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Forums - Nintendo - WiiU owner locked out of $400 of digital purchases

NintendoPie said:

pokoko said:

Holy cats. Reading this thread has made me realize exactly why Nintendo doesn't change this: they don't have to. Die-hard fans seem much more interested in blaming the person with the problem than demanding a better solution.

Who are you basing that off of? DieAppleDie?


DieAppleDie was the only person I remember defending region-locked consoles in a thread we had discussing that a while back, since Nintendo are currently region-locking their consoles.

OT: I don't have much to say about the actual topic, other than what's already been said.  Guy was a complete imbecile about the matter, but that doesn't change the fact that it's a dreadful and archaic way to handle digital content.



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pezus said:

Sony's first time: They allowed 5 activations

Now they allow only 3 I think, but at least you can activate/deactivate on a website (remotely) if it's required.

And...?

Good for Sony for knowing how to do online correctly(?).



NintendoPie said:

And...?

Good for Sony for knowing how to do online correctly(?).


I think the point is that, in 2013, it shouldn't be a trial-and-error type of thing.

I understand the point of view that "It's their first attempt at this kind of online ecosystem, and they can't be expected to do everything right first time around!" Which can certainly be a factor.

But I would be a much more convincing argument if it were 2006, rather than now.  This is Nintendo's 5th console with online capabilities.  It's their 3rd (I think?) which supports downloadable titles.  There's been plenty of time to learn what works and what doesn't.

And even if it was their first, Microsoft, Sony, Valve - even EA and Ubisoft have created systems of delivering digital content over the past 7 years.  At some point, it should have at least been considered how those systems work - every single one of them is tied to an account rather than a machine.



Kresnik said:


I think the point is that, in 2013, it shouldn't be a trial-and-error type of thing.

I understand the point of view that "It's their first attempt at this kind of online ecosystem, and they can't be expected to do everything right first time around!" Which can certainly be a factor.

But I would be a much more convincing argument if it were 2006, rather than now.  This is Nintendo's 5th console with online capabilities.  It's their 3rd (I think?) which supports downloadable titles.  There's been plenty of time to learn what works and what doesn't.

And even if it was their first, Microsoft, Sony, Valve - even EA and Ubisoft have created systems of delivering digital content over the past 7 years.  At some point, it should have at least been considered how those systems work - every single one of them is tied to an account rather than a machine.

But many people think the Wii U is stuck in 2006/2007. I don't see why that can't go with Online, too.



NintendoPie said:

But many people think the Wii U is stuck in 2006/2007. I don't see why that can't go with Online, too.


But even in 2006, digital content wasn't tied to a machine :P

(And besides, you can't believe everything people tell you on the internet.  Otherwise I'd have to believe that you're actually a 40-year-old man living in your mother's basement!)



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KylieDog said:
Screamapillar said:
I'm sorry, but everyone knows you NEVER return broken game systems to the retailer. You always send it to the console manufacturer for repair. All the console companies say that. Nintendo, seeing as they have that rule about locking games to one console, it is especially important if you purchase a broken Nintendo system that you send it to them for repair, that way they will transfer all of your games to the replacement system and ship your system back to you.


Returning to retail is the best option and for ost people the easiest, if you just buy a brand new system you don't want to send it to get repaired, because then you've got a system that has proven itself to be faulty once already, or worse, you get sent a refurb so you just payed full price for a used console.  When people buy things new they want a new and fully working product, not a repair, not a refurb.

The fact Nintendo has taken away this option is terrible.


Most of the time the system is replaced with a new one.  But if it's just a matter of a minor fix and there is no chance of it happening again, why should they not just make the repair and send it back, like nothing ever happened?  What's the difference?

Sony and Microsoft both do it, why is Nintendo expected to do more?

Most consumer electronics products state right on the box in bold letters not to return it to the retailer.  It's a common practice within the industry.  As I said, especially with Nintendo's policy on digital games being what it is (for better or worse), the worst thing you can do is return your system full of digital games to the retailer and get a replacement system, thereby knowingly losing all of your digital content.



The Screamapillar is easily identified by its constant screaming—it even screams in its sleep. The Screamapillar is the favorite food of everything, is sexually attracted to fire, and needs constant reassurance or it will die.

Kresnik said:
NintendoPie said:

But many people think the Wii U is stuck in 2006/2007. I don't see why that can't go with Online, too.


But even in 2006, digital content wasn't tied to a machine :P

(And besides, you can't believe everything people tell you on the internet.  Otherwise I'd have to believe that you're actually a 40-year-old man living in your mother's basement!)

I was just pulling your leg. I was referring to the people who think Nintendo is always late to the party.



Ninty is the worst when it comes to stuff like this. period. Yeah the guy messed up but that doesnt make Ninty's policy not suck



This is why i would mod my WiiU if i had one. Questionable business practices warrant questionable consumer response.



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