Kaizar said:
Luckily the 3DS version of "Sonic Racing" runs at a refresh rate of 180 (60 fps per image), so it has the best version of Sonic & all stars racing transformed. So engines can easily ruin a game's ability to run on a system. And Metro is the worst game ENGINE to have a game run on.
Heres another example, Sumo engine will give Nintendo an advantage on video games with its Engine, but Metro will give PS3 & 360 an advantage instead. (but the PS3 & 360 needs its more newer firmware to have a more powerful CPU, then the Wii U) |
I'm not sure why that makes their engine design dated. It's just different because it was designed around hardware prior to the WiiU, and it's actually quite GPU intesive too with numerous different lighting and real-time effects as well as tessellation. The engine is designed to take full advantage of powerful hardware (latest GPU tech and multi-core CPUs), not just pure CPU power. Regardless, plenty of developers still heavily use the CPU and the GPU alone cannot make up for a weaker CPU (GPGPU algorithms are still not ready for most developers to readily transfer code except for a few cases like physics).
If they are correct, this could seriously restrict other CPU heavy multiplatform games on WiiU like the majority of WRPGs, nearly all RTS games and a good number of others such as Battlefield 3 (e.g. Frostbite 2 engine is fairly CPU limited- http://forums.overclockers.co.uk/showthread.php?t=18459152).