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Forums - Gaming Discussion - Ubisoft announce Rayman Legends to go multiplatfrom, all versions releasing in September

HoloDust said:
KHlover said:
HoloDust said:
ZombiU: 320K
Assassin's Creed 3 WiiU: 110K (9.14mil on other platforms)
Jut Dance WiiU: 150K (6.04mil on other platforms)

Hm....

Still, not very nice move from Ubi to do something like this so close to previously announced release date.

Hm, if we take attachment rates into consideration: 

ZombiU: 0,32Mil/2,6Mil = 12,3%

Assassins Creed 3: WiiU: 0,11Mil/2,6Mil = 4,2%//PS3+Xbox: 9,14Mil/143,6Mil = 6,3%

Actually not too much of a difference.

Well, if you're not loking at that difference as being 50 % (which it is), than no, not really big difference, specially on small user base. However, if translating WiiU's attach rate to 9,14mil sold on other platfomrs, it would make it around 6 mil, so more than 3mil copies difference....that's quite a lot at $60 a pop IMO.

Also, you can look at it this way too - 0.11/9.14 = 1.2% .... I think it's reasonable business desicion not to ditch 98.8% (or 80%, if sales of Rayman Origins are taken as bases) of potential market for being exclusive to one platform (unless platform holder REALLY gives you adequate incetive to be exclusive),

Still, as I said, really not very nice move from Ubi to do it so close to announced release date...

Yeah, I agree. Basically I just tried to put the WiiU sales into a bigger picture. WiiU numbers always sound so small, attachment rates can help to point out that a game actually did pretty well since many users on here tend to ignore the install base of a console.

For example: ZombiU's attachment rate of 12.3% is almost equal to CoD: Black Ops II's attachment rate on the PS3 with 12,8%. Yet ZombiU is constantly called a failure while nobody would think to say the same about BO2.



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M.U.G.E.N said:
Metallicube said:

I have no problem with Ubisoft releasing a once Nintendo exclusive on other platforms (I'm not one of these fanboys who must have everyone "elusively" in order to enjoy my games), but here's where I have beef:

- Causes a 7 month delay for a game that is about to be released. Honestly, what is the point of this? The game HAS TO be finished by now.. While this doesn't effect me really as I'm not even planning on buying a Wii U till at least the end of this year, what of all the thousands of Nintendo fans who were eagerly awaiting this game? Really bugs me that Nintendo fans continue to be treated like second class citizens by these third parties, then they blame them when their rushed ports or shoddy games don't sell. I've never seen an industry more hostile to a consumer base as the gaming industry is to Nintendo fans.

- The hypocrisy of Ubisoft, saying they wish to "broaden their audience" for the game, yet Wii U fans get snubbed when it comes to Far Cry 3 and Watch Dogs. If you're going to let some whining PS360 fans pressure you into releasing Rayman on the other consoles, why not listen to the Nintendo fans doing the same for Far Cry and Watch Dogs?

Was going to buy this game, but forget it now. I can't buy it on principle, but also because of the fact that by the time September comes, there will be many other games I will want when I finally do invest in a Wii U.


Pretty sure few fans whining had nothing to do with this

Ubisoft specifically cited PS3/360 fan requests in their PR... PR is PR, and most of it is bullshit, but bullshit PR or not, they could have chosen literally any magical unicorn nonsense to justify it, but they chose to cite that.



VGChartz

Fuck yeah!

PS3 version of Rayman Origins sold more copies than the 360 or Wii versions. They made the right choice going multiplatform with this.



KHlover said:
HoloDust said:
KHlover said:
HoloDust said:
ZombiU: 320K
Assassin's Creed 3 WiiU: 110K (9.14mil on other platforms)
Jut Dance WiiU: 150K (6.04mil on other platforms)

Hm....

Still, not very nice move from Ubi to do something like this so close to previously announced release date.

Hm, if we take attachment rates into consideration: 

ZombiU: 0,32Mil/2,6Mil = 12,3%

Assassins Creed 3: WiiU: 0,11Mil/2,6Mil = 4,2%//PS3+Xbox: 9,14Mil/143,6Mil = 6,3%

Actually not too much of a difference.

Well, if you're not loking at that difference as being 50 % (which it is), than no, not really big difference, specially on small user base. However, if translating WiiU's attach rate to 9,14mil sold on other platfomrs, it would make it around 6 mil, so more than 3mil copies difference....that's quite a lot at $60 a pop IMO.

Also, you can look at it this way too - 0.11/9.14 = 1.2% .... I think it's reasonable business desicion not to ditch 98.8% (or 80%, if sales of Rayman Origins are taken as bases) of potential market for being exclusive to one platform (unless platform holder REALLY gives you adequate incetive to be exclusive),

Still, as I said, really not very nice move from Ubi to do it so close to announced release date...

Yeah, I agree. Basically I just tried to put the WiiU sales into a bigger picture. WiiU numbers always sound so small, attachment rates can help to point out that a game actually did pretty well since many users on here tend to ignore the install base of a console.

For example: ZombiU's attachment rate of 12.3% is almost equal to CoD: Black Ops II's attachment rate on the PS3 with 12,8%. Yet ZombiU is constantly called a failure while nobody would think to say the same about BO2.

This happens to the Wii U because for third parties, it's simply a last-gen console, so there will probably be next to no incentive in releasing multiplatform versions of games that will obviously sell far worse on the WiiU.  I'm afraid we may have another GC (in terms of sales) or Wii (in terms of support) in our hands, once MS' and Sony's consoles come about.

Third parties really jusst see the console as a competitor to the current HD consoels, which is true in terms of processing power, so why go for such a small userbase exclusively when you can target the other two as well, or even if they ignore the Wii U, in the overall picture it won't matter.

Third parties are lazy and cheap in the sense that they don't want to contribute to the expansion of the userbase and genres in the console, they expect Nintendo to do it all by their own, but this time, Nintendo also failed terribly and didn't deliver enough content to create such environment. Nintendo knew they were on their own, yet they didn't do jack and rushed the console to the market without any games slated for the first 3 month after the Holidays.
Third parties can now choose to skip the Wii U because sales of current games (which are either late ports or gimped versions for the majority of cases) are downright abysmal. And when putting things into perspective, for a publisher to sell 9 million or 9.1 million copies of the game is the same. It saves them the use of extra staff, publishing hurdles, distribution and advertising for such a low reward or a loss.

I think the console is in a death spiral now, there's about nothing Nintendo can do to prevent games skipping their consoles and customers not buying their consoles. Bad word of mouth and overall obscure prospect for the future of the console have sent it down to the memory lane for many. If you have a console that can play most of the games coming out in a 300$+ console, what is the incentive? If there's nothing coming out for months and when the dates are approaching, content is constantly pushed back, why would you buy such console?

Very rough times ahead for the big N



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milkyjoe said:

Ubisoft specifically cited PS3/360 fan requests in their PR... PR is PR, and most of it is bullshit, but bullshit PR or not, they could have chosen literally any magical unicorn nonsense to justify it, but they chose to cite that.


Yea I saw that PR bit but it's pretty much BS. Just an excuse to cover up the actual reasons. 



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KHlover said:
HoloDust said:
KHlover said:
HoloDust said:
ZombiU: 320K
Assassin's Creed 3 WiiU: 110K (9.14mil on other platforms)
Jut Dance WiiU: 150K (6.04mil on other platforms)

Hm....

Still, not very nice move from Ubi to do something like this so close to previously announced release date.

Hm, if we take attachment rates into consideration: 

ZombiU: 0,32Mil/2,6Mil = 12,3%

Assassins Creed 3: WiiU: 0,11Mil/2,6Mil = 4,2%//PS3+Xbox: 9,14Mil/143,6Mil = 6,3%

Actually not too much of a difference.

Well, if you're not loking at that difference as being 50 % (which it is), than no, not really big difference, specially on small user base. However, if translating WiiU's attach rate to 9,14mil sold on other platfomrs, it would make it around 6 mil, so more than 3mil copies difference....that's quite a lot at $60 a pop IMO.

Also, you can look at it this way too - 0.11/9.14 = 1.2% .... I think it's reasonable business desicion not to ditch 98.8% (or 80%, if sales of Rayman Origins are taken as bases) of potential market for being exclusive to one platform (unless platform holder REALLY gives you adequate incetive to be exclusive),

Still, as I said, really not very nice move from Ubi to do it so close to announced release date...

Yeah, I agree. Basically I just tried to put the WiiU sales into a bigger picture. WiiU numbers always sound so small, attachment rates can help to point out that a game actually did pretty well since many users on here tend to ignore the install base of a console.

For example: ZombiU's attachment rate of 12.3% is almost equal to CoD: Black Ops II's attachment rate on the PS3 with 12,8%. Yet ZombiU is constantly called a failure while nobody would think to say the same about BO2.

I don't think ZombiU is generally known as a failure. For what it is (a survival horror) it did quite well, for a good exclusive launch game the sales are decent at best though. Attach rates of single games for new platforms are not really comparable to those of older consoles, because the amount of launch games is so limited.
On PS360 you will hardly find another game that has more than a 15% attach rate, but for launch games 15% is not uncommon.


As sad as it might be, ZombiU isn't even necessarily a better system seller (at the moment) for WiiU than the yearly CoD iterations are for PS360.



pokoko said:
I can understand being disappointed over the delay but why are so many Nintendo fans suddenly not wanting to play the game at all? Strange.

It still sounds like the Wii U version is going to be the best.


I know how they feel, but they are still wrong for not wanting to buy it at all.  If the game does significantly better on other systems because Nintendo fans don't buy the game, it will just make Ubisoft do things like this more often to Nintendo.



Conegamer said:
I guess Ubisoft just want Rayman to fail. Fair enough then I guess.

I can see the release on other platforms, but why not just release the finished Wii U version? Ubisoft didn't need this and merely releasing the game in a couple weeks would have caused none of this.

of course they don't.  but ubi just saw bad numbers for ACIII, for just dance, and for zombie U.  wiiU isn't selling very good post holiday.  i've said it before and i'll say it again -- third parties don't create markets, that's the job of the platform holder.  

not that we can prove anything but i'll bet my hat ubi is delaying in hopes that wiifit, bayonetta, mario kart, pikmin, wonderful 101, and whatever else nintendo launches before september creates enough of a wiiU market for their game to have a chance not to fail.  but with nintendo just delaying all of their own games out of first quarter i can't say i really fault ubi's decision.  nintendo needs to be the one selling the wiiU, not ubisoft.



trestres said:

Very rough times ahead for the big N

Indeed. They need a smash hit, like, now

Weren't they going to air the next Nintendo Direct soon, for third party titles this time? They should hurry up, people need an incentive to buy...



I'll bet money that Lego City Undercover goes multiplatform too.



On 2/24/13, MB1025 said:
You know I was always wondering why no one ever used the dollar sign for $ony, but then I realized they have no money so it would be pointless.