zero129 said:
Hahahahaha you pretty much answered your own question. |
Well, I was theorisin'... ;)
I'm not sad to see him go.
zero129 said:
Hahahahaha you pretty much answered your own question. |
Well, I was theorisin'... ;)
I'm not sad to see him go.
curl-6 said:
Well, I was theorisin'... ;) I'm not sad to see him go. |
but but, my VG Points that I can't turn into cash!
dahuman said:
|
Honestly, I don't know how those points work. XD
Getting back to the original topic, this does seem in line with the Gamecube/Wii's emphasis on fast and efficient memory management rather than sheer horsepower. My question is, how big a hurdle is this to game engines designed with the higher clocked PS3/360 CPUs in mind? Will taking advantage of the Wii U CPU this require heavily modified engines, or just tweaked ones?
Kaizar said:
For instance; Metro fully relies on the CPU only for its games, the Metro engine does not use neither GPU nor RAM for any & all of their games, but is made for modern graphics, LOL. So to run Metro at 100% capacity, you would need next Gen PCs. It's clearly an Engine made by people who know the littlest about how video games run since the 1990'sfor crying out loud.
Long story short, you choose bad 3rd party engines for your example, especially Metro, which is the most ignorant engine made in the 21st Century that I can think of. |
????
What are you talking about? How can any modern game not use GPU or RAM? What you said is completely false. And there are plenty of games that still require a decent CPU and are more CPU limited than GPU limited.
ninjablade said:
I'm asking you though, do you know for a fact wiiu is more powerful then 360/ps3? what did they say about 360, i remeber reading that both 360 and ps3 were pretty even on beyond3d and sony fans went crazy. |
Yes, we do know for a fact that the U is more powerful than the 360. 4 times more memory, 3 times more CPU cache, more than 3 times more eDRAM on die for the GPU rather than a daughter die and a GPU with a DX11-equivalent feature set compared to the DX9 feature set that Xenos has.
It would actually be more expensive for Nintendo to release a console on par with or less powerful than the 360.
Scoobes said:
???? What are you talking about? How can any modern game not use GPU or RAM? What you said is completely false. And there are plenty of games that still require a decent CPU and are more CPU limited than GPU limited. |
It's how the Enigne makes the game run, like Sumo on PS Vita & Home Consoles which makes their version only run at a maximum of 30 fps, well the Wii U has a better frame rate on Sumo dispite displaying 2 different video images at once for its own version of the game.
Luckily the 3DS version of "Sonic Racing" runs at a refresh rate of 180 (60 fps per image), so it has the best version of Sonic & all stars racing transformed.
So engines can easily ruin a game's ability to run on a system.
And Metro is the worst game ENGINE to have a game run on.
Heres another example, Sumo engine will give Nintendo an advantage on video games with its Engine, but Metro will give PS3 & 360 an advantage instead. (but the PS3 & 360 needs its more newer firmware to have a more powerful CPU, then the Wii U)
Kaizar said:
Luckily the 3DS version of "Sonic Racing" runs at a refresh rate of 180 (60 fps per image), so it has the best version of Sonic & all stars racing transformed. So engines can easily ruin a game's ability to run on a system. And Metro is the worst game ENGINE to have a game run on.
Heres another example, Sumo engine will give Nintendo an advantage on video games with its Engine, but Metro will give PS3 & 360 an advantage instead. (but the PS3 & 360 needs its more newer firmware to have a more powerful CPU, then the Wii U) |
I'm not sure why that makes their engine design dated. It's just different because it was designed around hardware prior to the WiiU, and it's actually quite GPU intesive too with numerous different lighting and real-time effects as well as tessellation. The engine is designed to take full advantage of powerful hardware (latest GPU tech and multi-core CPUs), not just pure CPU power. Regardless, plenty of developers still heavily use the CPU and the GPU alone cannot make up for a weaker CPU (GPGPU algorithms are still not ready for most developers to readily transfer code except for a few cases like physics).
If they are correct, this could seriously restrict other CPU heavy multiplatform games on WiiU like the majority of WRPGs, nearly all RTS games and a good number of others such as Battlefield 3 (e.g. Frostbite 2 engine is fairly CPU limited- http://forums.overclockers.co.uk/showthread.php?t=18459152).
KHlover said: Expanations for a non-tech guy, good sir? |
It means X, it means Pikmin 3, it means The Wonderful 101, it means Bayonetta 2, it means Shin Megami Tensei Cross Fire Emblem, it means Wind Waker HD, it means Yarn Yoshi, it means new Zelda, new 3D Mario, new Mario Kart. It means Vita is life, Wii U is hometown.
Ongoing bet with think-man: He wins if MH4 releases in any shape or form on PSV in 2013, I win if it doesn't.