 10K sounds reasonable for a port of a AAA-game with some effort put into making it a good port.



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hunter_alien said:
Mnementh said:
hunter_alien said:
Maybe the cost of finishing the game and publishing it would have been to high to justify the release? I mean we are looking at sales that would have probabaly been under 100k LT, and the majority would have come from bargain bin sales.

Maybe EA much rather focused that money on advertising the PC/360/PS3, and by the looks of it, the game will do decent numbers.

Are you kidding me? Epic Mickey did 100K on WiiU. Crysis should surely made more and would sell to a growing base too. And 100K are more enough to pay for a port. Some 10K should be enough for that.

 

Yeah, too bad that CoD is roughly a 10x as big franchise as Crysis and it still only managed to sell 170k on the WiiU thus far.

Do you even know what a porting budget costs. I mean Im certain that if we take the standard 10% + for a port, and even if Crysis 3 only cost 20 million, we are still looking at 2 million just for the porting, and at least half million more to even get them on store shelves, unadvertised, out there to die. That means, that with the fast pricedrops, the WiiU versiuon would have had to ship probably 100k to break even, and it would have not.

At the end of the day even a Vita version made more sense...


10x bigger on other plats which have been out for years. CoD selling as much as it has on WiiU is a miracle. No dlc yet and it released after the other versions. If you're just a WiiU hater why post in WiiU threads? Nothing better to do?



Lyrikalstylez said:
Cold-Flipper said:
Didn't EA not support Sega and the Dreamcast because Sega refused to give in to EA's needs? EA played a big role in the death of Sega if I remember correctly. Now EA wants to make Nintendo pay too it seems. Too bad it won't work this time...

 

Too bad it looks like it is


I wish there was a snappy comeback for this but there isn't.

No FIFA, no PGA tour(a favorite among the dad-demographic of Wii owners), no Madden.

And that's just the annual sports.

Nintendo really might be in more trouble that they were othewise becuase of the fallout with EA.



thismeintiel said:

First of all, Just Dance was gobbled up by the casuals, not the diehard Nintendo fans.  Unfortunaly for Nintendo, casuals aren't gobbling up the Wii U.

Well, Nintendo didn't cater to the casuals so far with the WiiU. That's why WiiU-sales are bad and Just Dance also sell not as good as on Wii.

 

thismeintiel said:

And second, your subpar comment is the exact problem.  Nintendo fans who feel that no 3rd party can come close to their beloved Nintendo, regardless of the quality of 3rd party games and Nintendo games.  Unfortunately, the Nintendo fans that disagree with this are in the minority, as sales show, so have no choice but to buy a 2nd console for great 3rd party games.

LOL. I own a lot of 3rd-party for Wii and WiiU. For Wii it is around half my games. For WiiU it is an even bigger share. I can everyone waiting for Mario Kart recommend to try Sonic Racing for instance. And I will buy MH3U, Lego City and most likely also NFS. But some games of 3rd-parties are gimped versions, denying that is simply closing your eyes. Do I need to say FIFA? So going on and saying Nintendo-fans are to blame because they don't buy that shit is ... wrong. Also calling out for not buying late ports. As good as Darksiders II, AC III, Batman and others might be, they were all released on other platforms earlier. And many Nintendo-fans already own them.

What will you say, if WiiU-version of Watchdogs sells better than PS4s? That is not unlikely, as at that point WiiU probably has the bigger install base (expecting Watchdogs this year). Are in that case Sony-fans to blame? I fully expect the game will sell best on PS3 and X360.

That said: Nintendo-fans will buy 3rd-party-games: if they have a basic quality, are not later than on other platforms, are not gimped and generally cater to the audience of the WiiU. That to assure is the job of the 3rd-parties - and of Nintendo. They wouldn't sell their games, if they would fail at this (and they do sometimes with some games). Not the consumer is to blame, if the companies done a bad job - that not in all cases means the game is bad, but it will not sell if it not target the audience of the console.



3DS-FC: 4511-1768-7903 (Mii-Name: Mnementh), Nintendo-Network-ID: Mnementh, Switch: SW-7706-3819-9381 (Mnementh)

my greatest games: 2017, 2018, 2019, 2020, 2021, 2022, 2023, 2024

10 years greatest game event!

bets: [peak year] [+], [1], [2], [3], [4]