happydolphin said:
If you look at it from a very very high level, sure they'll all look the same. It's like looking at two cities from very very high they'll look relatively similar. But when you actually look at how the worlds are constructed and the small details that make the worlds come to life, you'll see that OoT shits all over NSMB, just as an example. |
Mario is just one of the games that shares that same basic story concept, as I mentioned. Take the first Assassin's Creed game, which also has that concept; "the world" was expertly realised, but it got mind numbingly repetitive really quickly. The series was improved in later games by fixing the gameplay, not "the world".

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