Horrorfest said:
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DmC is 4-5 hours long if you skip the cutscenes, and the replay value is way lower. I don't buy Platinum Games' games to play only once.
And PG only shows the real time played, not the cutscenes, not the time spend retrying.
Horrorfest said:
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DmC is 4-5 hours long if you skip the cutscenes, and the replay value is way lower. I don't buy Platinum Games' games to play only once.
And PG only shows the real time played, not the cutscenes, not the time spend retrying.
Rafux said:
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No they aren't. Unless you're playing on easy MGS won't be anywhere near 4 hours.
@horrorfest
Dude that was one of the main complaints of MGS1. It was very short.
I have finished MGS2, 3 and 4 under 10 hours with no problem if I skip the cut scenes and there are insane speed runs on youtube under 1.5 hours.
Meh the demos turned me off both games. I haven't got into a hack and slash game this entire gen. last gen, however, is a different story.
| Rafux said: @horrorfest Dude that was one of the main complaints of MGS1. It was very short. |
MGS is anywhere from 7-12 hours. There is no way in hell you beat in less than at least 7 hours unless you're pro and skipping the cutscenes doesn't count. They are apart of the game.
Are people still worked up about Dante's hair? When the hell is this gonna die over?
But my God Raiden's hair is beautiful... just like Dante's old hair! No wonder it sold more.
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Horrorfest said:
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Cutscenes don't count as gameplay. But whatever keep thinking every MGS is a hundred hours.
Justice was not served. The great new story arch created by Ninja Theory might get cut short because dickhead fans refused to pay full price for the game and boycotted. The new storyline is ten times better than the old one. The game was sabotaged from the start. I've seen Revengeance and while its a great game it has the Platinum story archs which are practically a joke compared. Ninja Theory might not be anywhere near Platinum Games in gameplay but they dont need to be.
| Rafux said: I used to dislike short games until I played Vanquish, a mother fucking fun game, an experience so fun for me that I found myself just laughing whenever I dodged a missile with my AR mode, I replay it a lot and the experience and enjoyment it gave me was worth the money. |
It's true, quality > quantity. I'd rather have a 5- 15 hour game that's amazing 80-100% of the time vs. a 50+ hour game that are only great 40-60% of the time.
I know you hate DmC with a passion, but why? How can you possibly be bitter enough to actually find enjoyment in a franchise failing and a developer that could go under? It got great reviews, most people really like it so I don't see how your overwhelming hatred is justified even if you were a fan of previous DMC games.
And DmC nor God of War are games for casuals in the slightest, the correct word to describe them is accessible. They are easy to learn for casual gamers who just want to have fun and enjoy the story but once you put the difficulty up and bother to learn complex combos using your entire arsenal they become adequately challenging to master even for the vast majority of the most hardcore of gamers providing a perfect balance and thus reaching a far wider audience.
David Jaffe himself said that the ideology behind God of War was never to have an overly complex combat system like Eastern hack 'n slash games and make combat alone its main focus. It was to tell an amazing story, take the player on an epic & memorable journey through ancient Greece fighting mythological creatures and encountering renowned and legendary heroes, Gods and Titans from Greek Mythology. It was also important to make the player feel like a total badass. Needless to say the formula worked flawlessly making God of War the bestselling, most critically acclaimed and most beloved franchise in the genre of all time by absolute light-years, in the last 8 years nothing has come close which is why so many other franchises have been inspired by it.
With the DmC reboot Capcom obviously wanted to attract people of the huge fan base GoW has and decided that by using a western developer and making a more accessible game then it would help the franchise become bigger and better than ever, although DmC was very well-received it obviously didn't help grow the franchise. I can't say why because I have yet to buy and finish the game but you can hardly blame Capcom for trying to reinvent the series since DMC was in decline before Ninja Theory's DmC anyway.
And this entire MGR:R vs. DmC sales "Justice is served!" thing is pathetic, you play games to enjoy them not to look at estimated sales numbers and try to make the lesser selling game look insignificant just because you personally don't like it.
| S.T.A.G.E. said: Justice was not served. The great new story arch created by Ninja Theory might get cut short because dickhead fans refused to pay full price for the game and boycotted. The new storyline is ten times better than the old one. The game was sabotaged from the start. I've seen Revengeance and while its a great game it has the Platinum story archs which are practically a joke compared. Ninja Theory might not be anywhere near Platinum Games in gameplay but they dont need to be. |
Well I agree with you on the quality of the game. I like the direction NT took the series story wise. It seemed pretty interesting and I get the sense Dante would be very mature in DmC2. Personally I didn't buy it yet due to the technical issues on the PS3. I'm waiting on a patch. I refuse to pay $60 for a game riddled with technical hiccups like framerate inconsistencies and massive screen tearing. But beyond that I enjoyed the story and look forward to the sequel (if it does materialize). If I had a gaming PC I would have purchased it sooner, however. Did you buy it?
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