Every form of electronic entertainment has blanded itself together under the banner known as "videogames". This includes games, adventures and also interactive fiction. Because the videogame industry has a longing to be like the movie industry, there is a push for a story, acting, "memorable characters" and whatnot, and hung up on that. In light of this, the two biggest impact IPs this generation are likely Angry Birds and Minecraft that have NONE of that.
Speaking on Dragon's Lair, I happened to end up seeing a video on YouTube how the single player campaign of the latest Medal of Honor game way WAY like Dragon's Lair. You had to do things EXACTLY, or you would die. Was it "Angry Biscuit" or something who did it (British guy)? And someone can then go and post the modern FPS map vs that of Doom map. It seems FPS also changed when they got rid of the auto mapping in the game, due to going 3D with the maps (Quake first to change this). So, you do have things, in effect, where if you add something, you can lose elements of gameplay in there prior.
I was pointing out that key games back then also had a significant portion storytelling and a lesser portion of gameplay. Another example was King's Quest. I'm not sure a forum on retro will eliminate that crucial segment in the industry, as hard as people will try to eradicate it. It is an important part of gaming for many people out there.
It's a valid point but I know for myself I hate seeing a lot of genre's lose their basic gameplay to become more action oriented (Survival horrors, RPGs) and action based games become ever more focused on a movie-like experience often at the cost of the basic gameplay. For example, I don't want a linear QTE Tomb Raider (not even for an hour) for the sake of character development. I don't need Lara to have a more realistic character, I want more puzzle/exploration. It's a game, not a movie, leave it as such. But I am vastly outvoted because games that leave their basic premise to cater to the biggest audience (Resident Evil) are handsomely rewarded.
I could argue that it seems today that there is a reduction of genres, and an increase blanding to the lowest common denominator, a mashing of things in the name of storytelling. It has increasely become more of interactive fiction and adventures, with increased dexerity elements, or adventure being mashed with action, and things dumbed down to pulling levers in certain order or hunting the key card. Action has assimilated adventure, outside of Indie stuff, and then you now see RPG also being assimilated. The stat building element of RPGs has been getting into about everything at this point.
So, you come out with large scaled budget blanding of genres, that are supposed to appeal to everyone, in the name of adventure.