| Rafux said: I used to dislike short games until I played Vanquish, a mother fucking fun game, an experience so fun for me that I found myself just laughing whenever I dodged a missile with my AR mode, I replay it a lot and the experience and enjoyment it gave me was worth the money. |
It's true, quality > quantity. I'd rather have a 5- 15 hour game that's amazing 80-100% of the time vs. a 50+ hour game that are only great 40-60% of the time.
I know you hate DmC with a passion, but why? How can you possibly be bitter enough to actually find enjoyment in a franchise failing and a developer that could go under? It got great reviews, most people really like it so I don't see how your overwhelming hatred is justified even if you were a fan of previous DMC games.
And DmC nor God of War are games for casuals in the slightest, the correct word to describe them is accessible. They are easy to learn for casual gamers who just want to have fun and enjoy the story but once you put the difficulty up and bother to learn complex combos using your entire arsenal they become adequately challenging to master even for the vast majority of the most hardcore of gamers providing a perfect balance and thus reaching a far wider audience.
David Jaffe himself said that the ideology behind God of War was never to have an overly complex combat system like Eastern hack 'n slash games and make combat alone its main focus. It was to tell an amazing story, take the player on an epic & memorable journey through ancient Greece fighting mythological creatures and encountering renowned and legendary heroes, Gods and Titans from Greek Mythology. It was also important to make the player feel like a total badass. Needless to say the formula worked flawlessly making God of War the bestselling, most critically acclaimed and most beloved franchise in the genre of all time by absolute light-years, in the last 8 years nothing has come close which is why so many other franchises have been inspired by it.
With the DmC reboot Capcom obviously wanted to attract people of the huge fan base GoW has and decided that by using a western developer and making a more accessible game then it would help the franchise become bigger and better than ever, although DmC was very well-received it obviously didn't help grow the franchise. I can't say why because I have yet to buy and finish the game but you can hardly blame Capcom for trying to reinvent the series since DMC was in decline before Ninja Theory's DmC anyway.
And this entire MGR:R vs. DmC sales "Justice is served!" thing is pathetic, you play games to enjoy them not to look at estimated sales numbers and try to make the lesser selling game look insignificant just because you personally don't like it.







