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Forums - Nintendo - Wii owners, is it our fault that the Wii U isn't getting better third party support?

Otakumegane said:
I see a lot of importance stressed on Bayonetta 2, why not games such as Rayman Legends, Lego City?

They're 3rd party too aren't they?

Well, that's a god damn good question!! And you're absolutely right; they'll be quite telling as well! But I don't think they're as "core" as Bayo2 is, no?



I'm on Twitter @DanneSandin!

Furthermore, I think VGChartz should add a "Like"-button.

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snowdog said:
gergroy said:
It isnt our fault, its nintendos. Microsoft and sony went with a similar achitecture and control schemes that made it easier to port between the two. Nintendo went their own way and they benefitted from the approach, but third parties did not. To maximise sells, developers need to get on as many platforms as possible and nintendo was just too different to make it an easy thing for developers to do.

Seems like nintendo will probably be in the same boat again. Hopefully they can get some love soon, but who knows...



You won't see them in the same boat with the Wii U thanks to Nintendo's forward thinking with regards to their choice of GPU and architecture. It's going to be much easier to port to and from the Wii U, PS4 and 720 than it currently is to port between the Wii U, PS3 and 360. And you'll probably find the Wii U being the lead platform for multiplatform titles if publishers want a Wii U SKU. My reasoning behind this is quite simple. The Wii U is going to have the largest marketshare, it's going to be the least powerful of all 3 consoles this gen, it's got a standard rendering pipeline and a similar architecture to the other two. The second in that list is the most important of the lot. It makes sense because doing things the other way around means you could end up with a game too large in scale for the market leader to handle. That's why the vast majority of 6th gen games had the PS2 as the lead supplying up-ports to the PC, Xbox and Gamecube.

LOL, you have to be kidding.



snowdog said:
gergroy said:
It isnt our fault, its nintendos. Microsoft and sony went with a similar achitecture and control schemes that made it easier to port between the two. Nintendo went their own way and they benefitted from the approach, but third parties did not. To maximise sells, developers need to get on as many platforms as possible and nintendo was just too different to make it an easy thing for developers to do.

Seems like nintendo will probably be in the same boat again. Hopefully they can get some love soon, but who knows...



You won't see them in the same boat with the Wii U thanks to Nintendo's forward thinking with regards to their choice of GPU and architecture. It's going to be much easier to port to and from the Wii U, PS4 and 720 than it currently is to port between the Wii U, PS3 and 360. And you'll probably find the Wii U being the lead platform for multiplatform titles if publishers want a Wii U SKU. My reasoning behind this is quite simple. The Wii U is going to have the largest marketshare, it's going to be the least powerful of all 3 consoles this gen, it's got a standard rendering pipeline and a similar architecture to the other two. The second in that list is the most important of the lot. It makes sense because doing things the other way around means you could end up with a game too large in scale for the market leader to handle. That's why the vast majority of 6th gen games had the PS2 as the lead supplying up-ports to the PC, Xbox and Gamecube.

But how can you be so sure that it'll be the market leader?

Aaaand I see ninjablade's already replied...^^



I'm on Twitter @DanneSandin!

Furthermore, I think VGChartz should add a "Like"-button.

theRepublic said:
RolStoppable said:

When we look at the facts, we see that nine of the ten best third party games of the seventh generation were on the Wii. About 20 of the top 25 and roughly 40 of the top 50.

Anyone else wondering what games these are?

Yeah, I'd like to know too! Do tell Rol!



I'm on Twitter @DanneSandin!

Furthermore, I think VGChartz should add a "Like"-button.

Otakumegane said:
I see a lot of importance stressed on Bayonetta 2, why not games such as Rayman Legends, Lego City?

They're 3rd party too aren't they?


Lego City is probably going to be the biggest 3rd party game of them all. It actually looks like a QUALITY game, and I'd be SHOCKED if it did not sell over 3 million copies within 18 months.

But then again, even when it does succeed, that will not advocate putting 'hardcore' games on Wii U. Bayonetta 2 needs to pull off 500k fairly quickly in order to keep hope alive.



Leatherhat on July 6th, 2012 3pm. Vita sales:"3 mil for COD 2 mil for AC. Maybe more. "  thehusbo on July 6th, 2012 5pm. Vita sales:"5 mil for COD 2.2 mil for AC."

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DanneSandin said:
Otakumegane said:
I see a lot of importance stressed on Bayonetta 2, why not games such as Rayman Legends, Lego City?

They're 3rd party too aren't they?

Well, that's a god damn good question!! And you're absolutely right; they'll be quite telling as well! But I don't think they're as "core" as Bayo2 is, no?


By core do you mean rated M? I fail to see how Rayman can't be classified as core.



http://gamrconnect.vgchartz.com/profile/92109/nintendopie/ Nintendopie  Was obviously right and I was obviously wrong. I will forever be a lesser being than them. (6/16/13)

DanneSandin said:
snowdog said:
gergroy said:
It isnt our fault, its nintendos. Microsoft and sony went with a similar achitecture and control schemes that made it easier to port between the two. Nintendo went their own way and they benefitted from the approach, but third parties did not. To maximise sells, developers need to get on as many platforms as possible and nintendo was just too different to make it an easy thing for developers to do.

Seems like nintendo will probably be in the same boat again. Hopefully they can get some love soon, but who knows...



You won't see them in the same boat with the Wii U thanks to Nintendo's forward thinking with regards to their choice of GPU and architecture. It's going to be much easier to port to and from the Wii U, PS4 and 720 than it currently is to port between the Wii U, PS3 and 360. And you'll probably find the Wii U being the lead platform for multiplatform titles if publishers want a Wii U SKU. My reasoning behind this is quite simple. The Wii U is going to have the largest marketshare, it's going to be the least powerful of all 3 consoles this gen, it's got a standard rendering pipeline and a similar architecture to the other two. The second in that list is the most important of the lot. It makes sense because doing things the other way around means you could end up with a game too large in scale for the market leader to handle. That's why the vast majority of 6th gen games had the PS2 as the lead supplying up-ports to the PC, Xbox and Gamecube.

But how can you be so sure that it'll be the market leader?

Aaaand I see ninjablade's already replied...^^


not only that but we know alread orbis.durongo will be a 10x jump on the wii u, durngo probably 7x-8, can you imagine a developer leading on the wii, not only because of the specs but also the market is already estabalished with the sony and microsoft crowd and it took many years to establish the online shooter dude-bro crowd and these are the new hardcore gamers of the generation, they smoke and play xbox/ps3 all day and buy games.



Otakumegane said:
DanneSandin said:
Otakumegane said:
I see a lot of importance stressed on Bayonetta 2, why not games such as Rayman Legends, Lego City?

They're 3rd party too aren't they?

Well, that's a god damn good question!! And you're absolutely right; they'll be quite telling as well! But I don't think they're as "core" as Bayo2 is, no?


By core do you mean rated M? I fail to see how Rayman can't be classified as core.

Well, I guess so in this instance... But if Rayman is core... shouldn't 2D Mario be that as well? ^^



I'm on Twitter @DanneSandin!

Furthermore, I think VGChartz should add a "Like"-button.

DanneSandin said:
Otakumegane said:
DanneSandin said:
Otakumegane said:
I see a lot of importance stressed on Bayonetta 2, why not games such as Rayman Legends, Lego City?

They're 3rd party too aren't they?

Well, that's a god damn good question!! And you're absolutely right; they'll be quite telling as well! But I don't think they're as "core" as Bayo2 is, no?


By core do you mean rated M? I fail to see how Rayman can't be classified as core.

Well, I guess so in this instance... But if Rayman is core... shouldn't 2D Mario be that as well? ^^

Man I hate that term. I really really do cause there's never a good argument.



http://gamrconnect.vgchartz.com/profile/92109/nintendopie/ Nintendopie  Was obviously right and I was obviously wrong. I will forever be a lesser being than them. (6/16/13)

DanneSandin said:
snowdog said:
gergroy said:
It isnt our fault, its nintendos. Microsoft and sony went with a similar achitecture and control schemes that made it easier to port between the two. Nintendo went their own way and they benefitted from the approach, but third parties did not. To maximise sells, developers need to get on as many platforms as possible and nintendo was just too different to make it an easy thing for developers to do.

Seems like nintendo will probably be in the same boat again. Hopefully they can get some love soon, but who knows...



You won't see them in the same boat with the Wii U thanks to Nintendo's forward thinking with regards to their choice of GPU and architecture. It's going to be much easier to port to and from the Wii U, PS4 and 720 than it currently is to port between the Wii U, PS3 and 360. And you'll probably find the Wii U being the lead platform for multiplatform titles if publishers want a Wii U SKU. My reasoning behind this is quite simple. The Wii U is going to have the largest marketshare, it's going to be the least powerful of all 3 consoles this gen, it's got a standard rendering pipeline and a similar architecture to the other two. The second in that list is the most important of the lot. It makes sense because doing things the other way around means you could end up with a game too large in scale for the market leader to handle. That's why the vast majority of 6th gen games had the PS2 as the lead supplying up-ports to the PC, Xbox and Gamecube.

But how can you be so sure that it'll be the market leader?

Aaaand I see ninjablade's already replied...^^



Because it's going to have a years head start and will be the cheapest. I'm expecting Nintendo to have between 10 and 15m units in homes worldwide by the time the other two launch, assuming that they both launch in November or December. And ninjablade may have replied but he hasn't given any reasoning that makes him think that I'm wrong.