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KHlover said:
HoloDust said:
KHlover said:
HoloDust said:
ZombiU: 320K
Assassin's Creed 3 WiiU: 110K (9.14mil on other platforms)
Jut Dance WiiU: 150K (6.04mil on other platforms)

Hm....

Still, not very nice move from Ubi to do something like this so close to previously announced release date.

Hm, if we take attachment rates into consideration: 

ZombiU: 0,32Mil/2,6Mil = 12,3%

Assassins Creed 3: WiiU: 0,11Mil/2,6Mil = 4,2%//PS3+Xbox: 9,14Mil/143,6Mil = 6,3%

Actually not too much of a difference.

Well, if you're not loking at that difference as being 50 % (which it is), than no, not really big difference, specially on small user base. However, if translating WiiU's attach rate to 9,14mil sold on other platfomrs, it would make it around 6 mil, so more than 3mil copies difference....that's quite a lot at $60 a pop IMO.

Also, you can look at it this way too - 0.11/9.14 = 1.2% .... I think it's reasonable business desicion not to ditch 98.8% (or 80%, if sales of Rayman Origins are taken as bases) of potential market for being exclusive to one platform (unless platform holder REALLY gives you adequate incetive to be exclusive),

Still, as I said, really not very nice move from Ubi to do it so close to announced release date...

Yeah, I agree. Basically I just tried to put the WiiU sales into a bigger picture. WiiU numbers always sound so small, attachment rates can help to point out that a game actually did pretty well since many users on here tend to ignore the install base of a console.

For example: ZombiU's attachment rate of 12.3% is almost equal to CoD: Black Ops II's attachment rate on the PS3 with 12,8%. Yet ZombiU is constantly called a failure while nobody would think to say the same about BO2.

This happens to the Wii U because for third parties, it's simply a last-gen console, so there will probably be next to no incentive in releasing multiplatform versions of games that will obviously sell far worse on the WiiU.  I'm afraid we may have another GC (in terms of sales) or Wii (in terms of support) in our hands, once MS' and Sony's consoles come about.

Third parties really jusst see the console as a competitor to the current HD consoels, which is true in terms of processing power, so why go for such a small userbase exclusively when you can target the other two as well, or even if they ignore the Wii U, in the overall picture it won't matter.

Third parties are lazy and cheap in the sense that they don't want to contribute to the expansion of the userbase and genres in the console, they expect Nintendo to do it all by their own, but this time, Nintendo also failed terribly and didn't deliver enough content to create such environment. Nintendo knew they were on their own, yet they didn't do jack and rushed the console to the market without any games slated for the first 3 month after the Holidays.
Third parties can now choose to skip the Wii U because sales of current games (which are either late ports or gimped versions for the majority of cases) are downright abysmal. And when putting things into perspective, for a publisher to sell 9 million or 9.1 million copies of the game is the same. It saves them the use of extra staff, publishing hurdles, distribution and advertising for such a low reward or a loss.

I think the console is in a death spiral now, there's about nothing Nintendo can do to prevent games skipping their consoles and customers not buying their consoles. Bad word of mouth and overall obscure prospect for the future of the console have sent it down to the memory lane for many. If you have a console that can play most of the games coming out in a 300$+ console, what is the incentive? If there's nothing coming out for months and when the dates are approaching, content is constantly pushed back, why would you buy such console?

Very rough times ahead for the big N



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