milkyjoe said:
Mario is just one of the games that shares that same basic story concept, as I mentioned. Take the first Assassin's Creed game, which also has that concept; "the world" was expertly realised, but it got mind numbingly repetitive really quickly. The series was improved in later games by fixing the gameplay, not "the world".
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The most I've played of Assassin's creed was some two levels in. I couldn't continue because it is a very violent game and I don't enjoy highly violent games, so I couldn't get my enjoyment out of it.
One thing I can tell you from my brief time with it is that it brings you into many different environments very quickly. At first in modern times, and then in the middle-east(?). We're not sure who the people are that captured him in the present, and there is the whole idea of Al-Tair getting somewhat rejected by the brother hood due to his midly arrogant behavior. Early on in the game, there is a lot going on that you're not sure why or who's in charge of the various political currents.
That's already that. Then you have the total immersion in a highly-detailed ancient world that is based off of much historical research (it would seem, I'm not a historian so I couldn't say, but that's at least my impression of it).
And that's all in the world. I'm sorry but unless you're talking about Galaxy, which is a good start but still a far cry from AC, the mario series can't even hold a candle.
If you can't talk story/worlds and are really a fan of gameplay, it's best not try.
For example, I also love gameplay, and I would never say that NSMB and AC can fully compete in terms of replayability. However I will say that AC still has very enjoyable movement and physics, but I will admit that the stealth and missions did get a bit grinding (well I'm a completionist too so that didn't help, and I probs didn't get far enough to judge either). The swordfighting was so-so as well I'll admit.