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Forums - Gaming Discussion - Official Retro Games Thread (was: Atarians and other retro gamers assemble!)

Hey guys, I started a poll thread here:
http://gamrconnect.vgchartz.com/thread.php?id=156113&page=1#

If you want to have VGChartz get a retro gaming forum up on here, go there and vote yes. This way, retro gamers could have a spot to discuss retro gaming, and all the issues involved, like what is or is not retro. Team Retro could get a home this way.



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I'd like to be added.



DevilRising said:
My first console was an Atari 2600, and I "grew up" with the NES. I won new consoles, but I would absolutely consider myself an "Old School Gamer". Even on the newer consoles, my fav. titles tend to be the ones that if not blatantly retro styled, at least with "retro" sensibilities, IE games that actually seem like VIDEO GAMES, not playable films.

Amen to that.



 

Gamerace said:
DevilRising said:
My first console was an Atari 2600, and I "grew up" with the NES. I won new consoles, but I would absolutely consider myself an "Old School Gamer". Even on the newer consoles, my fav. titles tend to be the ones that if not blatantly retro styled, at least with "retro" sensibilities, IE games that actually seem like VIDEO GAMES, not playable films.

Amen to that.

Like Dragon's Lair for example.



All this old school talk made me remember an old game that took me a min to track down..

http://en.wikipedia.org/wiki/Syndicate_%28video_game%29

I believe I played the second game in the series (Syndicate Wars) because those are the graphics I remember. Developed by Bullfrog (RIP) and published by EA (EA boycott for over 12 years). Looks like they did a reboot of the franchise in 2012 with a FPS.... blah



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happydolphin said:
Gamerace said:
DevilRising said:
My first console was an Atari 2600, and I "grew up" with the NES. I won new consoles, but I would absolutely consider myself an "Old School Gamer". Even on the newer consoles, my fav. titles tend to be the ones that if not blatantly retro styled, at least with "retro" sensibilities, IE games that actually seem like VIDEO GAMES, not playable films.

Amen to that.

Like Dragon's Lair for example.

Every form of electronic entertainment has blanded itself together under the banner known as "videogames".  This includes games, adventures and also interactive fiction.  Because the videogame industry has a longing to be like the movie industry, there is a push for a story, acting, "memorable characters" and whatnot, and hung up on that.  In light of this, the two biggest impact IPs this generation are likely Angry Birds and Minecraft that have NONE of that.

Speaking on Dragon's Lair, I happened to end up seeing a video on YouTube how the single player campaign of the latest Medal of Honor game way WAY like Dragon's Lair.  You had to do things EXACTLY, or you would die.  Was it "Angry Biscuit" or something who did it (British guy)?  And someone can then go and post the modern FPS map vs that of Doom map.  It seems FPS also changed when they got rid of the auto mapping in the game, due to going 3D with the maps (Quake first to change this).  So, you do have things, in effect, where if you add something, you can lose elements of gameplay in there prior.



richardhutnik said:

Every form of electronic entertainment has blanded itself together under the banner known as "videogames".  This includes games, adventures and also interactive fiction.  Because the videogame industry has a longing to be like the movie industry, there is a push for a story, acting, "memorable characters" and whatnot, and hung up on that.  In light of this, the two biggest impact IPs this generation are likely Angry Birds and Minecraft that have NONE of that.

Speaking on Dragon's Lair, I happened to end up seeing a video on YouTube how the single player campaign of the latest Medal of Honor game way WAY like Dragon's Lair.  You had to do things EXACTLY, or you would die.  Was it "Angry Biscuit" or something who did it (British guy)?  And someone can then go and post the modern FPS map vs that of Doom map.  It seems FPS also changed when they got rid of the auto mapping in the game, due to going 3D with the maps (Quake first to change this).  So, you do have things, in effect, where if you add something, you can lose elements of gameplay in there prior.

I was pointing out that key games back then also had a significant portion storytelling and a lesser portion of gameplay. Another example was King's Quest. I'm not sure a forum on retro will eliminate that crucial segment in the industry, as hard as people will try to eradicate it. It is an important part of gaming for many people out there.



I played the Amstrad cpc 6128 as a kid, my first memories are The Legend of Kage, Head over Heels and Arkanoid, after that I got my Mega Drive.



 

happydolphin said:
richardhutnik said:

Every form of electronic entertainment has blanded itself together under the banner known as "videogames".  This includes games, adventures and also interactive fiction.  Because the videogame industry has a longing to be like the movie industry, there is a push for a story, acting, "memorable characters" and whatnot, and hung up on that.  In light of this, the two biggest impact IPs this generation are likely Angry Birds and Minecraft that have NONE of that.

Speaking on Dragon's Lair, I happened to end up seeing a video on YouTube how the single player campaign of the latest Medal of Honor game way WAY like Dragon's Lair.  You had to do things EXACTLY, or you would die.  Was it "Angry Biscuit" or something who did it (British guy)?  And someone can then go and post the modern FPS map vs that of Doom map.  It seems FPS also changed when they got rid of the auto mapping in the game, due to going 3D with the maps (Quake first to change this).  So, you do have things, in effect, where if you add something, you can lose elements of gameplay in there prior.

I was pointing out that key games back then also had a significant portion storytelling and a lesser portion of gameplay. Another example was King's Quest. I'm not sure a forum on retro will eliminate that crucial segment in the industry, as hard as people will try to eradicate it. It is an important part of gaming for many people out there.

It's a valid point but I know for myself I hate seeing a lot of genre's lose their basic gameplay to become more action oriented (Survival horrors, RPGs) and action based games become ever more focused on a movie-like experience often at the cost of the basic gameplay.   For example, I don't want a linear QTE Tomb Raider (not even for an hour) for the sake of character development.  I don't need Lara to have a more realistic character, I want more puzzle/exploration.  It's a game, not a movie, leave it as such.   But I am vastly outvoted because games that leave their basic premise to cater to the biggest audience (Resident Evil) are handsomely rewarded.



 

Gamerace said:
happydolphin said:
richardhutnik said:

Every form of electronic entertainment has blanded itself together under the banner known as "videogames".  This includes games, adventures and also interactive fiction.  Because the videogame industry has a longing to be like the movie industry, there is a push for a story, acting, "memorable characters" and whatnot, and hung up on that.  In light of this, the two biggest impact IPs this generation are likely Angry Birds and Minecraft that have NONE of that.

Speaking on Dragon's Lair, I happened to end up seeing a video on YouTube how the single player campaign of the latest Medal of Honor game way WAY like Dragon's Lair.  You had to do things EXACTLY, or you would die.  Was it "Angry Biscuit" or something who did it (British guy)?  And someone can then go and post the modern FPS map vs that of Doom map.  It seems FPS also changed when they got rid of the auto mapping in the game, due to going 3D with the maps (Quake first to change this).  So, you do have things, in effect, where if you add something, you can lose elements of gameplay in there prior.

I was pointing out that key games back then also had a significant portion storytelling and a lesser portion of gameplay. Another example was King's Quest. I'm not sure a forum on retro will eliminate that crucial segment in the industry, as hard as people will try to eradicate it. It is an important part of gaming for many people out there.

It's a valid point but I know for myself I hate seeing a lot of genre's lose their basic gameplay to become more action oriented (Survival horrors, RPGs) and action based games become ever more focused on a movie-like experience often at the cost of the basic gameplay.   For example, I don't want a linear QTE Tomb Raider (not even for an hour) for the sake of character development.  I don't need Lara to have a more realistic character, I want more puzzle/exploration.  It's a game, not a movie, leave it as such.   But I am vastly outvoted because games that leave their basic premise to cater to the biggest audience (Resident Evil) are handsomely rewarded.

I was a huge fan of Resident Evil all the way up to Code Veronica. I consider it that last real Resident evil and it's still my favorite in the series with RE2 a close second. Resident Evil used to be scary because you had limited ammo and shooting/avoiding enemies was dangerous. Now the RE games are like Gears of War. You just shoot tons of enemies and the only part left of "Survival Horror" is the gore.