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Gamerace said:
happydolphin said:
richardhutnik said:

Every form of electronic entertainment has blanded itself together under the banner known as "videogames".  This includes games, adventures and also interactive fiction.  Because the videogame industry has a longing to be like the movie industry, there is a push for a story, acting, "memorable characters" and whatnot, and hung up on that.  In light of this, the two biggest impact IPs this generation are likely Angry Birds and Minecraft that have NONE of that.

Speaking on Dragon's Lair, I happened to end up seeing a video on YouTube how the single player campaign of the latest Medal of Honor game way WAY like Dragon's Lair.  You had to do things EXACTLY, or you would die.  Was it "Angry Biscuit" or something who did it (British guy)?  And someone can then go and post the modern FPS map vs that of Doom map.  It seems FPS also changed when they got rid of the auto mapping in the game, due to going 3D with the maps (Quake first to change this).  So, you do have things, in effect, where if you add something, you can lose elements of gameplay in there prior.

I was pointing out that key games back then also had a significant portion storytelling and a lesser portion of gameplay. Another example was King's Quest. I'm not sure a forum on retro will eliminate that crucial segment in the industry, as hard as people will try to eradicate it. It is an important part of gaming for many people out there.

It's a valid point but I know for myself I hate seeing a lot of genre's lose their basic gameplay to become more action oriented (Survival horrors, RPGs) and action based games become ever more focused on a movie-like experience often at the cost of the basic gameplay.   For example, I don't want a linear QTE Tomb Raider (not even for an hour) for the sake of character development.  I don't need Lara to have a more realistic character, I want more puzzle/exploration.  It's a game, not a movie, leave it as such.   But I am vastly outvoted because games that leave their basic premise to cater to the biggest audience (Resident Evil) are handsomely rewarded.

I was a huge fan of Resident Evil all the way up to Code Veronica. I consider it that last real Resident evil and it's still my favorite in the series with RE2 a close second. Resident Evil used to be scary because you had limited ammo and shooting/avoiding enemies was dangerous. Now the RE games are like Gears of War. You just shoot tons of enemies and the only part left of "Survival Horror" is the gore.