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Forums - Sony Discussion - "Gran Turismo is not only a video game; it’s a movement" - Kazunori Yamauchi Interview

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Mmmfishtacos said:
fillet said:

I'm not sure how this is a "good" interview. The delusions of grandeur from Japanese developers still hasn't stopped, that or their use of English "giant fish approaching" type language hasn't improved.

Not sure if that's a problem with the developer's intent to deceive or his english translation skills so won't go further with that, but I'll say the few Japanese people I know who live in Japan don't talk like this and they have only been to basic English schooling.

In regards to his comments on the complaints of engine sounds in GT5.

What a load of rubbish, "the problem is they sound too real"?

NO.

The problem is they sound fake. The reason they sound fake is because they were recording in isolation without allowing ambient sound interference to mix with the sounds as they naturally would in real life, because when watch racing in real life or on TV, they aren't racing in a simulator.

He has basically used spin to make it sound the reverse. So yes, the sounds are pure and I'm sure correct but they are completely missing environmental variables that any ACCURATE racing game should be portraing.

This is purely a criticism of his bullshit language instead of conceding a point that can't possible be argued with any intelligent person. It is not a criticism of the game because engine sounds aren't that important. But the truth would be appreciated, especially when we are talking about a game released over a year ago where the truth isn't going to hurt sales or give a negative view from potential buyers.

Even Peter "bullshitter" Molyneux comes clean after release!

Recording the car in isolation is the right way to do it, the enviromental variables are added from... Wait for it. The enviroment. The games adds these sounds. Not the car.  The cars sound fine, and you'd know this if you have ever driven a large amount of cars. Which i can clrealy tell you haven't.

Recording the car in isolation is the way to do it, yes. But the important part is what you do with that recording afterwards as in post production. This is where the problem is in the engine sounds. They sound too perfect and neat, that is not a good thing like has been implied in the interview. That is a failing and an unfinished area of the game.

There was no need for the bold part you posted and nothing I have said has any baring on if I have driven a "large amount of cars". It's completely besides the point because you don't need to drive "a large amount of cars" to easily tell the engine sounds are way to clean and not mixed correctly.



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the cars in gt5 sound fine...like real cars do...and that's why i love it



That's something funny... some guys wants GT5 sound to be better than real-life.



The issue with the sound is an EQ issue. It's most obvious when a car drives by in a replay. The intake and transmission sounds are too loud while the exhaust noise lacks enough base. It's an easy to fix in the next game. But as I said, not a huge deal anyways.



ClassicGamingWizzz said:

You sound so angry all the time.


Indeed. I think he had a bad experience with Sony. Everything he says about Sony/Playstation is negative. Perhaps he used to own a PsOne, but it transformed into a murderous robot assassin and killed his parents? 

Seems to be the only logical explanation to me.



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Jay520 said:
ClassicGamingWizzz said:

You sound so angry all the time.


Indeed. I think he had a bad experience with Sony. Everything he says about Sony/Playstation is negative. Perhaps he used to own a PsOne, but it transformed into a murderous robot assassin and killed his parents? 

Seems to be the only logical explanation to me.


Not everything. I have mentioned a few times about how good PS3 exclusives are. In all honesty without Sony this gen gaming would have become something different entirely and not in a good way. The PS3 original exclusives keep the gaming hardcore happy and keep gaming as it should be like it always was instead of a watered down mess that we would have without them. Well, it's still watered down mess on the whole thanks to the big 3rd party publishers and the business model gaming has turned to in terms of developers/publisher relationship - but in terms of quality old school feel games like Uncharted, Ratchet and Clank, Heavy Rain, MGS4 and God Of War are very unique experiences, not in the sense that they haven't been done before but they aren't being done this gen anywhere else. On the Xbox 360 side I would say Fable series has that "new" but familiar feel too as well as the JRPG exclusives on the console somewhat, you know that quality where you acutally want to like the game. I find that feeling in nearly all JRPGs too so I'm a bit biased on that front to be honest.

My criticism of Sony is usually because of their PR talk, their arrogance, the annoying fans on the internet who are generally more intelligent than Xbox 360 Halo goons but use that intelligence to talk from some kind of elitist pedestal. I also can't stand the fanfare and hype machine from PS3 fans. I do take a slight pleasure when games like PSABR don't live up to expectations, but that's more of a reaction to crazy talk I read pre-release. It's nothing personal, just a guilty pleasure, if we're honest we all like to see someone arrogant and biased fail. In the same vein I can't stand Halo obsessed fans who generally have about 1 brain cell between each 2 fans, not all of them of course but a noticeable number.

I have noticed a marked improvement in the fanboyish behaviour of PS3 fans over the past 2-3 years on VGChartz, it's got a way to go but it's getting there. Even you have changed and grown up over the past couple of years since you signed up. That might sound awfully patronizing but ask yourself the question, has your debating improved over the past 2 years vastly? It's good to see. We all have our favourites, we all have things we hate in life. I just so happen to hate things that Sony does badly AND the fans defend.

Are the best looking exclusives on the PS3? Yes, Is the PS3 more reliable than the Xbox 360? Yes.

However when a question like, "are virtually all launch console PS3s dying of YLOD?" appears for example I would answer "yes". Many PS3 fans would knee jerk react with a "no" and THEN formulate some kind of argument to support that "no". It's the same with PSABR, I see people formulating arguments to support their closed answer, not the other way round.

Even here, now, the engine sounds of GT5. I'm taking exception the language used in the interview, it's typical "SONY!!!!". It's annoying, insulting to ones intelligence and simply not true. Sony fans love this stuff though, I personally will not relish in such drivel. It is drivel and you know that Jay.

Finally I do give Microsoft stick too when the time comes but in all honesty Microsoft topics don't come up that often except the usual "We shouldn't pay for Live!" ones, those topics have been old for years and they are self serving negative topics. Live is a profitable business venture so why would they not charge if people will pay? Then there's the criticism of Kinect, completely agree it's beyond awful and Move is a far superior accessory but the topics that used to pop up about it were always talking from a self serving point of view.

By being overly positive, complementing needlessly, making wild sales expectation predictions, celebrating, advertising and basically unadulterated touting. It draws your attention and something you would normally have kept to yourself, is then posted. I don't feel that need in Microsoft threads because those types of threads hardly ever appear.

Forgive the wall of text. :)



@fillet

Sorry bro but I can't saw that arrogance in Kaz interview... the awnser are fine and just show how he likes to developer the franchise... about the sound he just give his opinion, he even used the words "my perspective" and in fact the GT5 car sound are close to real-life (of couse the real life sound is impossible because even lossless record have loss from the real-life).

The other games use tricks to get the sound tastier and stronger... so the sound seems more powerful than it is in real-life... it's better for games and movies but not for a simulation.

You can say you don't like the sound of the cars in GT5... that's your opinion and many others gamers don't like too... but the fact is PD tried to put the sound more close to real-life as possible because the GT5 is a simulator first place... that's the obective.

You can see the video below how the cars sound like the real one... it's close... there is no turbo sound like others games.



ethomaz said:

@fillet

Sorry bro but I can't saw that arrogance in Kaz interview... the awnser are fine and just show how he likes to developer the franchise... about the sound he just give his opinion, he even used the words "my perspective" and in fact the GT5 car sound are close to real-life (of couse the real life sound is impossible because even lossless record have loss from the real-life).

The other games use tricks to get the sound tastier and stronger... so the sound seems more powerful than it is in real-life... it's better for games and movies but not for a simulation.

You can say you don't like the sound of the cars in GT5... that's your opinion and many others gamers don't like too... but the fact is PD tried to put the sound more close to real-life as possible because the GT5 is a simulator first place... that's the obective.

You can see the video below how the cars sound like the real one... it's close... there is no turbo sound like others games.


Thanks for the response, I'm not criticizing the sound really, bad or not isn't really the problem for me at all. It's just the spin he put on it, he should have just been honest as he was asked directly about the sound. His response of turning it into a positive simply doesn't wash.

If it wasn't a problem, the interviewer wouldn't have asked.

I'm not saying he was being arrogant in this interview but there is a certain elitist quality to it. Which really isn't needed, It's hard to know if that is because of english not being his native language and thus words that don't sound natural being used.

Interviews like this are a chance to put the record straight, concede failiures and talk about positives together. If it was a press release before release of the game then I'd fully understand - nobody wants to write off their product before release in any way at all and there obviously shouldn't be any negativity.

This was an interview after the game has been released and it could be a chance to show a humanistic side and say sure we did a few things wrong, we're going to look into those for next release. That didn't come across at all in the interview, although he did mention looking forward to the next release it would be nice just to know that real people work at Polyphony Digital.

Would you suppose he talks like he does in the interview in real life when at home? That was why I made the comparison with Peter Molyneux. He may give some bull before a game is released but afterwards he's very ready to talk about what went wrong, what went right, and an honest down-to-earth bit of conversation.



When he means is, despite his game being vastly inferior to other racers on the market, it still sells due to blind loyalty of its fanbase.

This attitude this developer displays is unacceptable, its the very reason why Japanese games are dead at the moment. But I guess with nostalgia and brand loyalty, this guy has nothing to worry about. 



foodfather said:
When he means is, despite his game being vastly inferior to other racers on the market, it still sells due to blind loyalty of its fanbase.

That's not true... the game in no way is a worst sim in the market... it have a lot of features better than the competition... it is just not a common racer, it's suposed to be a driving simulator.

Even IGN (I don't like so much) pointed that.

"A 10/10 simulator wrapped up in a 5/10 game – it's driving is as exhilarating as anything that's gone before, and its slavish obsession with the minutiae of many of its cars ensure it's an encyclopaedia of automotive delights. Its brilliance on the track, however is matched by its sloppiness off of it, and there's a lack of polish that would at one time have seemed sacrilegious to the series."

GT5 delivers what it needs to deliver... so the sales are just consequence... the GT5 fan never expect a fantastic game, the people that buy Gran Turismo expect just a fantastic simulator... I know a lot of guys just have a PS3 and GT5, no other game.

I agree with Kaz... GT is not a videogame... it is something else.