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Forums - Sales - Justice is served! MGR first week beat DmC first month!

S.T.A.G.E. said:

No offense but the battle system in DMC is more complex than Revengeance and the storyline actually has room for longevity. The level design is amazing for a hack n slash title pushing the limits of what they do and the amount of hours in expected dlc will only give far more. Its not equal by a long shot. Revengeance albeit a great hack n slash with a great cutting system lacks the depth and doesnt last. Very satisfying game for the time but I am more invested in DMC's storyline and I actually like my demon and angel evasion perks and parries rather than the broken parry system of Revengeance which has already been found. All you have to do is hold the left stick towards the enemy if you're doing a combo and they cant hit you. The break in the gameplay has already been found.


While I respect your preference for DmC, I don't agree with your "broken parry system" in Revengeance. You can't parry everything, you know. And sometimes, you need timing to parry or you won't do anything.



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Wright said:
S.T.A.G.E. said:

No offense but the battle system in DMC is more complex than Revengeance and the storyline actually has room for longevity. The level design is amazing for a hack n slash title pushing the limits of what they do and the amount of hours in expected dlc will only give far more. Its not equal by a long shot. Revengeance albeit a great hack n slash with a great cutting system lacks the depth and doesnt last. Very satisfying game for the time but I am more invested in DMC's storyline and I actually like my demon and angel evasion perks and parries rather than the broken parry system of Revengeance which has already been found. All you have to do is hold the left stick towards the enemy if you're doing a combo and they cant hit you. The break in the gameplay has already been found.


While I respect your preference for DmC, I don't agree with your "broken parry system" in Revengeance. You can't parry everything, you know. And sometimes, you need timing to parry or you won't do anything.


Sorry, i meant block mechanism. Parrying is something you actively must do but my friend found it in the left button, he says he found it out from a reviewer. Basically made the game ten times easier. LOL



S.T.A.G.E. said:
Wright said:
S.T.A.G.E. said:

No offense but the battle system in DMC is more complex than Revengeance and the storyline actually has room for longevity. The level design is amazing for a hack n slash title pushing the limits of what they do and the amount of hours in expected dlc will only give far more. Its not equal by a long shot. Revengeance albeit a great hack n slash with a great cutting system lacks the depth and doesnt last. Very satisfying game for the time but I am more invested in DMC's storyline and I actually like my demon and angel evasion perks and parries rather than the broken parry system of Revengeance which has already been found. All you have to do is hold the left stick towards the enemy if you're doing a combo and they cant hit you. The break in the gameplay has already been found.


While I respect your preference for DmC, I don't agree with your "broken parry system" in Revengeance. You can't parry everything, you know. And sometimes, you need timing to parry or you won't do anything.


Sorry, i meant block mechanism. Parrying is something you actively must do but my friend found it in the left button, he says he found it out from a reviewer. Basically made the game ten times easier. LOL

You said it right xD Parrying is the "block mechanism" of the game. Yet I don't know the difficulty your friend is playing on, because on Hard and over, parrying does not solve everything.



Wright said:
S.T.A.G.E. said:
Wright said:
S.T.A.G.E. said:

No offense but the battle system in DMC is more complex than Revengeance and the storyline actually has room for longevity. The level design is amazing for a hack n slash title pushing the limits of what they do and the amount of hours in expected dlc will only give far more. Its not equal by a long shot. Revengeance albeit a great hack n slash with a great cutting system lacks the depth and doesnt last. Very satisfying game for the time but I am more invested in DMC's storyline and I actually like my demon and angel evasion perks and parries rather than the broken parry system of Revengeance which has already been found. All you have to do is hold the left stick towards the enemy if you're doing a combo and they cant hit you. The break in the gameplay has already been found.


While I respect your preference for DmC, I don't agree with your "broken parry system" in Revengeance. You can't parry everything, you know. And sometimes, you need timing to parry or you won't do anything.


Sorry, i meant block mechanism. Parrying is something you actively must do but my friend found it in the left button, he says he found it out from a reviewer. Basically made the game ten times easier. LOL

You said it right xD Parrying is the "block mechanism" of the game. Yet I don't know the difficulty your friend is playing on, because on Hard and over, parrying does not solve everything.


Actually no. I caught myself after you reminded me, parrying is actively done while blocking is done by pushing forward towards your opponent. Parrying is something he actively had to do. I know it doesnt solve everything but it makes the game a lot easier. I found the reviewer though, it was the Angry Joe show where he found out before he bought it. He tends to watch that guys reviews. 



S.T.A.G.E. said:
Wright said:
S.T.A.G.E. said:
Wright said:
S.T.A.G.E. said:

No offense but the battle system in DMC is more complex than Revengeance and the storyline actually has room for longevity. The level design is amazing for a hack n slash title pushing the limits of what they do and the amount of hours in expected dlc will only give far more. Its not equal by a long shot. Revengeance albeit a great hack n slash with a great cutting system lacks the depth and doesnt last. Very satisfying game for the time but I am more invested in DMC's storyline and I actually like my demon and angel evasion perks and parries rather than the broken parry system of Revengeance which has already been found. All you have to do is hold the left stick towards the enemy if you're doing a combo and they cant hit you. The break in the gameplay has already been found.


While I respect your preference for DmC, I don't agree with your "broken parry system" in Revengeance. You can't parry everything, you know. And sometimes, you need timing to parry or you won't do anything.


Sorry, i meant block mechanism. Parrying is something you actively must do but my friend found it in the left button, he says he found it out from a reviewer. Basically made the game ten times easier. LOL

You said it right xD Parrying is the "block mechanism" of the game. Yet I don't know the difficulty your friend is playing on, because on Hard and over, parrying does not solve everything.


Actually no. I caught myself after you reminded me, parrying is actively done while blocking is done by pushing forward towards your opponent. Parrying is something he actively had to do. I know it doesnt solve everything but it makes the game a lot easier.


Blocking and Parrying are done the same way, the only thing that may led to one or the other is timing. Parrying needs to push forward toward your opponent and press X or Square in the Playstation controller. Blocking is the same thing, yet you only need to push it when somebody is going to attack you. If you managed to push it when you are about to get hit, then, you parry.

 

It makes the game easier, but the game, unless you are not playing it on Very Hard or Revengeance, is very easy, 'xcept for the damned bosses, which in most of them, you can't parry/block everything and need to use the Evade maneuver.



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Wright said:
S.T.A.G.E. said:
Wright said:
S.T.A.G.E. said:
Wright said:
S.T.A.G.E. said:

No offense but the battle system in DMC is more complex than Revengeance and the storyline actually has room for longevity. The level design is amazing for a hack n slash title pushing the limits of what they do and the amount of hours in expected dlc will only give far more. Its not equal by a long shot. Revengeance albeit a great hack n slash with a great cutting system lacks the depth and doesnt last. Very satisfying game for the time but I am more invested in DMC's storyline and I actually like my demon and angel evasion perks and parries rather than the broken parry system of Revengeance which has already been found. All you have to do is hold the left stick towards the enemy if you're doing a combo and they cant hit you. The break in the gameplay has already been found.


While I respect your preference for DmC, I don't agree with your "broken parry system" in Revengeance. You can't parry everything, you know. And sometimes, you need timing to parry or you won't do anything.


Sorry, i meant block mechanism. Parrying is something you actively must do but my friend found it in the left button, he says he found it out from a reviewer. Basically made the game ten times easier. LOL

You said it right xD Parrying is the "block mechanism" of the game. Yet I don't know the difficulty your friend is playing on, because on Hard and over, parrying does not solve everything.


Actually no. I caught myself after you reminded me, parrying is actively done while blocking is done by pushing forward towards your opponent. Parrying is something he actively had to do. I know it doesnt solve everything but it makes the game a lot easier.


Blocking and Parrying are done the same way, the only thing that may led to one or the other is timing. Parrying needs to push forward toward your opponent and press X or Square in the Playstation controller. Blocking is the same thing, yet you only need to push it when somebody is going to attack you. If you managed to push it when you are about to get hit, then, you parry.

 

It makes the game easier, but the game, unless you are not playing it on Very Hard or Revengeance, is very easy, 'xcept for the damned bosses, which in most of them, you can't parry/block everything and need to use the Evade maneuver.


Agreed. Doesn't discount the fact that he found out a way to block immediately after his combos without much work. Parries take more finess but evasion but myself I use evasion more often than not.



I'll leave this here for the people who wants to purchase Rising but don't know if it's worth it. I agree with almost everything (disagree in some things, of course), and I think the score is pretty fair.



BasilZero said:
Michael-5 said:

Not all of Metal Gear Solid acts as a sequel to Metal Gear. MGS3 and Peace Walker are prequels. Metal Gear Solid expands upon Metal Gear, it's the same series and the plots directly overlap.

I think "Solid" was added because of the drastic change in gameplay from 2D to 3D.

"Revengence" was added to emphasis a very style of gameplay and game. You can't look at MGR as a MGS game, that's what I'm saying, how can you argue that?

I don't care what you call it, a canon or a sidestory, it's not a main series MGS game. Do you consider Metal Gear Ac!d a main series Metal Gear game? No, and this isn't either. I know it affects the plot more then say Resident Evil CV, but it's still not a steath game like MGS is known for. This is Halo Wars to Halo, the plot is still relevant, but it's not a main series entry.

It doesn't matter if you played MGS2 or 4, you'll pick up the plot in rising just fine. It's all about slashing.


Prequels and sequels are the same thing just taken in a different direction, one goes backwards in time while the other goes forward in time.

I didnt say MGR is the same as MGS gameplay wise, I'm saying its tied to it storyline wise and that people refuse to count it as canon.

Metal Gear Ac!d is non-canon - not even a side story, its based on a alternate timeline/world. Metal Gear Rising is a main line game part of the Metal Gear series the same way Metal Gear Solid is a mainline title of the Metal Gear series.

These are the canon and non-canon games
They kept the Solid Monicker cause of the gameplay despite the fact that you play as Big Boss/Naked Snake in MGS3, Peace Walker, Portable Ops and the upcoming Ground Zeroes while you play as Solid Snake/Old Snake in MG, MG2, MGS1, MGS2, and MGS4.

The last statement is just you dont want to admit the storylines interact with each other and yes it does matter to a certain extent. Not telling you to not buy it - just gonna have to play through the game without knowing some things Metal Gear universe wise if you have not played Metal Gear Solid 4 at least as far as Rising is considered.

My point is the series is called "METAL GEAR", not "METAL GEAR SOLID".

It was renamed Metal Gear Solid :P If the series is Metal Gear, then how come only non main series Metal Gear Solid games omit the name solid? Ac!d and Rising are not a part of the meain MGS series, even though MGR is canon, it's not a MGS game.

Anyway I'm not arguing that the game is canon or non canon. It's canon, just like Yoshi's Story is canon to the Super Mario World games, but just like Yoshi, MGR is not a Metal Gear Solid game.

Would you consider Yoshi Story a main series Mario game? No, and most people (i imagine) don't consider MGR a main series Metal Gear Solid game. However the world of forums is different from the real world, most people don't put this much thought into games and get games because they look cool (like MGR).



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Michael-5 said:

It was renamed Metal Gear Solid :P If the series is Metal Gear, then how come only non main series Metal Gear Solid games omit the name solid? Ac!d and Rising are not a part of the meain MGS series, even though MGR is canon, it's not a MGS game.

Anyway I'm not arguing that the game is canon or non canon. It's canon, just like Yoshi's Story is canon to the Super Mario World games, but just like Yoshi, MGR is not a Metal Gear Solid game.

Would you consider Yoshi Story a main series Mario game? No, and most people (i imagine) don't consider MGR a main series Metal Gear Solid game. However the world of forums is different from the real world, most people don't put this much thought into games and get games because they look cool (like MGR).


I can't believe we're still talking about this xD

So, let me get this straight. You say the saga is actually Metal Gear Solid, and not Metal Gear? Then you justify it by saying that Yoshi Story does not fit in Mario, but Mario itself is a saga build upon different games and franchises on its own, not just One Mario Franchise, the rest being not part of the "main" series. Assuming this, we should say that, up to this day, Donkey Kong is still an evil character, because he was the bad guy before Bowser appeared. In fact, Bowser is not part of the main series Mario, as you say, because he appeared later.

If we do apply this logic, then yes, Metal Gear Rising is not part of what you say the main series is: Metal Gear Solid. My point is, both are part of the main serie Metal Gear; and both are canon: the same way as Mario&Luigi, Mario Sunshine, Yoshi Story, Luigi's Mansion, Paper Mario, Mario Kart and all his sport games are part of the Mario series.

I would consider Yoshi Story part of Mario series, yes.

 

And I repeat myself, Metal Gear Rising is not Metal Gear Solid. That much is obvious. The fact that Metal Gear Rising is build upon the closure of Metal Gear Solid, is planned to be a franchise on its own (without forgetting its root) and expand the overall story of Metal Gear saga makes it canon, and part of the Metal Gear series.



Wright said:
Michael-5 said:

It was renamed Metal Gear Solid :P If the series is Metal Gear, then how come only non main series Metal Gear Solid games omit the name solid? Ac!d and Rising are not a part of the meain MGS series, even though MGR is canon, it's not a MGS game.

Anyway I'm not arguing that the game is canon or non canon. It's canon, just like Yoshi's Story is canon to the Super Mario World games, but just like Yoshi, MGR is not a Metal Gear Solid game.

Would you consider Yoshi Story a main series Mario game? No, and most people (i imagine) don't consider MGR a main series Metal Gear Solid game. However the world of forums is different from the real world, most people don't put this much thought into games and get games because they look cool (like MGR).


I can't believe we're still talking about this xD

So, let me get this straight. You say the saga is actually Metal Gear Solid, and not Metal Gear? Then you justify it by saying that Yoshi Story does not fit in Mario, but Mario itself is a saga build upon different games and franchises on its own, not just One Mario Franchise, the rest being not part of the "main" series. Assuming this, we should say that, up to this day, Donkey Kong is still an evil character, because he was the bad guy before Bowser appeared. In fact, Bowser is not part of the main series Mario, as you say, because he appeared later.

If we do apply this logic, then yes, Metal Gear Rising is not part of what you say the main series is: Metal Gear Solid. My point is, both are part of the main serie Metal Gear; and both are canon: the same way as Mario&Luigi, Mario Sunshine, Yoshi Story, Luigi's Mansion, Paper Mario, Mario Kart and all his sport games are part of the Mario series.

I would consider Yoshi Story part of Mario series, yes.

 

And I repeat myself, Metal Gear Rising is not Metal Gear Solid. That much is obvious. The fact that Metal Gear Rising is build upon the closure of Metal Gear Solid, is planned to be a franchise on its own (without forgetting its root) and expand the overall story of Metal Gear saga makes it canon, and part of the Metal Gear series.

I 100% disagree with you about Mario. It's not a saga built off off multiple different franchases and games. Mario and later Super Mario have always been 2D/3D Platformers.

Mario Golf, Kart, Party, Tennis, Baseball, Strikers, etc are all spinoffs of the main series. While Mario, and other characters appear in these games, they are not a part of the main series mario games. You don't buy Mario Party expecting a Mario Platformer, just like you don't buy MGR expecting a Stealth Action MGS game.

Yoshi was introduced in Super Mario World 2 and has since developed a series of its own.

Donkey Kong was given his own series by Rare, with Donkey Kong Country and that franchise, while a part of the Mario World, is not a Mario main series saga. Mario is never present in the Donkey Kong franchise. Donkey Kong prior to Donkey Kong Country was a Mario franchise, as Mario back then was not a platformer, but an arcade series.

Paper Mario is a franchise Nintendo created after Square Enix made Super MArio RPG. It's not a main series Mario game, but a spinoff franchise, set in an alternate paper world (much like Metal Gear Ac!d).

Luigi's Mansion is a canon to Mario games because Boo is the villian, and Mario is captured.

Bowser is a main series Mario villian because he was introduced as one in Super Mario Bros, and Donkey Kong has not appeared in a Super Mario game in a long, long time, so he could very well still be a villain (or just an unstable monkey).

----

As for your point about MGR, this is where we simply disagree. Metal Gear is no longer a saga or franchise on it's own, it became Metal Gear Solid when it shifted to 3D. We no longer see Metal Gear games, but Metal Gear Solid games now continue the story and plot of Metal Gear. This is analogous to how Super Mario Bros. took over for Mario Bros. Metal Gear Rising is not a replacement for Metal Gear Solid, nor is it an evolution of the franchise. It's a canon, a side story of Metal Gear Solid using MGS characters.

:P



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