pokoko said: At some point I think Nintendo fans are going to have to stop glaring at third-party developers and instead ask Nintendo why this is happening. There is no conspiracy and multiple businesses don't independently hate a hardware manufacturer, not if it can make them more money. None of the publishers and developers in question are going to turn down opportunities if the cost/profit ratio checked out firmly in the positive. And please, the Origin thing, stop it. The common factor in all these cases isn't EA, or Konami, or Activision; it's Nintendo. Logic tells us that Nintendo is where the questions should start. How does Nintendo's efforts compare to the companies that -do- get third-party support? Are they putting in enough attention to the situation? Are they putting in enough funding and support? Are they actively trying to reverse the trend? Have they changed from the Nintendo of old, which sat back and expected both customers and business partners to dance to their drum because Mario? Make no mistake at all, the initial problem was more Nintendo than anything else. If Nintendo is now working hard yet still meeting resistance, then that's one thing, but if they're being outworked by Sony and Microsoft, then disappointed fans need to stop letting them off the hook. Microsoft failed in Japan but they tried everything they could; can we for certain say the same thing about Nintendo? Now, that being said, the Wii U situation is a bit different. I've said for months that we need to wait until games enter their development cycle that were planned initially with next gen systems in mind. The games being released right now are for the PS3/360 gen and they need to be released as quickly as possible so they have as much time on the market as possible. Do we really expect developers and publishers to extend development time for a Wii U port? Should we really expect late ports after the low sales for such at launch? Developers and publishers, right now, are concentrating on the huge installed bases for the PS3/360 in terms of titles for THAT generation. It makes perfect sense. The logic is simply that they believe pretty much everyone who has an interest in Crysis 3 or whatever already has a system for THIS generation, which would make Wii U development somewhat superfluous. Seriously, how many people want to play Crysis who don't have a PS3/360? Is that number worth the millions needed for a port? Honestly, the situation right now doesn't mean a whole lot. The Wii U is a next gen system. If it's not getting -next gen- games when the time comes, then you should worry. |
Re: Origin. I've granted that it's just a rumor still, but explain to me how E3 2011's onstage proclamation of "unprecedented support" by EA's CEO turn into what we got in 2012: a self-sabotaged and gimped Mass Effect 3 port, and a gimped Madden and FIFA that were thrown together in 6 months a piece (even though it was 1.5 YEARS after the declaration of on-stage support).
It's blaringly obvious that something happened in between E3 2011 and E3 2012, and it had to be something big for EA to go from singing Nintendo's praises publicly to giving them a subtle middle finger one year later. While Nintendo may not have the best track record with getting third party supports, they usually get results when they try (like Monster Hunter Tri or Dragon Quest), so it's hard to imagine that Nintendo was unilaterally the one to screw up that relationship. The origin thing makes sense based on what Ricitiello said at E3 2011, which implied that EA and Nintendo were forging something of a partnership for the Nintendo Network, and it's easy to imagine that EA made an offer that Nintendo found unfair and rejected, which (again, EA on Dreamcast) leads to a childish response of token support from EA (and only token support because they have legal obligations to the NFL and FIFA). My guess is the only reason ME3U was even made was that it was too late in the development cycle to bother canceling it when the rift came, because it was clearly sent out to die.
My thing is that Nintendo shouldn't have to fight just to get the multiplat games. Publishers with a brain should just put them there. Exclusives and exclusive content (DLC, etc) are another matter entirely, but a lack of simple multiplats is entirely down to third party pigheadedness.